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@@ -136,6 +136,8 @@ header instead of the regular OpenGL header.
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`GLFW_INCLUDE_ES3` makes the header include the OpenGL ES 3.0 `GLES3/gl3.h`
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header instead of the regular OpenGL header.
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+`GLFW_INCLUDE_NONE` makes the header not include any client API header.
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+
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`GLFW_INCLUDE_GLU` makes the header include the GLU header. This only makes
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sense if you are using OpenGL.
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@@ -286,6 +288,8 @@ GLFW.
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instead of `GL/gl.h`
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* Added `GLFW_INCLUDE_ES2` macro for telling the GLFW header to use
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`GLES2/gl2.h` instead of `GL/gl.h`
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+ * Added `GLFW_INCLUDE_NONE` macro for telling the GLFW header to not include
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+ any client API header
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* Added `GLFW_VISIBLE` window hint and parameter for controlling and polling
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window visibility
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* Added `GLFW_REPEAT` key action for repeated keys
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