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@@ -113,8 +113,8 @@ int main(void)
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glClear(GL_COLOR_BUFFER_BIT);
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glClear(GL_COLOR_BUFFER_BIT);
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glBegin(GL_LINES);
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glBegin(GL_LINES);
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- glVertex2f(0.f, (GLfloat) window_height - cursor_y);
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- glVertex2f((GLfloat) window_width, (GLfloat) window_height - cursor_y);
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+ glVertex2f(0.f, (GLfloat) (window_height - cursor_y));
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+ glVertex2f((GLfloat) window_width, (GLfloat) (window_height - cursor_y));
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glVertex2f((GLfloat) cursor_x, 0.f);
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glVertex2f((GLfloat) cursor_x, 0.f);
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glVertex2f((GLfloat) cursor_x, (GLfloat) window_height);
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glVertex2f((GLfloat) cursor_x, (GLfloat) window_height);
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glEnd();
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glEnd();
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