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@@ -45,16 +45,16 @@ Linux and FreeBSD you will need a few extra packages.
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To compile GLFW for X11, you need to have the X11 development packages
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installed. They are not needed to build or run programs that use GLFW.
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-On Debian and derivates like Ubuntu the `xorg-dev` meta-package pulls in the
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-development packages for all of X11.
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+On Debian and derivates like Ubuntu and Linux Mint the `xorg-dev` meta-package
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+pulls in the development packages for all of X11.
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@code{.sh}
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sudo apt install xorg-dev
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@endcode
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-On Fedora and its derivatives the X11 extension packages `libXcursor-devel`,
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-`libXi-devel`, `libXinerama-devel` and `libXrandr-devel` required by GLFW pull
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-in all its other dependencies.
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+On Fedora and derivatives like Red Hat the X11 extension packages
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+`libXcursor-devel`, `libXi-devel`, `libXinerama-devel` and `libXrandr-devel`
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+required by GLFW pull in all its other dependencies.
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@code{.sh}
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sudo dnf install libXcursor-devel libXi-devel libXinerama-devel libXrandr-devel
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@@ -80,14 +80,14 @@ To compile GLFW for Wayland, you need to have the Wayland and xkbcommon
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development packages installed. They are not needed to build or run programs
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that use GLFW.
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-On Debian and derivates like Ubuntu you will need the `libwayland-dev`,
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+On Debian and derivates like Ubuntu and Linux Mint you will need the `libwayland-dev`,
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`libxkbcommon-dev`, `wayland-protocols` and `extra-cmake-modules` packages.
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@code{.sh}
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sudo apt install libwayland-dev libxkbcommon-dev wayland-protocols extra-cmake-modules
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@endcode
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-On Fedora and its derivatives you will need the `wayland-devel`,
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+On Fedora and derivatives like Red Hat you will need the `wayland-devel`,
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`libxkbcommon-devel`, `wayland-protocols-devel` and `extra-cmake-modules` packages.
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@code{.sh}
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