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@@ -158,6 +158,14 @@ will add the `glfw` target and the necessary cache variables to your project.
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add_subdirectory(path/to/glfw)
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@endcode
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+Once GLFW has been added to the project, link against it with the `glfw` target.
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+This adds all link-time dependencies of GLFW as it is currently configured and,
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+when applicable, the [GLFW_DLL](@ref build_macros) macro.
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+
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+@code{.cmake}
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+target_link_libraries(myapp glfw)
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+@endcode
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+
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To be able to include the GLFW header from your code, you need to tell the
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compiler where to find it.
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@@ -165,21 +173,18 @@ compiler where to find it.
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include_directories(path/to/glfw/include)
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@endcode
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-Once GLFW has been added to the project, the `GLFW_LIBRARIES` cache variable
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-contains all link-time dependencies of GLFW as it is currently configured. To
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-link against GLFW, link against them and the `glfw` target.
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+Note that it does not include GLU, as GLFW does not use it. If your application
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+needs GLU, you can find it by requiring the OpenGL package.
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@code{.cmake}
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-target_link_libraries(myapp glfw ${GLFW_LIBRARIES})
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+find_package(OpenGL REQUIRED)
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@endcode
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-Note that `GLFW_LIBRARIES` does not include GLU, as GLFW does not use it. If
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-your application needs GLU, you can add it to the list of dependencies with the
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-`OPENGL_glu_LIBRARY` cache variable, which is implicitly created when the GLFW
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-CMake files look for OpenGL.
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+Once found, the GLU library path is stored in the `OPENGL_glu_LIBRARY` cache
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+variable.
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@code{.cmake}
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-target_link_libraries(myapp glfw ${OPENGL_glu_LIBRARY} ${GLFW_LIBRARIES})
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+target_link_libraries(myapp glfw ${OPENGL_glu_LIBRARY})
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@endcode
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