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Convert Doxygen tables of contents to Markdown

Camilla Löwy 1 year ago
parent
commit
532bd66e7f
13 changed files with 13 additions and 13 deletions
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      docs/build.md
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      docs/compat.md
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      docs/compile.md
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      docs/context.md
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      docs/input.md
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      docs/internal.md
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      docs/intro.md
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      docs/monitor.md
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      docs/moving.md
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      docs/news.md
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      docs/quick.md
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      docs/vulkan.md
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      docs/window.md

+ 1 - 1
docs/build.md

@@ -1,6 +1,6 @@
 # Building applications {#build_guide}
 # Building applications {#build_guide}
 
 
-@tableofcontents
+[TOC]
 
 
 This is about compiling and linking applications that use GLFW.  For information on
 This is about compiling and linking applications that use GLFW.  For information on
 how to write such applications, start with the
 how to write such applications, start with the

+ 1 - 1
docs/compat.md

@@ -1,6 +1,6 @@
 # Standards conformance {#compat_guide}
 # Standards conformance {#compat_guide}
 
 
-@tableofcontents
+[TOC]
 
 
 This guide describes the various API extensions used by this version of GLFW.
 This guide describes the various API extensions used by this version of GLFW.
 It lists what are essentially implementation details, but which are nonetheless
 It lists what are essentially implementation details, but which are nonetheless

+ 1 - 1
docs/compile.md

@@ -1,6 +1,6 @@
 # Compiling GLFW {#compile_guide}
 # Compiling GLFW {#compile_guide}
 
 
-@tableofcontents
+[TOC]
 
 
 This is about compiling the GLFW library itself.  For information on how to
 This is about compiling the GLFW library itself.  For information on how to
 build applications that use GLFW, see @ref build_guide.
 build applications that use GLFW, see @ref build_guide.

+ 1 - 1
docs/context.md

@@ -1,6 +1,6 @@
 # Context guide {#context_guide}
 # Context guide {#context_guide}
 
 
-@tableofcontents
+[TOC]
 
 
 This guide introduces the OpenGL and OpenGL ES context related functions of
 This guide introduces the OpenGL and OpenGL ES context related functions of
 GLFW.  For details on a specific function in this category, see the @ref
 GLFW.  For details on a specific function in this category, see the @ref

+ 1 - 1
docs/input.md

@@ -1,6 +1,6 @@
 # Input guide {#input_guide}
 # Input guide {#input_guide}
 
 
-@tableofcontents
+[TOC]
 
 
 This guide introduces the input related functions of GLFW.  For details on
 This guide introduces the input related functions of GLFW.  For details on
 a specific function in this category, see the @ref input.  There are also guides
 a specific function in this category, see the @ref input.  There are also guides

+ 1 - 1
docs/internal.md

@@ -1,6 +1,6 @@
 # Internal structure {#internals_guide}
 # Internal structure {#internals_guide}
 
 
-@tableofcontents
+[TOC]
 
 
 There are several interfaces inside GLFW.  Each interface has its own area of
 There are several interfaces inside GLFW.  Each interface has its own area of
 responsibility and its own naming conventions.
 responsibility and its own naming conventions.

+ 1 - 1
docs/intro.md

@@ -1,6 +1,6 @@
 # Introduction to the API {#intro_guide}
 # Introduction to the API {#intro_guide}
 
 
-@tableofcontents
+[TOC]
 
 
 This guide introduces the basic concepts of GLFW and describes initialization,
 This guide introduces the basic concepts of GLFW and describes initialization,
 error handling and API guarantees and limitations.  For a broad but shallow
 error handling and API guarantees and limitations.  For a broad but shallow

+ 1 - 1
docs/monitor.md

@@ -1,6 +1,6 @@
 # Monitor guide {#monitor_guide}
 # Monitor guide {#monitor_guide}
 
 
-@tableofcontents
+[TOC]
 
 
 This guide introduces the monitor related functions of GLFW.  For details on
 This guide introduces the monitor related functions of GLFW.  For details on
 a specific function in this category, see the @ref monitor.  There are also
 a specific function in this category, see the @ref monitor.  There are also

+ 1 - 1
docs/moving.md

@@ -1,6 +1,6 @@
 # Moving from GLFW 2 to 3 {#moving_guide}
 # Moving from GLFW 2 to 3 {#moving_guide}
 
 
-@tableofcontents
+[TOC]
 
 
 This is a transition guide for moving from GLFW 2 to 3.  It describes what has
 This is a transition guide for moving from GLFW 2 to 3.  It describes what has
 changed or been removed, but does _not_ include
 changed or been removed, but does _not_ include

+ 1 - 1
docs/news.md

@@ -1,6 +1,6 @@
 # Release notes {#news}
 # Release notes {#news}
 
 
-@tableofcontents
+[TOC]
 
 
 
 
 ## Release notes for version 3.4 {#news_34}
 ## Release notes for version 3.4 {#news_34}

+ 1 - 1
docs/quick.md

@@ -1,6 +1,6 @@
 # Getting started {#quick_guide}
 # Getting started {#quick_guide}
 
 
-@tableofcontents
+[TOC]
 
 
 This guide takes you through writing a small application using GLFW 3.  The
 This guide takes you through writing a small application using GLFW 3.  The
 application will create a window and OpenGL context, render a rotating triangle
 application will create a window and OpenGL context, render a rotating triangle

+ 1 - 1
docs/vulkan.md

@@ -1,6 +1,6 @@
 # Vulkan guide {#vulkan_guide}
 # Vulkan guide {#vulkan_guide}
 
 
-@tableofcontents
+[TOC]
 
 
 This guide is intended to fill the gaps between the official [Vulkan
 This guide is intended to fill the gaps between the official [Vulkan
 resources](https://www.khronos.org/vulkan/) and the rest of the GLFW
 resources](https://www.khronos.org/vulkan/) and the rest of the GLFW

+ 1 - 1
docs/window.md

@@ -1,6 +1,6 @@
 # Window guide {#window_guide}
 # Window guide {#window_guide}
 
 
-@tableofcontents
+[TOC]
 
 
 This guide introduces the window related functions of GLFW.  For details on
 This guide introduces the window related functions of GLFW.  For details on
 a specific function in this category, see the @ref window.  There are also
 a specific function in this category, see the @ref window.  There are also