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Documentation work

[ci skip]
Camilla Löwy 8 年之前
父節點
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539a728063
共有 5 個文件被更改,包括 54 次插入32 次删除
  1. 3 3
      docs/intro.dox
  2. 1 1
      docs/main.dox
  3. 45 24
      docs/news.dox
  4. 1 1
      docs/window.dox
  5. 4 3
      include/GLFW/glfw3.h

+ 3 - 3
docs/intro.dox

@@ -84,7 +84,7 @@ buttons, for compatibility with earlier versions of GLFW that did not have @ref
 glfwGetJoystickHats.
 glfwGetJoystickHats.
 
 
 
 
-@subsubsection init_hints_osx macOS specific hints
+@subsubsection init_hints_osx macOS specific init hints
 
 
 @anchor GLFW_COCOA_CHDIR_RESOURCES
 @anchor GLFW_COCOA_CHDIR_RESOURCES
 __GLFW_COCOA_CHDIR_RESOURCES__ specifies whether to set the current directory to
 __GLFW_COCOA_CHDIR_RESOURCES__ specifies whether to set the current directory to
@@ -143,8 +143,8 @@ if (code != GLFW_NO_ERROR)
     handle_error(code);
     handle_error(code);
 @endcode
 @endcode
 
 
-If no error has occurred since the last call, @ref GLFW_NO_ERROR is returned.
-The error is cleared before the function returns.
+If no error has occurred since the last call, @ref GLFW_NO_ERROR (zero) is
+returned.  The error is cleared before the function returns.
 
 
 The error code indicates the general category of the error.  Some error codes,
 The error code indicates the general category of the error.  Some error codes,
 such as @ref GLFW_NOT_INITIALIZED has only a single meaning, whereas others like
 such as @ref GLFW_NOT_INITIALIZED has only a single meaning, whereas others like

+ 1 - 1
docs/main.dox

@@ -8,7 +8,7 @@ GLFW is a free, Open Source, multi-platform library for OpenGL, OpenGL ES and
 Vulkan application development.  It provides a simple, platform-independent API
 Vulkan application development.  It provides a simple, platform-independent API
 for creating windows, contexts and surfaces, reading input, handling events, etc.
 for creating windows, contexts and surfaces, reading input, handling events, etc.
 
 
-See @ref news_33 for release highlights or the
+See @ref news_33 for highlights or the
 [version history](http://www.glfw.org/changelog.html) for details.
 [version history](http://www.glfw.org/changelog.html) for details.
 
 
 @ref quick_guide is a guide for users new to GLFW.  It takes you through how to
 @ref quick_guide is a guide for users new to GLFW.  It takes you through how to

+ 45 - 24
docs/news.dox

@@ -1,8 +1,8 @@
 /*!
 /*!
 
 
-@page news New features
+@page news Release notes
 
 
-@section news_33 New features in 3.3
+@section news_33 Release notes for 3.3
 
 
 
 
 @subsection news_33_geterror Error query
 @subsection news_33_geterror Error query
@@ -15,20 +15,26 @@ human-readable description with @ref glfwGetError.
 
 
 @subsection news_33_attention User attention request
 @subsection news_33_attention User attention request
 
 
-GLFW now supports requesting user attention with @ref
-glfwRequestWindowAttention.
+GLFW now supports requesting user attention to a specific window (on macOS to
+the application as a whole) with @ref glfwRequestWindowAttention.
+
+@see @ref window_attention
 
 
 
 
 @subsection news_33_maximize Window maximization callback
 @subsection news_33_maximize Window maximization callback
 
 
-GLFW now supports window maximization notifications with @ref
-glfwSetWindowMaximizeCallback.
+GLFW now supports notifying the application that the window has been maximized
+@ref glfwSetWindowMaximizeCallback.
+
+@see @ref window_maximize
 
 
 
 
 @subsection news_33_keyscancode Platform-specific key scancode query
 @subsection news_33_keyscancode Platform-specific key scancode query
 
 
-GLFW now supports querying the platform dependent scancode of any key with
-@ref glfwGetKeyScancode.
+GLFW now supports querying the platform dependent scancode of any physical key
+with @ref glfwGetKeyScancode.
+
+@see @ref input_key
 
 
 
 
 @subsection news_33_setwindowattrib Support for updating window attributes
 @subsection news_33_setwindowattrib Support for updating window attributes
@@ -39,33 +45,46 @@ GLFW now supports changing the [GLFW_DECORATED](@ref GLFW_DECORATED_attrib),
 [GLFW_AUTO_ICONIFY](@ref GLFW_AUTO_ICONIFY_attrib) attributes for existing
 [GLFW_AUTO_ICONIFY](@ref GLFW_AUTO_ICONIFY_attrib) attributes for existing
 windows with @ref glfwSetWindowAttrib.
 windows with @ref glfwSetWindowAttrib.
 
 
-
-@subsection news_33_joyhats Support for joystick hats
-
-GLFW now supports querying the hats of a joystick with @ref glfwGetJoystickHats
-and controlling whether hats are also exposed as buttons with the @ref
-GLFW_JOYSTICK_HAT_BUTTONS init hint.
+@see @ref window_attribs
 
 
 
 
 @subsection news_33_inithint Support for initialization hints
 @subsection news_33_inithint Support for initialization hints
 
 
 GLFW now supports setting library initialization hints with @ref glfwInitHint.
 GLFW now supports setting library initialization hints with @ref glfwInitHint.
-Currently the macOS specific @ref
-GLFW_COCOA_CHDIR_RESOURCES and @ref GLFW_COCOA_MENUBAR init hints are supported,
-replacing the corresponding compile-time options.
+These must be set before initialization to take effect.
+
+@see @ref init_hints
+
+
+@subsection news_33_platformhints Support for platform specific hints
+
+GLFW now supports platform specific init and window hints to control system
+features that are only available on a single platform.
+
+@see @ref init_hints_osx
+@see @ref window_hints_osx
+
+
+@subsection news_33_joyhats Support for joystick hats
+
+GLFW now supports querying the hats (or POVs or D-pads) of a joystick with @ref
+glfwGetJoystickHats.  Hats are by default also exposed as buttons, but this can
+be disabled with the @ref GLFW_JOYSTICK_HAT_BUTTONS init hint.
+
+@see @ref joystick_hat
 
 
 
 
 @subsection news_33_centercursor Cursor centering window hint
 @subsection news_33_centercursor Cursor centering window hint
 
 
 GLFW now supports controlling whether the cursor is centered over newly created
 GLFW now supports controlling whether the cursor is centered over newly created
 full screen windows with the [GLFW_CENTER_CURSOR](@ref GLFW_CENTER_CURSOR_hint)
 full screen windows with the [GLFW_CENTER_CURSOR](@ref GLFW_CENTER_CURSOR_hint)
-window hint.
+window hint.  It is enabled by default.
 
 
 
 
 @subsection news_33_rawmotion Support for raw mouse motion
 @subsection news_33_rawmotion Support for raw mouse motion
 
 
-GLFW now supports raw mouse motion in disabled cursor mode on platforms where
-this is available.
+GLFW now uses raw (unscaled and unaccelerated) mouse motion in disabled cursor
+mode on platforms where this is available, specifically Windows and X11.
 
 
 
 
 @subsection news_33_moltenvk Support for Vulkan on macOS via MoltenVK
 @subsection news_33_moltenvk Support for Vulkan on macOS via MoltenVK
@@ -73,6 +92,8 @@ this is available.
 GLFW now supports the `VK_MVK_macos_surface` window surface creation extension
 GLFW now supports the `VK_MVK_macos_surface` window surface creation extension
 provided by [MoltenVK](https://moltengl.com/moltenvk/).
 provided by [MoltenVK](https://moltengl.com/moltenvk/).
 
 
+@see @ref vulkan_guide
+
 
 
 @subsection news_33_osmesa OSMesa backend for headless software rendering
 @subsection news_33_osmesa OSMesa backend for headless software rendering
 
 
@@ -81,12 +102,12 @@ GLFW now supports creating offscreen OpenGL contexts using
 [GLFW_CONTEXT_CREATION_API](@ref GLFW_CONTEXT_CREATION_API_hint) to
 [GLFW_CONTEXT_CREATION_API](@ref GLFW_CONTEXT_CREATION_API_hint) to
 `GLFW_OSMESA_CONTEXT_API`.
 `GLFW_OSMESA_CONTEXT_API`.
 
 
-There is also a new headless backend that uses OSMesa as its native context
+There is also a new null backend that uses OSMesa as its native context
 creation API, intended for automated testing.  This backend does not provide
 creation API, intended for automated testing.  This backend does not provide
 input.
 input.
 
 
 
 
-@section news_32 New features in 3.2
+@section news_32 Release notes for 3.2
 
 
 
 
 @subsection news_32_vulkan Support for Vulkan
 @subsection news_32_vulkan Support for Vulkan
@@ -177,7 +198,7 @@ GLFW now supports being used as a
 easy linking with the library and its dependencies.
 easy linking with the library and its dependencies.
 
 
 
 
-@section news_31 New features in 3.1
+@section news_31 Release notes for 3.1
 
 
 These are the release highlights.  For a full list of changes see the
 These are the release highlights.  For a full list of changes see the
 [version history](http://www.glfw.org/changelog.html).
 [version history](http://www.glfw.org/changelog.html).
@@ -288,7 +309,7 @@ GLFW now has an _experimental_ Mir display server backend that can be selected
 on Linux with a CMake option.
 on Linux with a CMake option.
 
 
 
 
-@section news_30 New features in 3.0
+@section news_30 Release notes for 3.0
 
 
 These are the release highlights.  For a full list of changes see the
 These are the release highlights.  For a full list of changes see the
 [version history](http://www.glfw.org/changelog.html).
 [version history](http://www.glfw.org/changelog.html).

+ 1 - 1
docs/window.dox

@@ -427,7 +427,7 @@ The no error mode for OpenGL and OpenGL ES is described in detail by the
 extension.
 extension.
 
 
 
 
-@subsubsection window_hints_osx macOS specific hints
+@subsubsection window_hints_osx macOS specific window hints
 
 
 @anchor GLFW_COCOA_RETINA_FRAMEBUFFER_hint
 @anchor GLFW_COCOA_RETINA_FRAMEBUFFER_hint
 __GLFW_COCOA_RETINA_FRAMEBUFFER__ specifies whether to use full resolution
 __GLFW_COCOA_RETINA_FRAMEBUFFER__ specifies whether to use full resolution

+ 4 - 3
include/GLFW/glfw3.h

@@ -1648,11 +1648,12 @@ GLFWAPI const char* glfwGetVersionString(void);
  *  This function returns and clears the [error code](@ref error) of the last
  *  This function returns and clears the [error code](@ref error) of the last
  *  error that occurred on the calling thread, and optionally a UTF-8 encoded
  *  error that occurred on the calling thread, and optionally a UTF-8 encoded
  *  human-readable description of it.  If no error has occurred since the last
  *  human-readable description of it.  If no error has occurred since the last
- *  call, it returns @ref GLFW_NO_ERROR and the description pointer is set to
- *  `NULL`.
+ *  call, it returns @ref GLFW_NO_ERROR (zero) and the description pointer is
+ *  set to `NULL`.
  *
  *
  *  @param[in] description Where to store the error description pointer, or `NULL`.
  *  @param[in] description Where to store the error description pointer, or `NULL`.
- *  @return The last error code for the calling thread, or @ref GLFW_NO_ERROR.
+ *  @return The last error code for the calling thread, or @ref GLFW_NO_ERROR
+ *  (zero).
  *
  *
  *  @errors None.
  *  @errors None.
  *
  *