瀏覽代碼

Replace GL_ARB_debug_output in context guide

New code should use GL_KHR_debug instead but it's not as good an example
to use in this case as the symbols it adds has no suffixes.

(cherry picked from commit ec621a00bd96cbc41a7e1f630adf155ae2d08267)
Camilla Löwy 4 年之前
父節點
當前提交
583dcbcc19
共有 1 個文件被更改,包括 18 次插入18 次删除
  1. 18 18
      docs/context.dox

+ 18 - 18
docs/context.dox

@@ -142,9 +142,9 @@ as extensions until they become obsolete.
 
 An extension is defined by:
 
-- An extension name (e.g. `GL_ARB_debug_output`)
-- New OpenGL tokens (e.g. `GL_DEBUG_SEVERITY_HIGH_ARB`)
-- New OpenGL functions (e.g. `glGetDebugMessageLogARB`)
+- An extension name (e.g. `GL_ARB_gl_spirv`)
+- New OpenGL tokens (e.g. `GL_SPIR_V_BINARY_ARB`)
+- New OpenGL functions (e.g. `glSpecializeShaderARB`)
 
 Note the `ARB` affix, which stands for Architecture Review Board and is used
 for official extensions.  The extension above was created by the ARB, but there
@@ -229,9 +229,9 @@ To check whether a specific extension is supported, use the `GLAD_GL_xxx`
 booleans.
 
 @code
-if (GLAD_GL_ARB_debug_output)
+if (GLAD_GL_ARB_gl_spirv)
 {
-    // Use GL_ARB_debug_output
+    // Use GL_ARB_gl_spirv
 }
 @endcode
 
@@ -263,8 +263,8 @@ included in your development environment may be several years out of date and
 may not include the extensions you wish to use.
 
 The header defines function pointer types for all functions of all extensions it
-supports.  These have names like `PFNGLGETDEBUGMESSAGELOGARBPROC` (for
-`glGetDebugMessageLogARB`), i.e. the name is made uppercase and `PFN` (pointer
+supports.  These have names like `PFNGLSPECIALIZESHADERARBPROC` (for
+`glSpecializeShaderARB`), i.e. the name is made uppercase and `PFN` (pointer
 to function) and `PROC` (procedure) are added to the ends.
 
 To include the extension header, define @ref GLFW_INCLUDE_GLEXT before including
@@ -284,7 +284,7 @@ is necessary to check at run-time whether the context supports the extension.
 This is done with @ref glfwExtensionSupported.
 
 @code
-if (glfwExtensionSupported("GL_ARB_debug_output"))
+if (glfwExtensionSupported("GL_ARB_gl_spirv"))
 {
     // The extension is supported by the current context
 }
@@ -303,7 +303,7 @@ your operating system, making it necessary to fetch them at run time.  You can
 retrieve pointers to these functions with @ref glfwGetProcAddress.
 
 @code
-PFNGLGETDEBUGMESSAGELOGARBPROC pfnGetDebugMessageLog = glfwGetProcAddress("glGetDebugMessageLogARB");
+PFNGLSPECIALIZESHADERARBPROC pfnSpecializeShaderARB = glfwGetProcAddress("glSpecializeShaderARB");
 @endcode
 
 In general, you should avoid giving the function pointer variables the (exact)
@@ -317,28 +317,28 @@ when used together.
 #define GLFW_INCLUDE_GLEXT
 #include <GLFW/glfw3.h>
 
-#define glGetDebugMessageLogARB pfnGetDebugMessageLog
-PFNGLGETDEBUGMESSAGELOGARBPROC pfnGetDebugMessageLog;
+#define glSpecializeShaderARB pfnSpecializeShaderARB
+PFNGLSPECIALIZESHADERARBPROC pfnSpecializeShaderARB;
 
 // Flag indicating whether the extension is supported
-int has_ARB_debug_output = 0;
+int has_ARB_gl_spirv = 0;
 
 void load_extensions(void)
 {
-    if (glfwExtensionSupported("GL_ARB_debug_output"))
+    if (glfwExtensionSupported("GL_ARB_gl_spirv"))
     {
-        pfnGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGARBPROC)
-            glfwGetProcAddress("glGetDebugMessageLogARB");
-        has_ARB_debug_output = 1;
+        pfnSpecializeShaderARB = (PFNGLSPECIALIZESHADERARBPROC)
+            glfwGetProcAddress("glSpecializeShaderARB");
+        has_ARB_gl_spirv = 1;
     }
 }
 
 void some_function(void)
 {
-    if (has_ARB_debug_output)
+    if (has_ARB_gl_spirv)
     {
         // Now the extension function can be called as usual
-        glGetDebugMessageLogARB(...);
+        glSpecializeShaderARB(...);
     }
 }
 @endcode