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@@ -28,11 +28,6 @@
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#define GLFW_INCLUDE_NONE
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#include <GLFW/glfw3.h>
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-#if USE_NATIVE_OSMESA
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- #define GLFW_EXPOSE_NATIVE_OSMESA
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- #include <GLFW/glfw3native.h>
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-#endif
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-
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#include "linmath.h"
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#include <stdlib.h>
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@@ -151,12 +146,8 @@ int main(void)
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glDrawArrays(GL_TRIANGLES, 0, 3);
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glFinish();
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-#if USE_NATIVE_OSMESA
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- glfwGetOSMesaColorBuffer(window, &width, &height, NULL, (void**) &buffer);
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-#else
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buffer = calloc(4, width * height);
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glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
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-#endif
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// Write image Y-flipped because OpenGL
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stbi_write_png("offscreen.png",
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@@ -164,11 +155,7 @@ int main(void)
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buffer + (width * 4 * (height - 1)),
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-width * 4);
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-#if USE_NATIVE_OSMESA
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- // Here is where there's nothing
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-#else
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free(buffer);
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-#endif
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glfwDestroyWindow(window);
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