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@@ -1150,8 +1150,8 @@ GLFWAPI int glfwGetGamepadState(int jid, GLFWgamepadstate* state)
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state->axes[i] = js->axes[js->mapping->axes[i].value];
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else if (js->mapping->buttons[i].type == _GLFW_JOYSTICK_HATBIT)
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{
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- const unsigned int hat = js->mapping->buttons[i].value >> 4;
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- const unsigned int bit = js->mapping->buttons[i].value & 0xf;
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+ const unsigned int hat = js->mapping->axes[i].value >> 4;
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+ const unsigned int bit = js->mapping->axes[i].value & 0xf;
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if (js->hats[hat] & bit)
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state->axes[i] = 1.f;
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}
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