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@@ -523,7 +523,7 @@ int present = glfwJoystickPresent(GLFW_JOYSTICK_1);
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Each joystick has zero or more axes, zero or more buttons, zero or more hats,
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a human-readable name, a user pointer and an SDL compatible GUID.
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-When GLFW is initialized, detected joysticks are added to to the beginning of
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+When GLFW is initialized, detected joysticks are added to the beginning of
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the array. Once a joystick is detected, it keeps its assigned ID until it is
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disconnected or the library is terminated, so as joysticks are connected and
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disconnected, there may appear gaps in the IDs.
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