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@@ -362,8 +362,8 @@ should be using the character callback instead, on both GLFW 2 and 3. This will
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give you the characters being input, as opposed to the keys being pressed.
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GLFW 3 has key tokens for all keys on a standard 105 key keyboard, so instead of
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-having to remember whether to check for `'a'` or `'A'`, you now check for
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-`GLFW_KEY_A`.
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+having to remember whether to check for `a` or `A`, you now check for
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+@ref GLFW_KEY_A.
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@subsection moving_joystick Joystick function changes
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