Sfoglia il codice sorgente

Add initial CONTRIBUTING.md

Camilla Berglund 10 anni fa
parent
commit
7e91b26bb1
1 ha cambiato i file con 82 aggiunte e 0 eliminazioni
  1. 82 0
      CONTRIBUTING.md

+ 82 - 0
CONTRIBUTING.md

@@ -0,0 +1,82 @@
+# Contribution Guide
+
+This file is a work in progress and you can report errors or submit patches for
+it the same as any other file.
+
+
+## Reporting a bug
+
+If GLFW is behaving unexpectedly, make sure you have set an error callback.
+GLFW will often tell you the cause of an issue via this callback.
+
+If GLFW is crashing or triggering asserts, make sure that all your object
+handles and other pointers are valid.
+
+Always include the __operating system name and version__ (i.e. `Windows
+7 64-bit`).  If you are using an official release of GLFW, include the __GLFW
+release version__ (i.e. `3.1.2`), otherwise include the __GLFW commit ID__ (i.e.
+`3795d78b14ef06008889cc422a1fb8d642597751`) from Git.  If possible, please also
+include the __GLFW version string__ (`"3.2.0 X11 EGL clock_gettime /dev/js XI
+Xf86vm"`), as returned by glfwGetVersionString.
+
+
+### Reporting a compile or link bug
+
+In addition to the information above, always include the complete build log.
+Issue posts are editable so it can always be shortened later.
+
+
+### Reporting a context creation bug
+
+__Note:__ Windows ships with graphics drivers that do not support OpenGL.  If
+GLFW says that your machine lacks support for OpenGL, it very likely does.
+
+__Note:__ AMD only supports OpenGL ES on Windows via EGL, which is not enabled
+in GLFW by default.  You need to enable EGL when compiling GLFW to use this.
+
+The `glfwinfo` tool lets you request any kind of context and framebuffer format
+supported by the GLFW API without having to recompile.  If context creation
+fails in your application, please verify that it also fails with this tool
+before reporting it as a bug.
+
+In addition to the information above, always include the __GPU model and driver
+version__ (i.e. `GeForce GTX660 with 352.79`) when reporting this kind of bug.
+
+
+### Reporting a monitor or video mode bug
+
+__Note:__ On headless systems on some platforms, no monitors are reported.  This
+causes glfwGetPrimaryMonitor to return `NULL`, which not all applications are
+prepared for.
+
+The `monitors` tool lists all information about connected monitors made
+available by GLFW.
+
+In addition to the information above, if possible please also include the output
+of the `monitors` tool when reporting this kind of bug.
+
+
+### Reporting a window event bug
+
+The `events` tool prints all information provided to every callback supported by
+GLFW as events occur.  Each event is listed with the time and a unique number
+to make discussions about event logs easier.  The tool has command-line options
+for creating multiple windows and full screen windows.
+
+
+### Reporting a documentation bug
+
+If you found the error in the generated documentation then it's fine to just
+link to that webpage.  You don't need to figure out which documentation source
+file the text comes from.
+
+
+## Contributing a bug fix
+
+There should be text here, but there isn't.
+
+
+## Contributing a feature
+
+This is not (yet) the text you are looking for.
+