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@@ -11,20 +11,20 @@ for creating windows, contexts and surfaces, reading input, handling events, etc
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See @ref news_32 for release highlights or the
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[version history](http://www.glfw.org/changelog.html) for details.
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-@ref quick is a guide for those new to GLFW. It takes you through how to write
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-a small but complete program. For people coming from GLFW 2, the @ref moving
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-guide explains what has changed and how to update existing code to use the new
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-API.
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+@ref quick_guide is a guide for those new to GLFW. It takes you through how to
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+write a small but complete program. For people coming from GLFW 2, @ref
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+moving_guide explains what has changed and how to update existing code to use
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+the new API.
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There are guides for each of the various areas of the API.
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- - @ref intro – initialization, error handling and high-level design
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- - @ref window – creating and working with windows and framebuffers
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- - @ref context – working with OpenGL and OpenGL ES contexts
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- - @ref monitor – enumerating and working with monitors and video modes
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- - @ref input – receiving events, polling and processing input
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+ - @ref intro_guide – initialization, error handling and high-level design
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+ - @ref window_guide – creating and working with windows and framebuffers
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+ - @ref context_guide – working with OpenGL and OpenGL ES contexts
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+ - @ref monitor_guide – enumerating and working with monitors and video modes
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+ - @ref input_guide – receiving events, polling and processing input
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-Once you have written a program, see the @ref compile and @ref build guides.
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+Once you have written a program, see @ref compile_guide and @ref build_guide.
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The [reference documentation](modules.html) provides more detailed information
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about specific functions.
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@@ -32,15 +32,15 @@ about specific functions.
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There is a section on @ref guarantees_limitations for pointer lifetimes,
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reentrancy, thread safety, event order and backward and forward compatibility.
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-The @ref vulkan guide fills in the gaps for how to use Vulkan with GLFW.
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+The @ref vulkan_guide guide fills in the gaps for how to use Vulkan with GLFW.
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-The @ref rift fills in the gaps for how to use LibOVR with GLFW.
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+The @ref rift_guide fills in the gaps for how to use LibOVR with GLFW.
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The [FAQ](http://www.glfw.org/faq.html) answers many common questions about the
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design, implementation and use of GLFW.
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-Finally, the @ref compat guide explains what APIs, standards and protocols GLFW
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-uses and what happens when they are not present on a given machine.
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+Finally, the @ref compat_guide guide explains what APIs, standards and protocols
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+GLFW uses and what happens when they are not present on a given machine.
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This documentation was generated with Doxygen. The sources for it are available
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in both the [source distribution](http://www.glfw.org/download.html) and
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