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@@ -487,8 +487,10 @@ zero can be useful for benchmarking purposes, when it is not desirable to
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measure the time it takes to wait for the vertical retrace. However, a swap
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interval of one lets you avoid tearing.
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-Note that not all OpenGL implementations properly implement this function, in
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-which case @ref glfwSwapInterval will have no effect. Some drivers also have
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-user settings that override requests by GLFW.
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+Note that this may not work on all machines, as some drivers have
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+user-controlled settings that override any swap interval the application
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+requests. It is also by default disabled on Windows Vista and later when using
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+DWM (Aero), as using it there sometimes leads to severe jitter. You can
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+forcibly enable it for machines using DWM using @ref compile_options_win32.
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*/
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