Browse Source

Remove language requiring linking against opengl32

This has not been a requirement since 3.2.

Fixes 1347.
Camilla Löwy 7 years ago
parent
commit
868f1e7bfc
1 changed files with 7 additions and 7 deletions
  1. 7 7
      docs/build.dox

+ 7 - 7
docs/build.dox

@@ -161,11 +161,12 @@ David Drysdale.
 The static version of the GLFW library is named `glfw3`.  When using this
 The static version of the GLFW library is named `glfw3`.  When using this
 version, it is also necessary to link with some libraries that GLFW uses.
 version, it is also necessary to link with some libraries that GLFW uses.
 
 
-When linking an application under Windows that uses the static version of GLFW,
-you must link with `opengl32`.  On some versions of MinGW, you must also
-explicitly link with `gdi32`, while other versions of MinGW include it in the
-set of default libraries along with other dependencies like `user32` and
-`kernel32`.  If you are using GLU, you must also link with `glu32`.
+When using MinGW to link an application with the static version of GLFW, you
+must also explicitly link with `gdi32`. Other toolchains including MinGW-w64
+include it in the set of default libraries along with other dependencies like
+`user32` and `kernel32`.
+
+If you are using GLU, you must also link with `glu32`.
 
 
 The link library for the GLFW DLL is named `glfw3dll`.  When compiling an
 The link library for the GLFW DLL is named `glfw3dll`.  When compiling an
 application that uses the DLL version of GLFW, you need to define the @ref
 application that uses the DLL version of GLFW, you need to define the @ref
@@ -173,8 +174,7 @@ GLFW_DLL macro _before_ any inclusion of the GLFW header.  This can be done
 either with a compiler switch or by defining it in your source code.
 either with a compiler switch or by defining it in your source code.
 
 
 An application using the GLFW DLL does not need to link against any of its
 An application using the GLFW DLL does not need to link against any of its
-dependencies, but you still have to link against `opengl32` if your application
-uses OpenGL and `glu32` if it uses GLU.
+dependencies, but you still have to link against `glu32` if it uses GLU.
 
 
 
 
 @subsection build_link_cmake_source With CMake and GLFW source
 @subsection build_link_cmake_source With CMake and GLFW source