|
@@ -34,6 +34,7 @@
|
|
|
#include <stdio.h>
|
|
|
#include <stdlib.h>
|
|
|
|
|
|
+#include "getopt.h"
|
|
|
#include "linmath.h"
|
|
|
|
|
|
static const char* vertex_shader_text =
|
|
@@ -68,6 +69,17 @@ static void error_callback(int error, const char* description)
|
|
|
fprintf(stderr, "Error: %s\n", description);
|
|
|
}
|
|
|
|
|
|
+void APIENTRY debug_callback(GLenum source,
|
|
|
+ GLenum type,
|
|
|
+ GLuint id,
|
|
|
+ GLenum severity,
|
|
|
+ GLsizei length,
|
|
|
+ const GLchar* message,
|
|
|
+ const void* user)
|
|
|
+{
|
|
|
+ fprintf(stderr, "Error: %s\n", message);
|
|
|
+}
|
|
|
+
|
|
|
static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
|
|
|
{
|
|
|
if (action == GLFW_PRESS && key == GLFW_KEY_ESCAPE)
|
|
@@ -76,6 +88,7 @@ static void key_callback(GLFWwindow* window, int key, int scancode, int action,
|
|
|
|
|
|
int main(int argc, char** argv)
|
|
|
{
|
|
|
+ int ch;
|
|
|
GLFWwindow* windows[2];
|
|
|
GLuint texture, program, vertex_buffer;
|
|
|
GLint mvp_location, vpos_location, color_location, texture_location;
|
|
@@ -87,6 +100,16 @@ int main(int argc, char** argv)
|
|
|
if (!glfwInit())
|
|
|
exit(EXIT_FAILURE);
|
|
|
|
|
|
+ while ((ch = getopt(argc, argv, "d")) != -1)
|
|
|
+ {
|
|
|
+ switch (ch)
|
|
|
+ {
|
|
|
+ case 'd':
|
|
|
+ glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, GLFW_TRUE);
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
|
|
|
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
|
|
|
|
|
@@ -109,6 +132,12 @@ int main(int argc, char** argv)
|
|
|
// pointers should be re-usable between them
|
|
|
gladLoadGLLoader((GLADloadproc) glfwGetProcAddress);
|
|
|
|
|
|
+ if (GLAD_GL_ARB_debug_output)
|
|
|
+ {
|
|
|
+ glDebugMessageCallbackARB(debug_callback, NULL);
|
|
|
+ glDebugMessageControlARB(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, NULL, GL_TRUE);
|
|
|
+ }
|
|
|
+
|
|
|
// Create the OpenGL objects inside the first context, created above
|
|
|
// All objects will be shared with the second context, created below
|
|
|
{
|