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Added GLFW_INCLUDE_GLEXT for glext.h inclusion.

Closes #365.
Camilla Berglund 11 years ago
parent
commit
b140606a49
5 changed files with 31 additions and 6 deletions
  1. 7 2
      docs/build.dox
  2. 21 1
      include/GLFW/glfw3.h
  3. 1 1
      tests/defaults.c
  4. 1 1
      tests/fsaa.c
  5. 1 1
      tests/glfwinfo.c

+ 7 - 2
docs/build.dox

@@ -85,9 +85,14 @@ header.  This is useful in combination with an extension loading library.
 If none of the above inclusion macros are defined, the standard OpenGL `GL/gl.h`
 If none of the above inclusion macros are defined, the standard OpenGL `GL/gl.h`
 header (`OpenGL/gl.h` on OS X) is included.
 header (`OpenGL/gl.h` on OS X) is included.
 
 
+`GLFW_INCLUDE_GLEXT` makes the GLFW header include the appropriate extension
+header for the OpenGL or OpenGL ES header selected above after and _in addition
+to_ that header.
+
 `GLFW_INCLUDE_GLU` makes the header include the GLU header _in addition to_ the
 `GLFW_INCLUDE_GLU` makes the header include the GLU header _in addition to_ the
-header selected above.  This should only be used with legacy code.  GLU has been
-deprecated and should not be used in new code.
+header selected above.  This should only be used with the standard OpenGL header
+and only for legacy code.  GLU has been deprecated and should not be used in new
+code.
 
 
 @note GLFW does not provide any of the API headers mentioned above.  They must
 @note GLFW does not provide any of the API headers mentioned above.  They must
 be provided by your development environment or your OpenGL or OpenGL ES SDK.
 be provided by your development environment or your OpenGL or OpenGL ES SDK.

+ 21 - 1
include/GLFW/glfw3.h

@@ -146,8 +146,13 @@ extern "C" {
 #if defined(__APPLE_CC__)
 #if defined(__APPLE_CC__)
   #if defined(GLFW_INCLUDE_GLCOREARB)
   #if defined(GLFW_INCLUDE_GLCOREARB)
     #include <OpenGL/gl3.h>
     #include <OpenGL/gl3.h>
+    #if defined(GLFW_INCLUDE_GLEXT)
+      #include <OpenGL/gl3ext.h>
+    #endif
   #elif !defined(GLFW_INCLUDE_NONE)
   #elif !defined(GLFW_INCLUDE_NONE)
-    #define GL_GLEXT_LEGACY
+    #if !defined(GLFW_INCLUDE_GLEXT)
+      #define GL_GLEXT_LEGACY
+    #endif
     #include <OpenGL/gl.h>
     #include <OpenGL/gl.h>
   #endif
   #endif
   #if defined(GLFW_INCLUDE_GLU)
   #if defined(GLFW_INCLUDE_GLU)
@@ -158,14 +163,29 @@ extern "C" {
     #include <GL/glcorearb.h>
     #include <GL/glcorearb.h>
   #elif defined(GLFW_INCLUDE_ES1)
   #elif defined(GLFW_INCLUDE_ES1)
     #include <GLES/gl.h>
     #include <GLES/gl.h>
+    #if defined(GLFW_INCLUDE_GLEXT)
+      #include <GLES/glext.h>
+    #endif
   #elif defined(GLFW_INCLUDE_ES2)
   #elif defined(GLFW_INCLUDE_ES2)
     #include <GLES2/gl2.h>
     #include <GLES2/gl2.h>
+    #if defined(GLFW_INCLUDE_GLEXT)
+      #include <GLES2/gl2ext.h>
+    #endif
   #elif defined(GLFW_INCLUDE_ES3)
   #elif defined(GLFW_INCLUDE_ES3)
     #include <GLES3/gl3.h>
     #include <GLES3/gl3.h>
+    #if defined(GLFW_INCLUDE_GLEXT)
+      #include <GLES3/gl2ext.h>
+    #endif
   #elif defined(GLFW_INCLUDE_ES31)
   #elif defined(GLFW_INCLUDE_ES31)
     #include <GLES3/gl31.h>
     #include <GLES3/gl31.h>
+    #if defined(GLFW_INCLUDE_GLEXT)
+      #include <GLES3/gl2ext.h>
+    #endif
   #elif !defined(GLFW_INCLUDE_NONE)
   #elif !defined(GLFW_INCLUDE_NONE)
     #include <GL/gl.h>
     #include <GL/gl.h>
+    #if defined(GLFW_INCLUDE_GLEXT)
+      #include <GL/glext.h>
+    #endif
   #endif
   #endif
   #if defined(GLFW_INCLUDE_GLU)
   #if defined(GLFW_INCLUDE_GLU)
     #include <GL/glu.h>
     #include <GL/glu.h>

+ 1 - 1
tests/defaults.c

@@ -29,8 +29,8 @@
 //
 //
 //========================================================================
 //========================================================================
 
 
+#define GLFW_INCLUDE_GLEXT
 #include <GLFW/glfw3.h>
 #include <GLFW/glfw3.h>
-#include <GL/glext.h>
 
 
 #include <stdio.h>
 #include <stdio.h>
 #include <stdlib.h>
 #include <stdlib.h>

+ 1 - 1
tests/fsaa.c

@@ -29,8 +29,8 @@
 //
 //
 //========================================================================
 //========================================================================
 
 
+#define GLFW_INCLUDE_GLEXT
 #include <GLFW/glfw3.h>
 #include <GLFW/glfw3.h>
-#include <GL/glext.h>
 
 
 #include <stdio.h>
 #include <stdio.h>
 #include <stdlib.h>
 #include <stdlib.h>

+ 1 - 1
tests/glfwinfo.c

@@ -29,8 +29,8 @@
 //
 //
 //========================================================================
 //========================================================================
 
 
+#define GLFW_INCLUDE_GLEXT
 #include <GLFW/glfw3.h>
 #include <GLFW/glfw3.h>
-#include <GL/glext.h>
 
 
 #include <stdio.h>
 #include <stdio.h>
 #include <stdlib.h>
 #include <stdlib.h>