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Add input lag test

Closes #973.
Andrey Zholos 8 ani în urmă
părinte
comite
b4ea2d32e6
2 a modificat fișierele cu 309 adăugiri și 2 ștergeri
  1. 4 2
      tests/CMakeLists.txt
  2. 305 0
      tests/inputlag.c

+ 4 - 2
tests/CMakeLists.txt

@@ -30,6 +30,7 @@ add_executable(cursor cursor.c ${GLAD})
 add_executable(empty WIN32 MACOSX_BUNDLE empty.c ${TINYCTHREAD} ${GLAD})
 add_executable(gamma WIN32 MACOSX_BUNDLE gamma.c ${GLAD})
 add_executable(icon WIN32 MACOSX_BUNDLE icon.c ${GLAD})
+add_executable(inputlag WIN32 MACOSX_BUNDLE inputlag.c ${GETOPT} ${GLAD})
 add_executable(joysticks WIN32 MACOSX_BUNDLE joysticks.c ${GLAD})
 add_executable(sharing WIN32 MACOSX_BUNDLE sharing.c ${GETOPT} ${GLAD})
 add_executable(tearing WIN32 MACOSX_BUNDLE tearing.c ${GETOPT} ${GLAD})
@@ -45,8 +46,8 @@ if (RT_LIBRARY)
     target_link_libraries(threads "${RT_LIBRARY}")
 endif()
 
-set(WINDOWS_BINARIES empty gamma icon joysticks sharing tearing threads timeout
-                     title windows)
+set(WINDOWS_BINARIES empty gamma icon inputlag joysticks sharing tearing threads
+                     timeout title windows)
 set(CONSOLE_BINARIES clipboard events msaa glfwinfo iconify monitors reopen
                      cursor)
 
@@ -73,6 +74,7 @@ endif()
 if (APPLE)
     set_target_properties(empty PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Empty Event")
     set_target_properties(gamma PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Gamma")
+    set_target_properties(inputlag PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Input Lag")
     set_target_properties(joysticks PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Joysticks")
     set_target_properties(sharing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Sharing")
     set_target_properties(tearing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Tearing")

+ 305 - 0
tests/inputlag.c

@@ -0,0 +1,305 @@
+//========================================================================
+// Input lag test
+// Copyright (c) Camilla Löwy <[email protected]>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+//    claim that you wrote the original software. If you use this software
+//    in a product, an acknowledgment in the product documentation would
+//    be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+//    be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+//    distribution.
+//
+//========================================================================
+//
+// This test renders a marker at the cursor position reported by GLFW to
+// check how much it lags behind the hardware mouse cursor
+//
+//========================================================================
+
+#include <glad/glad.h>
+#include <GLFW/glfw3.h>
+
+#define NK_IMPLEMENTATION
+#define NK_INCLUDE_FIXED_TYPES
+#define NK_INCLUDE_FONT_BAKING
+#define NK_INCLUDE_DEFAULT_FONT
+#define NK_INCLUDE_DEFAULT_ALLOCATOR
+#define NK_INCLUDE_VERTEX_BUFFER_OUTPUT
+#define NK_INCLUDE_STANDARD_VARARGS
+#include <nuklear.h>
+
+#define NK_GLFW_GL2_IMPLEMENTATION
+#include <nuklear_glfw_gl2.h>
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+#include "getopt.h"
+
+void usage(void)
+{
+    printf("Usage: inputlag [-h] [-f]\n");
+    printf("Options:\n");
+    printf("  -f create full screen window\n");
+    printf("  -h show this help\n");
+}
+
+struct nk_vec2 cursor_new, cursor_pos, cursor_vel;
+enum { cursor_sync_query, cursor_input_message } cursor_method = cursor_sync_query;
+
+void sample_input(GLFWwindow* window)
+{
+    float a = .25; // exponential smoothing factor
+
+    if (cursor_method == cursor_sync_query) {
+        double x, y;
+        glfwGetCursorPos(window, &x, &y);
+        cursor_new.x = (float) x;
+        cursor_new.y = (float) y;
+    }
+
+    cursor_vel.x = (cursor_new.x - cursor_pos.x) * a + cursor_vel.x * (1 - a);
+    cursor_vel.y = (cursor_new.y - cursor_pos.y) * a + cursor_vel.y * (1 - a);
+    cursor_pos = cursor_new;
+}
+
+void cursor_pos_callback(GLFWwindow* window, double xpos, double ypos)
+{
+    cursor_new.x = (float) xpos;
+    cursor_new.y = (float) ypos;
+}
+
+int enable_vsync = nk_true;
+
+void update_vsync()
+{
+    glfwSwapInterval(enable_vsync == nk_true ? 1 : 0);
+}
+
+int swap_clear = nk_false;
+int swap_finish = nk_true;
+int swap_occlusion_query = nk_false;
+int swap_read_pixels = nk_false;
+GLuint occlusion_query;
+
+void swap_buffers(GLFWwindow* window)
+{
+    glfwSwapBuffers(window);
+
+    if (swap_clear)
+        glClear(GL_COLOR_BUFFER_BIT);
+
+    if (swap_finish)
+        glFinish();
+
+    if (swap_occlusion_query) {
+        GLint occlusion_result;
+        if (!occlusion_query)
+            glGenQueries(1, &occlusion_query);
+        glBeginQuery(GL_SAMPLES_PASSED, occlusion_query);
+        glBegin(GL_POINTS);
+        glVertex2f(0, 0);
+        glEnd();
+        glEndQuery(GL_SAMPLES_PASSED);
+        glGetQueryObjectiv(occlusion_query, GL_QUERY_RESULT, &occlusion_result);
+    }
+
+    if (swap_read_pixels) {
+        unsigned char rgba[4];
+        glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, rgba);
+    }
+}
+
+void error_callback(int error, const char* description)
+{
+    fprintf(stderr, "Error: %s\n", description);
+}
+
+void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
+{
+    if (action != GLFW_PRESS)
+        return;
+
+    switch (key)
+    {
+        case GLFW_KEY_ESCAPE:
+            glfwSetWindowShouldClose(window, 1);
+            break;
+    }
+}
+
+void draw_marker(struct nk_command_buffer* canvas, int lead, struct nk_vec2 pos)
+{
+    struct nk_color colors[4] = { nk_rgb(255,0,0), nk_rgb(255,255,0), nk_rgb(0,255,0), nk_rgb(0,96,255) };
+    struct nk_rect rect = { -5 + pos.x, -5 + pos.y, 10, 10 };
+    nk_fill_circle(canvas, rect, colors[lead]);
+}
+
+int main(int argc, char** argv)
+{
+    int ch, width, height;
+    unsigned long frame_count = 0;
+    double last_time, current_time;
+    double frame_rate = 0;
+    int fullscreen = GLFW_FALSE;
+    GLFWmonitor* monitor = NULL;
+    GLFWwindow* window;
+    struct nk_context* nk;
+    struct nk_font_atlas* atlas;
+
+    int show_forecasts = nk_true;
+
+    while ((ch = getopt(argc, argv, "fh")) != -1)
+    {
+        switch (ch)
+        {
+            case 'h':
+                usage();
+                exit(EXIT_SUCCESS);
+
+            case 'f':
+                fullscreen = GLFW_TRUE;
+                break;
+        }
+    }
+
+    glfwSetErrorCallback(error_callback);
+
+    if (!glfwInit())
+        exit(EXIT_FAILURE);
+
+    if (fullscreen)
+    {
+        const GLFWvidmode* mode;
+
+        monitor = glfwGetPrimaryMonitor();
+        mode = glfwGetVideoMode(monitor);
+
+        width = mode->width;
+        height = mode->height;
+    }
+    else
+    {
+        width = 640;
+        height = 480;
+    }
+
+    glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
+    glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
+
+    window = glfwCreateWindow(width, height, "Input lag test", monitor, NULL);
+    if (!window)
+    {
+        glfwTerminate();
+        exit(EXIT_FAILURE);
+    }
+
+    glfwMakeContextCurrent(window);
+    gladLoadGLLoader((GLADloadproc) glfwGetProcAddress);
+    update_vsync();
+
+    last_time = glfwGetTime();
+
+    nk = nk_glfw3_init(window, NK_GLFW3_INSTALL_CALLBACKS);
+    nk_glfw3_font_stash_begin(&atlas);
+    nk_glfw3_font_stash_end();
+
+    glfwSetKeyCallback(window, key_callback);
+    glfwSetCursorPosCallback(window, cursor_pos_callback);
+
+    while (!glfwWindowShouldClose(window))
+    {
+        int width, height;
+        struct nk_rect area;
+
+        glfwPollEvents();
+        sample_input(window);
+
+        glfwGetWindowSize(window, &width, &height);
+        area = nk_rect(0.f, 0.f, (float) width, (float) height);
+
+        glClear(GL_COLOR_BUFFER_BIT);
+        nk_glfw3_new_frame();
+        if (nk_begin(nk, "", area, 0))
+        {
+            nk_flags align_left = NK_TEXT_ALIGN_LEFT | NK_TEXT_ALIGN_MIDDLE;
+            struct nk_command_buffer *canvas = nk_window_get_canvas(nk);
+            int lead;
+
+            for (lead = show_forecasts ? 3 : 0; lead >= 0; lead--)
+                draw_marker(canvas, lead, nk_vec2(cursor_pos.x + cursor_vel.x * lead,
+                                                  cursor_pos.y + cursor_vel.y * lead));
+
+            // print instructions
+            nk_layout_row_dynamic(nk, 20, 1);
+            nk_label(nk, "Move mouse uniformly and check marker under cursor:", align_left);
+            for (lead = 0; lead <= 3; lead++) {
+                nk_layout_row_begin(nk, NK_STATIC, 12, 2);
+                nk_layout_row_push(nk, 25);
+                draw_marker(canvas, lead, nk_layout_space_to_screen(nk, nk_vec2(20, 5)));
+                nk_label(nk, "", 0);
+                nk_layout_row_push(nk, 500);
+                if (lead == 0)
+                    nk_label(nk, "- current cursor position (no input lag)", align_left);
+                else
+                    nk_labelf(nk, align_left, "- %d-frame forecast (input lag is %d frame)", lead, lead);
+                nk_layout_row_end(nk);
+            }
+
+            nk_layout_row_dynamic(nk, 20, 1);
+
+            nk_checkbox_label(nk, "Show forecasts", &show_forecasts);
+            nk_label(nk, "Input method:", align_left);
+            if (nk_option_label(nk, "glfwGetCursorPos (sync query)", cursor_method == cursor_sync_query))
+                cursor_method = cursor_sync_query;
+            if (nk_option_label(nk, "glfwSetCursorPosCallback (latest input message)", cursor_method == cursor_input_message))
+                cursor_method = cursor_input_message;
+
+            nk_label(nk, "", 0); // separator
+
+            nk_value_float(nk, "FPS", (float) frame_rate);
+            if (nk_checkbox_label(nk, "Enable vsync", &enable_vsync))
+                update_vsync();
+
+            nk_label(nk, "", 0); // separator
+
+            nk_label(nk, "After swap:", align_left);
+            nk_checkbox_label(nk, "glClear", &swap_clear);
+            nk_checkbox_label(nk, "glFinish", &swap_finish);
+            nk_checkbox_label(nk, "draw with occlusion query", &swap_occlusion_query);
+            nk_checkbox_label(nk, "glReadPixels", &swap_read_pixels);
+        }
+
+        nk_end(nk);
+        nk_glfw3_render(NK_ANTI_ALIASING_ON);
+
+        swap_buffers(window);
+
+        frame_count++;
+
+        current_time = glfwGetTime();
+        if (current_time - last_time > 1.0)
+        {
+            frame_rate = frame_count / (current_time - last_time);
+            frame_count = 0;
+            last_time = current_time;
+        }
+    }
+
+    glfwTerminate();
+    exit(EXIT_SUCCESS);
+}
+