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@@ -148,6 +148,10 @@ uses OpenGL and `glu32` if it uses GLU.
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@subsection build_link_cmake_source With CMake and GLFW source
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+This section is about using CMake to compile and link GLFW along with your
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+application. If you want to use an installed binary instead, see @ref
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+build_link_cmake_module.
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+
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With just a few changes to your `CMakeLists.txt` you can have the GLFW source
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tree built along with your application.
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@@ -174,56 +178,54 @@ needs GLU, you can find it by requiring the OpenGL package.
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find_package(OpenGL REQUIRED)
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@endcode
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-Once found, the GLU library path is stored in the `OPENGL_glu_LIBRARY` cache
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-variable.
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+If GLU is found, the `OPENGL_GLU_FOUND` variable is true and the
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+`OPENGL_INCLUDE_DIR` and `OPENGL_glu_LIBRARY` cache variables can be used.
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@code{.cmake}
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-target_link_libraries(myapp glfw ${OPENGL_glu_LIBRARY})
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+target_include_directories(myapp ${OPENGL_INCLUDE_DIR})
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+target_link_libraries(myapp ${OPENGL_glu_LIBRARY})
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@endcode
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-@subsection build_link_cmake_pkgconfig With CMake on Unix and installed GLFW binaries
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-
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-CMake can import settings from pkg-config, which GLFW supports. When you
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-installed GLFW, the pkg-config file `glfw3.pc` was installed along with it.
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-
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-First you need to find the PkgConfig package. If this fails, you may need to
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-install the pkg-config package for your distribution.
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+@subsection build_link_cmake_module With CMake and installed GLFW binaries
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-@code{.cmake}
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-find_package(PkgConfig REQUIRED)
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-@endcode
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+This section is about using CMake to link GLFW after it has been built and
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+installed. If you want to build it along with your application instead, see
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+@ref build_link_cmake_source.
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-This creates the CMake commands to find pkg-config packages. Then you need to
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-find the GLFW package.
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+With just a few changes to your `CMakeLists.txt`, you can locate the module and
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+target files generated when GLFW is installed.
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@code{.cmake}
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-pkg_search_module(GLFW REQUIRED glfw3)
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+find_package(glfw3 3.2 REQUIRED)
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@endcode
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-This creates the CMake variables you need to use GLFW. To be able to include
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-the GLFW header, you need to tell your compiler where it is.
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+Once GLFW has been located, link against it with the `glfw` target. This adds
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+all link-time dependencies of GLFW as it is currently configured, the include
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+directory for the GLFW header and, when applicable, the
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+[GLFW_DLL](@ref build_macros) macro.
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@code{.cmake}
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-include_directories(${GLFW_INCLUDE_DIRS})
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+target_link_libraries(myapp glfw)
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@endcode
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-You also need to link against the correct libraries. If you are using the
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-shared library version of GLFW, use the `GLFW_LIBRARIES` variable.
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+Note that it does not include GLU, as GLFW does not use it. If your application
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+needs GLU, you can find it by requiring the OpenGL package.
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@code{.cmake}
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-target_link_libraries(simple ${GLFW_LIBRARIES})
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+find_package(OpenGL REQUIRED)
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@endcode
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-If you are using the static library version of GLFW, use the
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-`GLFW_STATIC_LIBRARIES` variable instead.
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+If GLU is found, the `OPENGL_GLU_FOUND` variable is true and the
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+`OPENGL_INCLUDE_DIR` and `OPENGL_glu_LIBRARY` cache variables can be used.
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@code{.cmake}
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-target_link_libraries(simple ${GLFW_STATIC_LIBRARIES})
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+target_include_directories(myapp ${OPENGL_INCLUDE_DIR})
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+target_link_libraries(myapp ${OPENGL_glu_LIBRARY})
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@endcode
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-@subsection build_link_pkgconfig With pkg-config on OS X or other Unix
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+@subsection build_link_pkgconfig With makefiles and pkg-config on Unix
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GLFW supports [pkg-config](http://www.freedesktop.org/wiki/Software/pkg-config/),
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and the `glfw3.pc` pkf-config file is generated when the GLFW library is built
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