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Camilla Berglund преди 9 години
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променени са 1 файла, в които са добавени 5 реда и са изтрити 5 реда
  1. 5 5
      docs/window.dox

+ 5 - 5
docs/window.dox

@@ -912,9 +912,9 @@ window's context supports robustness, or `GLFW_NO_ROBUSTNESS` otherwise.
 
 
 @subsubsection window_attribs_fb Framebuffer related attributes
 @subsubsection window_attribs_fb Framebuffer related attributes
 
 
-The attributes of the default framebuffer (i.e. the framebuffer attached to the
-window) are not provided by this function but can be queried with both OpenGL
-and OpenGL ES.
+GLFW does not expose attributes of the default framebuffer (i.e. the framebuffer
+attached to the window) as these can be queried directly with either OpenGL,
+OpenGL ES or Vulkan.
 
 
 If you are using version 3.0 or later of OpenGL or OpenGL ES, the
 If you are using version 3.0 or later of OpenGL or OpenGL ES, the
 `glGetFramebufferAttachmentParameteriv` function can be used to retrieve the
 `glGetFramebufferAttachmentParameteriv` function can be used to retrieve the
@@ -936,8 +936,8 @@ Stencil bits | `GL_STENCIL_BITS` | `GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE`
 MSAA samples | `GL_SAMPLES`      | _Not provided by this function_
 MSAA samples | `GL_SAMPLES`      | _Not provided by this function_
 
 
 When calling `glGetFramebufferAttachmentParameteriv`, the red, green, blue and
 When calling `glGetFramebufferAttachmentParameteriv`, the red, green, blue and
-alpha sizes can be queried from the `GL_BACK_LEFT`, while the depth and stencil
-sizes can be queried from the `GL_DEPTH` and `GL_STENCIL` attachments,
+alpha sizes are queried from the `GL_BACK_LEFT`, while the depth and stencil
+sizes are queried from the `GL_DEPTH` and `GL_STENCIL` attachments,
 respectively.
 respectively.