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Update compilation-related parts of README

Camilla Löwy 1 rok temu
rodzic
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c47894a9a3
1 zmienionych plików z 8 dodań i 9 usunięć
  1. 8 9
      README.md

+ 8 - 9
README.md

@@ -47,18 +47,19 @@ features or fixing bugs.
 
 
 ## Compiling GLFW
 ## Compiling GLFW
 
 
-GLFW itself requires only the headers and libraries for your OS and window
-system.  It does not need the headers for any context creation API (WGL, GLX,
-EGL, NSGL, OSMesa) or rendering API (OpenGL, OpenGL ES, Vulkan) to enable
-support for them.
+GLFW is written primarily in C99, with parts of macOS support being written in
+Objective-C.  GLFW itself requires only the headers and libraries for your OS
+and window system.  It does not need any additional headers for context creation
+APIs (WGL, GLX, EGL, NSGL, OSMesa) or rendering APIs (OpenGL, OpenGL ES, Vulkan)
+to enable support for them.
 
 
-GLFW supports compilation on Windows with Visual C++ 2010 and later, MinGW and
+GLFW supports compilation on Windows with Visual C++ 2013 and later, MinGW and
 MinGW-w64, on macOS with Clang and on Linux and other Unix-like systems with GCC
 MinGW-w64, on macOS with Clang and on Linux and other Unix-like systems with GCC
 and Clang.  It will likely compile in other environments as well, but this is
 and Clang.  It will likely compile in other environments as well, but this is
 not regularly tested.
 not regularly tested.
 
 
-There are [pre-compiled Windows binaries](https://www.glfw.org/download.html)
-available for all supported compilers.
+There are [pre-compiled binaries](https://www.glfw.org/download.html) available
+for all supported compilers on Windows and macOS.
 
 
 See the [compilation guide](https://www.glfw.org/docs/latest/compile.html) for
 See the [compilation guide](https://www.glfw.org/docs/latest/compile.html) for
 more information about how to compile GLFW yourself.
 more information about how to compile GLFW yourself.
@@ -79,8 +80,6 @@ more information.
 
 
 ## System requirements
 ## System requirements
 
 
-GLFW is written in C99 and does not support Visual Studio 2012 or earlier.
-
 GLFW supports Windows XP and later and macOS 10.8 and later.  Linux and other
 GLFW supports Windows XP and later and macOS 10.8 and later.  Linux and other
 Unix-like systems running the X Window System are supported even without
 Unix-like systems running the X Window System are supported even without
 a desktop environment or modern extensions, although some features require
 a desktop environment or modern extensions, although some features require