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Documentation work

Remove sentence describing GLFW-specific behavior.  This describes the
behavior of glfwUpdateGamepadMappings, whose behavior is a mix between
the two related SDL functions, but is not part of the format.
Camilla Löwy 8 years ago
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      docs/input.dox

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docs/input.dox

@@ -786,7 +786,6 @@ functions.
 
 
 There is also the special `platform` field that specifies which platform the
 There is also the special `platform` field that specifies which platform the
 mapping is valid for.  Possible values are `Windows`, `Mac OS X` and `Linux`.
 mapping is valid for.  Possible values are `Windows`, `Mac OS X` and `Linux`.
-Mappings without this field will always be considered valid.
 
 
 Below is an example of what a gamepad mapping might look like.  It is the
 Below is an example of what a gamepad mapping might look like.  It is the
 one built into GLFW for Xbox controllers accessed via the XInput API on Windows.
 one built into GLFW for Xbox controllers accessed via the XInput API on Windows.