CMakeLists.txt 3.5 KB

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  1. link_libraries(glfw)
  2. include_directories("${GLFW_SOURCE_DIR}/deps")
  3. if (MATH_LIBRARY)
  4. link_libraries("${MATH_LIBRARY}")
  5. endif()
  6. # Workaround for the MS CRT deprecating parts of the standard library
  7. if (MSVC OR CMAKE_C_SIMULATE_ID STREQUAL "MSVC")
  8. add_definitions(-D_CRT_SECURE_NO_WARNINGS)
  9. endif()
  10. if (WIN32)
  11. set(ICON glfw.rc)
  12. elseif (APPLE)
  13. set(ICON glfw.icns)
  14. endif()
  15. set(GLAD_GL "${GLFW_SOURCE_DIR}/deps/glad/gl.h")
  16. set(GETOPT "${GLFW_SOURCE_DIR}/deps/getopt.h"
  17. "${GLFW_SOURCE_DIR}/deps/getopt.c")
  18. set(TINYCTHREAD "${GLFW_SOURCE_DIR}/deps/tinycthread.h"
  19. "${GLFW_SOURCE_DIR}/deps/tinycthread.c")
  20. add_executable(boing WIN32 MACOSX_BUNDLE boing.c ${ICON} ${GLAD_GL})
  21. add_executable(gears WIN32 MACOSX_BUNDLE gears.c ${ICON} ${GLAD_GL})
  22. add_executable(heightmap WIN32 MACOSX_BUNDLE heightmap.c ${ICON} ${GLAD_GL})
  23. add_executable(offscreen offscreen.c ${ICON} ${GLAD_GL})
  24. add_executable(particles WIN32 MACOSX_BUNDLE particles.c ${ICON} ${TINYCTHREAD} ${GETOPT} ${GLAD_GL})
  25. add_executable(sharing WIN32 MACOSX_BUNDLE sharing.c ${ICON} ${GLAD_GL})
  26. add_executable(splitview WIN32 MACOSX_BUNDLE splitview.c ${ICON} ${GLAD_GL})
  27. add_executable(triangle-opengl WIN32 MACOSX_BUNDLE triangle-opengl.c ${ICON} ${GLAD_GL})
  28. add_executable(wave WIN32 MACOSX_BUNDLE wave.c ${ICON} ${GLAD_GL})
  29. add_executable(windows WIN32 MACOSX_BUNDLE windows.c ${ICON} ${GLAD_GL})
  30. target_link_libraries(particles Threads::Threads)
  31. if (RT_LIBRARY)
  32. target_link_libraries(particles "${RT_LIBRARY}")
  33. endif()
  34. set(GUI_ONLY_BINARIES boing gears heightmap particles sharing splitview
  35. triangle-opengl wave windows)
  36. set(CONSOLE_BINARIES offscreen)
  37. set_target_properties(${GUI_ONLY_BINARIES} ${CONSOLE_BINARIES} PROPERTIES
  38. C_STANDARD 99
  39. FOLDER "GLFW3/Examples")
  40. if (GLFW_USE_OSMESA)
  41. find_package(OSMesa REQUIRED)
  42. target_compile_definitions(offscreen PRIVATE USE_NATIVE_OSMESA)
  43. endif()
  44. if (MSVC)
  45. # Tell MSVC to use main instead of WinMain
  46. set_target_properties(${GUI_ONLY_BINARIES} PROPERTIES
  47. LINK_FLAGS "/ENTRY:mainCRTStartup")
  48. elseif (CMAKE_C_SIMULATE_ID STREQUAL "MSVC")
  49. # Tell Clang using MS CRT to use main instead of WinMain
  50. set_target_properties(${GUI_ONLY_BINARIES} PROPERTIES
  51. LINK_FLAGS "-Wl,/entry:mainCRTStartup")
  52. endif()
  53. if (APPLE)
  54. set_target_properties(boing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Boing")
  55. set_target_properties(gears PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Gears")
  56. set_target_properties(heightmap PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Heightmap")
  57. set_target_properties(particles PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Particles")
  58. set_target_properties(sharing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Sharing")
  59. set_target_properties(triangle-opengl PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "OpenGL Triangle")
  60. set_target_properties(splitview PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "SplitView")
  61. set_target_properties(wave PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Wave")
  62. set_target_properties(windows PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Windows")
  63. set_source_files_properties(glfw.icns PROPERTIES
  64. MACOSX_PACKAGE_LOCATION "Resources")
  65. set_target_properties(${GUI_ONLY_BINARIES} PROPERTIES
  66. MACOSX_BUNDLE_SHORT_VERSION_STRING ${GLFW_VERSION}
  67. MACOSX_BUNDLE_LONG_VERSION_STRING ${GLFW_VERSION}
  68. MACOSX_BUNDLE_ICON_FILE glfw.icns
  69. MACOSX_BUNDLE_INFO_PLIST "${GLFW_SOURCE_DIR}/CMake/Info.plist.in")
  70. endif()