threads.c 4.0 KB

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  1. //========================================================================
  2. // Multi-threading test
  3. // Copyright (c) Camilla Löwy <[email protected]>
  4. //
  5. // This software is provided 'as-is', without any express or implied
  6. // warranty. In no event will the authors be held liable for any damages
  7. // arising from the use of this software.
  8. //
  9. // Permission is granted to anyone to use this software for any purpose,
  10. // including commercial applications, and to alter it and redistribute it
  11. // freely, subject to the following restrictions:
  12. //
  13. // 1. The origin of this software must not be misrepresented; you must not
  14. // claim that you wrote the original software. If you use this software
  15. // in a product, an acknowledgment in the product documentation would
  16. // be appreciated but is not required.
  17. //
  18. // 2. Altered source versions must be plainly marked as such, and must not
  19. // be misrepresented as being the original software.
  20. //
  21. // 3. This notice may not be removed or altered from any source
  22. // distribution.
  23. //
  24. //========================================================================
  25. //
  26. // This test is intended to verify whether the OpenGL context part of
  27. // the GLFW API is able to be used from multiple threads
  28. //
  29. //========================================================================
  30. #include "tinycthread.h"
  31. #define GLAD_GL_IMPLEMENTATION
  32. #include <glad/gl.h>
  33. #define GLFW_INCLUDE_NONE
  34. #include <GLFW/glfw3.h>
  35. #include <stdio.h>
  36. #include <stdlib.h>
  37. #include <math.h>
  38. typedef struct
  39. {
  40. GLFWwindow* window;
  41. const char* title;
  42. float r, g, b;
  43. thrd_t id;
  44. } Thread;
  45. static volatile int running = GLFW_TRUE;
  46. static void error_callback(int error, const char* description)
  47. {
  48. fprintf(stderr, "Error: %s\n", description);
  49. }
  50. static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
  51. {
  52. if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS)
  53. glfwSetWindowShouldClose(window, GLFW_TRUE);
  54. }
  55. static int thread_main(void* data)
  56. {
  57. const Thread* thread = data;
  58. glfwMakeContextCurrent(thread->window);
  59. glfwSwapInterval(1);
  60. while (running)
  61. {
  62. const float v = (float) fabs(sin(glfwGetTime() * 2.f));
  63. glClearColor(thread->r * v, thread->g * v, thread->b * v, 0.f);
  64. glClear(GL_COLOR_BUFFER_BIT);
  65. glfwSwapBuffers(thread->window);
  66. }
  67. glfwMakeContextCurrent(NULL);
  68. return 0;
  69. }
  70. int main(void)
  71. {
  72. int i, result;
  73. Thread threads[] =
  74. {
  75. { NULL, "Red", 1.f, 0.f, 0.f, 0 },
  76. { NULL, "Green", 0.f, 1.f, 0.f, 0 },
  77. { NULL, "Blue", 0.f, 0.f, 1.f, 0 }
  78. };
  79. const int count = sizeof(threads) / sizeof(Thread);
  80. glfwSetErrorCallback(error_callback);
  81. if (!glfwInit())
  82. exit(EXIT_FAILURE);
  83. for (i = 0; i < count; i++)
  84. {
  85. glfwWindowHint(GLFW_POSITION_X, 200 + 250 * i);
  86. glfwWindowHint(GLFW_POSITION_Y, 200);
  87. threads[i].window = glfwCreateWindow(200, 200,
  88. threads[i].title,
  89. NULL, NULL);
  90. if (!threads[i].window)
  91. {
  92. glfwTerminate();
  93. exit(EXIT_FAILURE);
  94. }
  95. glfwSetKeyCallback(threads[i].window, key_callback);
  96. }
  97. glfwMakeContextCurrent(threads[0].window);
  98. gladLoadGL(glfwGetProcAddress);
  99. glfwMakeContextCurrent(NULL);
  100. for (i = 0; i < count; i++)
  101. {
  102. if (thrd_create(&threads[i].id, thread_main, threads + i) !=
  103. thrd_success)
  104. {
  105. fprintf(stderr, "Failed to create secondary thread\n");
  106. glfwTerminate();
  107. exit(EXIT_FAILURE);
  108. }
  109. }
  110. while (running)
  111. {
  112. glfwWaitEvents();
  113. for (i = 0; i < count; i++)
  114. {
  115. if (glfwWindowShouldClose(threads[i].window))
  116. running = GLFW_FALSE;
  117. }
  118. }
  119. for (i = 0; i < count; i++)
  120. glfwHideWindow(threads[i].window);
  121. for (i = 0; i < count; i++)
  122. thrd_join(threads[i].id, &result);
  123. exit(EXIT_SUCCESS);
  124. }