| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128 |
- //========================================================================
- // Event wait timeout test
- // Copyright (c) Camilla Löwy <[email protected]>
- //
- // This software is provided 'as-is', without any express or implied
- // warranty. In no event will the authors be held liable for any damages
- // arising from the use of this software.
- //
- // Permission is granted to anyone to use this software for any purpose,
- // including commercial applications, and to alter it and redistribute it
- // freely, subject to the following restrictions:
- //
- // 1. The origin of this software must not be misrepresented; you must not
- // claim that you wrote the original software. If you use this software
- // in a product, an acknowledgment in the product documentation would
- // be appreciated but is not required.
- //
- // 2. Altered source versions must be plainly marked as such, and must not
- // be misrepresented as being the original software.
- //
- // 3. This notice may not be removed or altered from any source
- // distribution.
- //
- //========================================================================
- //
- // This test is intended to verify that waiting for events with timeout works
- //
- //========================================================================
- #define GLAD_GL_IMPLEMENTATION
- #include <glad/gl.h>
- #define GLFW_INCLUDE_NONE
- #include <GLFW/glfw3.h>
- #include <time.h>
- #include <math.h>
- #include <stdio.h>
- #include <stdlib.h>
- #include <stdbool.h>
- static bool needs_update;
- static void window_close_callback(GLFWwindow* window)
- {
- needs_update = true;
- }
- static void error_callback(int error, const char* description)
- {
- fprintf(stderr, "Error: %s\n", description);
- }
- static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
- {
- if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS)
- {
- glfwSetWindowShouldClose(window, GLFW_TRUE);
- needs_update = true;
- }
- }
- static void framebuffer_size_callback(GLFWwindow* window, int width, int height)
- {
- needs_update = true;
- }
- static float nrand(void)
- {
- return (float) rand() / (float) RAND_MAX;
- }
- int main(void)
- {
- GLFWwindow* window;
- srand((unsigned int) time(NULL));
- glfwSetErrorCallback(error_callback);
- if (!glfwInit())
- exit(EXIT_FAILURE);
- window = glfwCreateWindow(640, 480, "Event Wait Timeout Test", NULL, NULL);
- if (!window)
- {
- glfwTerminate();
- exit(EXIT_FAILURE);
- }
- glfwMakeContextCurrent(window);
- glfwSwapInterval(0);
- gladLoadGL(glfwGetProcAddress);
- glfwSetWindowCloseCallback(window, window_close_callback);
- glfwSetKeyCallback(window, key_callback);
- glfwSetFramebufferSizeCallback(window, framebuffer_size_callback);
- while (!glfwWindowShouldClose(window))
- {
- int width, height;
- float r = nrand(), g = nrand(), b = nrand();
- float l = (float) sqrt(r * r + g * g + b * b);
- glfwGetFramebufferSize(window, &width, &height);
- glViewport(0, 0, width, height);
- glClearColor(r / l, g / l, b / l, 1.f);
- glClear(GL_COLOR_BUFFER_BIT);
- glfwSwapBuffers(window);
- needs_update = false;
- const double start = glfwGetTime();
- while (!needs_update)
- {
- const double elapsed = glfwGetTime() - start;
- if (elapsed >= 1.0)
- needs_update = true;
- else
- glfwWaitEventsTimeout(1.0 - elapsed);
- }
- }
- glfwDestroyWindow(window);
- glfwTerminate();
- exit(EXIT_SUCCESS);
- }
|