CMakeLists.txt 3.5 KB

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  1. link_libraries(glfw)
  2. include_directories(${glfw_INCLUDE_DIRS} "${GLFW_SOURCE_DIR}/deps")
  3. if (MATH_LIBRARY)
  4. link_libraries("${MATH_LIBRARY}")
  5. endif()
  6. if (MSVC)
  7. add_definitions(-D_CRT_SECURE_NO_WARNINGS)
  8. endif()
  9. if (GLFW_USE_OSMESA)
  10. add_definitions(-DUSE_NATIVE_OSMESA)
  11. endif()
  12. if (WIN32)
  13. set(ICON glfw.rc)
  14. elseif (APPLE)
  15. set(ICON glfw.icns)
  16. set_source_files_properties(glfw.icns PROPERTIES
  17. MACOSX_PACKAGE_LOCATION "Resources")
  18. endif()
  19. if (${CMAKE_VERSION} VERSION_EQUAL "3.1.0" OR
  20. ${CMAKE_VERSION} VERSION_GREATER "3.1.0")
  21. set(CMAKE_C_STANDARD 99)
  22. else()
  23. # Remove this fallback when removing support for CMake version less than 3.1
  24. add_compile_options("$<$<C_COMPILER_ID:AppleClang>:-std=c99>"
  25. "$<$<C_COMPILER_ID:Clang>:-std=c99>"
  26. "$<$<C_COMPILER_ID:GNU>:-std=c99>")
  27. endif()
  28. set(GLAD_GL "${GLFW_SOURCE_DIR}/deps/glad/gl.h"
  29. "${GLFW_SOURCE_DIR}/deps/glad_gl.c")
  30. set(GETOPT "${GLFW_SOURCE_DIR}/deps/getopt.h"
  31. "${GLFW_SOURCE_DIR}/deps/getopt.c")
  32. set(TINYCTHREAD "${GLFW_SOURCE_DIR}/deps/tinycthread.h"
  33. "${GLFW_SOURCE_DIR}/deps/tinycthread.c")
  34. add_executable(boing WIN32 MACOSX_BUNDLE boing.c ${ICON} ${GLAD_GL})
  35. add_executable(gears WIN32 MACOSX_BUNDLE gears.c ${ICON} ${GLAD_GL})
  36. add_executable(heightmap WIN32 MACOSX_BUNDLE heightmap.c ${ICON} ${GLAD_GL})
  37. add_executable(offscreen offscreen.c ${ICON} ${GLAD_GL})
  38. add_executable(particles WIN32 MACOSX_BUNDLE particles.c ${ICON} ${TINYCTHREAD} ${GETOPT} ${GLAD_GL})
  39. add_executable(sharing WIN32 MACOSX_BUNDLE sharing.c ${ICON} ${GLAD_GL})
  40. add_executable(splitview WIN32 MACOSX_BUNDLE splitview.c ${ICON} ${GLAD_GL})
  41. add_executable(triangle-opengl WIN32 MACOSX_BUNDLE triangle-opengl.c ${ICON} ${GLAD_GL})
  42. add_executable(wave WIN32 MACOSX_BUNDLE wave.c ${ICON} ${GLAD_GL})
  43. target_link_libraries(particles "${CMAKE_THREAD_LIBS_INIT}")
  44. if (RT_LIBRARY)
  45. target_link_libraries(particles "${RT_LIBRARY}")
  46. endif()
  47. set(WINDOWS_BINARIES boing gears heightmap particles sharing splitview triangle-opengl wave)
  48. set(CONSOLE_BINARIES offscreen)
  49. set_target_properties(${WINDOWS_BINARIES} ${CONSOLE_BINARIES} PROPERTIES
  50. FOLDER "GLFW3/Examples")
  51. if (MSVC)
  52. # Tell MSVC to use main instead of WinMain for Windows subsystem executables
  53. set_target_properties(${WINDOWS_BINARIES} PROPERTIES
  54. LINK_FLAGS "/ENTRY:mainCRTStartup")
  55. endif()
  56. if (APPLE)
  57. set_target_properties(boing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Boing")
  58. set_target_properties(gears PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Gears")
  59. set_target_properties(heightmap PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Heightmap")
  60. set_target_properties(particles PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Particles")
  61. set_target_properties(sharing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Sharing")
  62. set_target_properties(triangle-opengl PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "OpenGL Triangle")
  63. set_target_properties(splitview PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "SplitView")
  64. set_target_properties(wave PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Wave")
  65. set_target_properties(${WINDOWS_BINARIES} PROPERTIES
  66. RESOURCE glfw.icns
  67. MACOSX_BUNDLE_SHORT_VERSION_STRING ${GLFW_VERSION}
  68. MACOSX_BUNDLE_LONG_VERSION_STRING ${GLFW_VERSION}
  69. MACOSX_BUNDLE_ICON_FILE glfw.icns
  70. MACOSX_BUNDLE_INFO_PLIST "${GLFW_SOURCE_DIR}/CMake/MacOSXBundleInfo.plist.in")
  71. endif()