CMakeLists.txt 3.7 KB

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  1. link_libraries(glfw)
  2. include_directories("${GLFW_SOURCE_DIR}/deps")
  3. if (MATH_LIBRARY)
  4. link_libraries("${MATH_LIBRARY}")
  5. endif()
  6. # Workaround for the MS CRT deprecating parts of the standard library
  7. if (MSVC OR CMAKE_C_SIMULATE_ID STREQUAL "MSVC")
  8. add_definitions(-D_CRT_SECURE_NO_WARNINGS)
  9. endif()
  10. if (WIN32)
  11. set(ICON glfw.rc)
  12. elseif (APPLE)
  13. set(ICON glfw.icns)
  14. endif()
  15. set(GLAD_GL "${GLFW_SOURCE_DIR}/deps/glad/gl.h")
  16. set(GLAD_GLES2 "${GLFW_SOURCE_DIR}/deps/glad/gles2.h")
  17. set(GETOPT "${GLFW_SOURCE_DIR}/deps/getopt.h"
  18. "${GLFW_SOURCE_DIR}/deps/getopt.c")
  19. set(TINYCTHREAD "${GLFW_SOURCE_DIR}/deps/tinycthread.h"
  20. "${GLFW_SOURCE_DIR}/deps/tinycthread.c")
  21. add_executable(boing WIN32 MACOSX_BUNDLE boing.c ${ICON} ${GLAD_GL})
  22. add_executable(gears WIN32 MACOSX_BUNDLE gears.c ${ICON} ${GLAD_GL})
  23. add_executable(heightmap WIN32 MACOSX_BUNDLE heightmap.c ${ICON} ${GLAD_GL})
  24. add_executable(offscreen offscreen.c ${ICON} ${GLAD_GL})
  25. add_executable(particles WIN32 MACOSX_BUNDLE particles.c ${ICON} ${TINYCTHREAD} ${GETOPT} ${GLAD_GL})
  26. add_executable(sharing WIN32 MACOSX_BUNDLE sharing.c ${ICON} ${GLAD_GL})
  27. add_executable(splitview WIN32 MACOSX_BUNDLE splitview.c ${ICON} ${GLAD_GL})
  28. add_executable(triangle-opengl WIN32 MACOSX_BUNDLE triangle-opengl.c ${ICON} ${GLAD_GL})
  29. add_executable(triangle-opengles WIN32 MACOSX_BUNDLE triangle-opengles.c ${ICON} ${GLAD_GLES2})
  30. add_executable(wave WIN32 MACOSX_BUNDLE wave.c ${ICON} ${GLAD_GL})
  31. add_executable(windows WIN32 MACOSX_BUNDLE windows.c ${ICON} ${GLAD_GL})
  32. target_link_libraries(particles Threads::Threads)
  33. if (RT_LIBRARY)
  34. target_link_libraries(particles "${RT_LIBRARY}")
  35. endif()
  36. set(GUI_ONLY_BINARIES boing gears heightmap particles sharing splitview
  37. triangle-opengl triangle-opengles wave windows)
  38. set(CONSOLE_BINARIES offscreen)
  39. set_target_properties(${GUI_ONLY_BINARIES} ${CONSOLE_BINARIES} PROPERTIES
  40. C_STANDARD 99
  41. FOLDER "GLFW3/Examples")
  42. if (MSVC)
  43. # Tell MSVC to use main instead of WinMain
  44. set_target_properties(${GUI_ONLY_BINARIES} PROPERTIES
  45. LINK_FLAGS "/ENTRY:mainCRTStartup")
  46. elseif (CMAKE_C_SIMULATE_ID STREQUAL "MSVC")
  47. # Tell Clang using MS CRT to use main instead of WinMain
  48. set_target_properties(${GUI_ONLY_BINARIES} PROPERTIES
  49. LINK_FLAGS "-Wl,/entry:mainCRTStartup")
  50. endif()
  51. if (APPLE)
  52. set_target_properties(boing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Boing")
  53. set_target_properties(gears PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Gears")
  54. set_target_properties(heightmap PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Heightmap")
  55. set_target_properties(particles PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Particles")
  56. set_target_properties(sharing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Sharing")
  57. set_target_properties(triangle-opengl PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "OpenGL Triangle")
  58. set_target_properties(triangle-opengles PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "OpenGL ES Triangle")
  59. set_target_properties(splitview PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "SplitView")
  60. set_target_properties(wave PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Wave")
  61. set_target_properties(windows PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Windows")
  62. set_source_files_properties(glfw.icns PROPERTIES
  63. MACOSX_PACKAGE_LOCATION "Resources")
  64. set_target_properties(${GUI_ONLY_BINARIES} PROPERTIES
  65. MACOSX_BUNDLE_SHORT_VERSION_STRING ${GLFW_VERSION}
  66. MACOSX_BUNDLE_LONG_VERSION_STRING ${GLFW_VERSION}
  67. MACOSX_BUNDLE_ICON_FILE glfw.icns
  68. MACOSX_BUNDLE_INFO_PLIST "${GLFW_SOURCE_DIR}/CMake/Info.plist.in")
  69. endif()