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+--- NOTE: This does not work flawlessly with the beta release because there is
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+a bug preventing early busy messages from being sent ---
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+
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+The previous chapter introduced a way to upload data to the server but the developed example program
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+has some shortcomings, such as not being able to handle larger chunks of data. In this chapter, we
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+are going to discuss a more advanced server program that allows clients to upload a file in order to
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+have it stored on the server's filesystem. The server shall also watch and limit the number of
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+clients concurrently uploading, responding with a proper busy message if necessary.
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+
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+
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+@heading Prepared answers
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+We choose to operate the server with the @code{SELECT_INTERNALLY} method. This makes it easier to
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+synchronize the global states at the cost of possible delays for other connections if the processing
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+of a request is to slow. A variable that needs to be shared for all connections is the total number
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+of clients which are uploading.
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+
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+@verbatim
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+#define MAXCLIENTS 2
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+static unsigned char nr_of_uploading_clients = 0;
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+@end verbatim
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+@noindent
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+
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+If there are too many clients uploading, we want the server to respond to all requests with a busy
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+message
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+@verbatim
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+const char* busypage = "<html><body>This server is busy, please try again later.</body></html>";
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+@end verbatim
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+@noindent
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+
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+Otherwise, the server will send a form that informs the user of the current number of uploading clients,
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+and ask her to pick a file on her local filesystem for uploading.
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+@verbatim
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+const char* askpage = "<html><body>\n\
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+ Upload a file, please!<br>\n\
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+ There are %d clients uploading at the moment.<br>\n\
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+ <form action=\"/filepost\" method=\"post\" enctype=\"multipart/form-data\">\n\
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+ <input name=\"file\" type=\"file\">\n\
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+ <input type=\"submit\" value=\" Send \"></form>\n\
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+ </body></html>";
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+@end verbatim
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+@noindent
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+
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+If the upload has succeeded, the server will respond with a message saying so.
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+@verbatim
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+const char* completepage = "<html><body>The upload has been completed.</body></html>";
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+@end verbatim
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+@noindent
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+
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+We want the server to report internal errors, such as memory shortage or file access problems,
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+adequately.
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+@verbatim
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+const char* servererrorpage = "<html><body>An internal server error has occured.</body></html>";
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+const char* fileexistspage = "<html><body>This file already exists.</body></html>";
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+@end verbatim
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+@noindent
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+
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+It would be tolerable to send all these responses undifferentiated with an @code{200 HTTP_OK}
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+status code, but in order to improve the @code{HTTP} conformance of our server a bit, we extend the
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+@code{send_page} function so that it allows to chose individual status codes.
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+
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+@verbatim
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+int send_page (struct MHD_Connection *connection, const char* page, int status_code)
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+{
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+ int ret;
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+ struct MHD_Response *response;
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+
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+
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+ response = MHD_create_response_from_data (strlen (page), (void*) page, MHD_NO, MHD_YES);
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+ if (!response) return MHD_NO;
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+
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+ ret = MHD_queue_response (connection, status_code, response);
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+ MHD_destroy_response (response);
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+
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+ return ret;
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+}
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+@end verbatim
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+@noindent
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+
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+Note how we ask @emph{MHD} to make its own copy of the message data. The reason behind this will
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+become clear later.
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+
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+
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+@heading Connection cycle
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+The decision whether the server is busy or not is made right at the beginning of the connection. To
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+do that at this stage is especially important for @emph{POST} requests because if no response is
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+queued at this point, and @code{MHD_YES} returned, @emph{MHD} will not sent any queued messages until
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+a postprocessor has been created and the post iterator was called at least once.
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+
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+@verbatim
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+int answer_to_connection (void *cls, struct MHD_Connection *connection, const char *url,
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+ const char *method, const char *version, const char *upload_data,
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+ unsigned int *upload_data_size, void **con_cls)
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+{
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+ if (NULL == *con_cls)
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+ {
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+ struct connection_info_struct *con_info;
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+
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+ if (nr_of_uploading_clients >= MAXCLIENTS)
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+ return send_page(connection, busypage, MHD_HTTP_SERVICE_UNAVAILABLE);
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+@end verbatim
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+@noindent
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+
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+If the server is not busy, the @code{connection_info} structure is initialized as usual, with
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+an additional filepointer for each connection.
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+
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+@verbatim
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+ con_info = malloc (sizeof (struct connection_info_struct));
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+ if (NULL == con_info) return MHD_NO;
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+ con_info->fp = 0;
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+
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+ if (0 == strcmp (method, "POST"))
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+ {
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+ ...
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+ }
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+ else con_info->connectiontype = GET;
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+
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+ *con_cls = (void*) con_info;
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+
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+ return MHD_YES;
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+ }
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+@end verbatim
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+@noindent
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+
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+For @emph{POST} requests, the postprocessor is created and we register a new uploading client. From
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+this point on, there are many possible places for errors to occur that make it necessary to interrupt
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+the uploading process. We need a means of having the proper response message ready at all times.
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+Therefore, the @code{connection_info} structure is extended to hold the most current response
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+message so that whenever a response is sent, the client will get the most informative message. Here,
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+the structure is initialized to "no error".
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+@verbatim
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+ if (0 == strcmp (method, "POST"))
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+ {
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+ con_info->postprocessor = MHD_create_post_processor (connection, POSTBUFFERSIZE,
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+ iterate_post, (void*) con_info);
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+
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+ if (NULL == con_info->postprocessor)
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+ {
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+ free (con_info);
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+ return MHD_NO;
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+ }
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+
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+ nr_of_uploading_clients++;
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+
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+ con_info->connectiontype = POST;
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+ con_info->answercode = MHD_HTTP_OK;
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+ con_info->answerstring = completepage;
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+ }
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+ else con_info->connectiontype = GET;
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+@end verbatim
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+@noindent
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+
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+If the connection handler is called for the second time, @emph{GET} requests will be answered with
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+the form. We can keep the buffer under function scope because we have asked @emph{MHD} to make its
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+own copy of it for as long as it needs one.
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+@verbatim
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+ if (0 == strcmp (method, "GET"))
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+ {
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+ int ret;
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+ char buffer[1024] = {0};
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+
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+ sprintf (buffer, askpage, nr_of_uploading_clients);
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+ return send_page (connection, buffer, MHD_HTTP_OK);
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+ }
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+@end verbatim
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+@noindent
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+
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+
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+The rest of the @code{answer_to_connection} function is very similar to the @code{simplepost.c}
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+example, except the more flexible content of the responses. The @emph{POST} data is processed until
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+there is none left and the execution falls through to return an error page if the connection
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+constituted no expected request method.
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+@verbatim
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+ if (0 == strcmp (method, "POST"))
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+ {
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+ struct connection_info_struct *con_info = *con_cls;
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+
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+ if (0 != *upload_data_size)
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+ {
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+ MHD_post_process(con_info->postprocessor, upload_data, *upload_data_size);
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+ *upload_data_size = 0;
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+
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+ return MHD_YES;
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+ }
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+ else return send_page (connection, con_info->answerstring, con_info->answercode);
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+ }
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+
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+ return send_page(connection, errorpage, MHD_HTTP_BAD_REQUEST);
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+}
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+@end verbatim
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+@noindent
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+
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+
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+@heading Storing to data
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+Unlike the @code{simplepost.c} example, it is to be expected that post iterator will be called
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+several times now. This means that for any given connection, there might be several concurrent of them,
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+the posted data has to be written to the correct file. That is why we store a file handle in every
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+@code{connection_info}, so that the it is preserved between successive iterations.
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+@verbatim
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+int iterate_post (void *coninfo_cls, enum MHD_ValueKind kind, const char *key,
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+ const char *filename, const char *content_type,
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+ const char *transfer_encoding, const char *data, size_t off, size_t size)
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+{
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+ struct connection_info_struct *con_info = (struct connection_info_struct*) coninfo_cls;
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+@end verbatim
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+@noindent
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+
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+Because the following actions depend heavily on correct file processing, which might be error prone,
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+we default to reporting internal errors in case anything will go wrong.
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+
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+@verbatim
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+con_info->answerstring = servererrorpage;
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+con_info->answercode = MHD_HTTP_INTERNAL_SERVER_ERROR;
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+@end verbatim
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+@noindent
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+
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+In the "askpage" form, we told the client to label its post data with the "file" key. Anything else
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+would be an error.
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+
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+@verbatim
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+ if (0 != strcmp (key, "file")) return MHD_NO;
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+@end verbatim
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+@noindent
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+
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+If the iterator is called for the first time, no file will have been opened yet. The @code{filename}
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+string contains the name of the file (without any paths) the user selected on his system. We want to
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+take this as the name the file will be stored on the server and make sure no file of that name exists
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+(or is being uploaded) before we create one.
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+@verbatim
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+ if (!con_info->fp)
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+ {
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+ if (NULL != (fp = fopen (filename, "r")) )
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+ {
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+ fclose (fp);
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+ con_info->answerstring = fileexistspage;
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+ con_info->answercode = MHD_HTTP_FORBIDDEN;
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+ return MHD_NO;
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+ }
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+
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+ con_info->fp = fopen (filename, "ab");
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+ if (!con_info->fp) return MHD_NO;
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+ }
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+@end verbatim
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+@noindent
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+
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+
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+Occasionally, the iterator function will be called even when there are 0 new bytes to process. The
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+server only needs to write data to the file if there is some.
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+@verbatim
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+if (size > 0)
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+ {
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+ if (!fwrite (data, size, sizeof(char), con_info->fp)) return MHD_NO;
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+ }
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+@end verbatim
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+@noindent
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+
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+If this point has been reached, everything worked flawless for this iteration and the response can
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+be set to success again. If the upload has finished, this iterator function will not be called again.
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+@verbatim
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+ con_info->answerstring = completepage;
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+ con_info->answercode = MHD_HTTP_OK;
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+
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+ return MHD_YES;
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+}
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+@end verbatim
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+@noindent
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+
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+
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+The new client was registered when the postprocessor was created. Likewise, we unregister the client
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+on destroying the postprocessor when the request is completed.
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+@verbatim
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+void request_completed (void *cls, struct MHD_Connection *connection, void **con_cls,
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+ enum MHD_RequestTerminationCode toe)
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+{
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+ struct connection_info_struct *con_info = (struct connection_info_struct*) *con_cls;
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+
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+ if (NULL == con_info) return;
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+
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+ if (con_info->connectiontype == POST)
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+ {
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+ if (NULL != con_info->postprocessor)
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+ {
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+ MHD_destroy_post_processor (con_info->postprocessor);
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+ nr_of_uploading_clients--;
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+ }
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+
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+ if (con_info->fp) fclose (con_info->fp);
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+ }
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+
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+ free (con_info);
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+ *con_cls = NULL;
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+}
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+@end verbatim
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+@noindent
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+
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+
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+This is essentially the whole example @code{largepost.c}.
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+
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+
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+@heading Remarks
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+Now that the clients are able to create files on the server, security aspects are becoming even more
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+important than before. Aside from proper client authentication, the server should always make sure
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+explicitly that no files will be written outside a dedicated upload directory.
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