### Float In most dynamically typed programming language both Integers and Float are internally represented by a C double value. In a modern 64bit system, this implementation leads to some issue because some integer values cannot be correctly represented by a double value (for more details please read [Storage of integer values in double](https://www.viva64.com/en/l/0018/)). In Gravity Int and Float are internally represented by two different types to mitigate rounding errors. An Float represents a 64 bit floating point number (can optionally be compiled as 32 bit floating point number): ```swift var a = 3.1415; // float var b = 1.25e2; // scientific notation var f = 30.5.radians // returns the result of converting 30.5 degrees to radians var f = 3.14.degrees. // returns the result of converting 3.14 radians to degrees ``` The Float class exposes also a min/max property used to know at runtime lower/upper bound values: ```swift var min = Float.min; // 2.22507e-308 in 64bit systems var max = Float.max; // 1.79769e+308 in 64bit systems ``` Other useful methods: ```swift var f = 3.1415; // float var f1 = f.ceil(); // result is 4 (ceil computes the smallest integer value not less than f) var f2 = f.round(); // result is 3 (round computes the nearest integer value to f) var f3 = f.floor(); // result is 3 (floor computes the largest integer value not greater than f) ```