### Int In most dynamically typed programming language both Integers and Float are internally represented by a C double value. In a modern 64bit system, this implementation leads to some issue because some integer values cannot be correctly represented by a double value (for more details please read [Storage of integer values in double](https://www.viva64.com/en/l/0018/)). In Gravity Int and Float are internally represented by two different types to mitigate rounding errors. An Int represents a 64 bit signed number (can optionally be compiled as 32 bit signed number): ```swift var a = 123; // decimal var b = 0xFF; // hexadecimal var c = 0O7777; // octal var d = 0B0101; // binary var e = Int.random(1, 10) // returns a random int between 1 and 10 inclusive var f = 30.radians // returns the result of converting 30 degrees to radians var f = 3.degrees // returns the result of converting 3 radians to degrees ``` An Int can also be used as a convenient way to execute loops: ```swift 5.loop() { System.print("Hello World"); } // result // Hello World // Hello World // Hello World // Hello World // Hello World ``` The Int class exposes a min/max property used to know at runtime lower/upper bound values: ```swift var min = Int.min; // -9223372036854775808 in 64bit systems var max = Int.max; // 9223372036854775807 in 64bit systems ```