## System System class is a class registered in every Gravity VM that offers some useful methods and properties. ### Print methods ```swift func main() { // print to stdout and add a newline character System.print("Hello World"); // print to stdout without any newline character appended System.put("Hello World"); } ``` ### Garbage collector methods Gravity automatically manages memory for you using a tri-colour marking garbage collector, using the System class the user has the ability to change some of its settings and even disable it when certain performance critical tasks need to be performed: ```swift func main() { // disable GC System.gcEnabled = false; // ratio used during automatic recomputation of the new gcthreshold value var ratio = System.gcRatio; // minimum GC threshold size var minthreshold = System.gcMinThreshold; // memory required to trigger a GC var threshold = System.gcThreshold; // enable GC System.gcEnabled = true; } ``` ### Time related methods There are times where it could be really useful to easily measure how much time is spent in a given task: ```swift func main() { var t1 = System.nanotime(); perform_my_task(); var t2 = System.nanotime(); // return elapsed time in ms return ((t2-t1) / 1000000.0); } ``` ### System Exit There are times where it could be useful to have main() return an error code back to your shell: ```swift func main() { foo(); // Do something useful System.exit(5); } ``` In your terminal, you can now reference the return code: ```bash # Returns: 5 $ echo $? ```