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- #unittest {
- name: "Game loop with Fibers.";
- result: 100;
- };
- var g = 50;
- class FirePool {
- func reset (index) {
- g = index;
- }
- }
- class Level {
- var firePool = FirePool();
- }
- class Window1 {
- var level = Level();
- }
- class Game {
- var window1 = Window1();
-
- func start() {
- var fireIndex = 100;
- var reset = {window1.level.firePool.reset(fireIndex);}
- var fiber = Fiber.create({reset()})
- fiber.call();
- }
- }
- func main() {
- var game = Game();
- game.start();
- return g;
- }
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