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- //========================================================================
- // GLFW 3.4 - www.glfw.org
- //------------------------------------------------------------------------
- // Copyright (c) 2002-2006 Marcus Geelnard
- // Copyright (c) 2006-2018 Camilla Löwy <[email protected]>
- //
- // This software is provided 'as-is', without any express or implied
- // warranty. In no event will the authors be held liable for any damages
- // arising from the use of this software.
- //
- // Permission is granted to anyone to use this software for any purpose,
- // including commercial applications, and to alter it and redistribute it
- // freely, subject to the following restrictions:
- //
- // 1. The origin of this software must not be misrepresented; you must not
- // claim that you wrote the original software. If you use this software
- // in a product, an acknowledgment in the product documentation would
- // be appreciated but is not required.
- //
- // 2. Altered source versions must be plainly marked as such, and must not
- // be misrepresented as being the original software.
- //
- // 3. This notice may not be removed or altered from any source
- // distribution.
- //
- //========================================================================
- // Please use C89 style variable declarations in this file because VS 2010
- //========================================================================
- #include "internal.h"
- #include "mappings.h"
- #include <string.h>
- #include <stdlib.h>
- #include <stdio.h>
- #include <stdarg.h>
- #include <assert.h>
- // The global variables below comprise all mutable global data in GLFW
- //
- // Any other global variable is a bug
- // Global state shared between compilation units of GLFW
- //
- _GLFWlibrary _glfw = { GLFW_FALSE };
- // These are outside of _glfw so they can be used before initialization and
- // after termination
- //
- static _GLFWerror _glfwMainThreadError;
- static GLFWerrorfun _glfwErrorCallback;
- static _GLFWinitconfig _glfwInitHints =
- {
- GLFW_TRUE, // hat buttons
- {
- GLFW_TRUE, // macOS menu bar
- GLFW_TRUE // macOS bundle chdir
- }
- };
- // Terminate the library
- //
- static void _glfw_terminate(void)
- {
- int i;
- memset(&_glfw.callbacks, 0, sizeof(_glfw.callbacks));
- while (_glfw.windowListHead)
- glfwDestroyWindow((GLFWwindow*) _glfw.windowListHead);
- while (_glfw.cursorListHead)
- glfwDestroyCursor((GLFWcursor*) _glfw.cursorListHead);
- for (i = 0; i < _glfw.monitorCount; i++)
- {
- _GLFWmonitor* monitor = _glfw.monitors[i];
- if (monitor->originalRamp.size)
- _glfwPlatformSetGammaRamp(monitor, &monitor->originalRamp);
- _glfwFreeMonitor(monitor);
- }
- free(_glfw.monitors);
- _glfw.monitors = NULL;
- _glfw.monitorCount = 0;
- free(_glfw.mappings);
- _glfw.mappings = NULL;
- _glfw.mappingCount = 0;
- _glfwTerminateVulkan();
- _glfwPlatformTerminate();
- _glfw.initialized = GLFW_FALSE;
- while (_glfw.errorListHead)
- {
- _GLFWerror* error = _glfw.errorListHead;
- _glfw.errorListHead = error->next;
- free(error);
- }
- _glfwPlatformDestroyTls(&_glfw.contextSlot);
- _glfwPlatformDestroyTls(&_glfw.errorSlot);
- _glfwPlatformDestroyMutex(&_glfw.errorLock);
- memset(&_glfw, 0, sizeof(_glfw));
- }
- //////////////////////////////////////////////////////////////////////////
- ////// GLFW internal API //////
- //////////////////////////////////////////////////////////////////////////
- char* _glfw_strdup(const char* source)
- {
- const size_t length = strlen(source);
- char* result = (char*)calloc(length + 1, 1);
- strcpy(result, source);
- return result;
- }
- float _glfw_fminf(float a, float b)
- {
- if (a != a)
- return b;
- else if (b != b)
- return a;
- else if (a < b)
- return a;
- else
- return b;
- }
- float _glfw_fmaxf(float a, float b)
- {
- if (a != a)
- return b;
- else if (b != b)
- return a;
- else if (a > b)
- return a;
- else
- return b;
- }
- //////////////////////////////////////////////////////////////////////////
- ////// GLFW event API //////
- //////////////////////////////////////////////////////////////////////////
- // Notifies shared code of an error
- //
- void _glfwInputError(int code, const char* format, ...)
- {
- _GLFWerror* error;
- char description[_GLFW_MESSAGE_SIZE];
- if (format)
- {
- va_list vl;
- va_start(vl, format);
- vsnprintf(description, sizeof(description), format, vl);
- va_end(vl);
- description[sizeof(description) - 1] = '\0';
- }
- else
- {
- if (code == GLFW_NOT_INITIALIZED)
- strcpy(description, "The GLFW library is not initialized");
- else if (code == GLFW_NO_CURRENT_CONTEXT)
- strcpy(description, "There is no current context");
- else if (code == GLFW_INVALID_ENUM)
- strcpy(description, "Invalid argument for enum parameter");
- else if (code == GLFW_INVALID_VALUE)
- strcpy(description, "Invalid value for parameter");
- else if (code == GLFW_OUT_OF_MEMORY)
- strcpy(description, "Out of memory");
- else if (code == GLFW_API_UNAVAILABLE)
- strcpy(description, "The requested API is unavailable");
- else if (code == GLFW_VERSION_UNAVAILABLE)
- strcpy(description, "The requested API version is unavailable");
- else if (code == GLFW_PLATFORM_ERROR)
- strcpy(description, "A platform-specific error occurred");
- else if (code == GLFW_FORMAT_UNAVAILABLE)
- strcpy(description, "The requested format is unavailable");
- else if (code == GLFW_NO_WINDOW_CONTEXT)
- strcpy(description, "The specified window has no context");
- else if (code == GLFW_CURSOR_UNAVAILABLE)
- strcpy(description, "The specified cursor shape is unavailable");
- else
- strcpy(description, "ERROR: UNKNOWN GLFW ERROR");
- }
- if (_glfw.initialized)
- {
- error = (_GLFWerror*)_glfwPlatformGetTls(&_glfw.errorSlot);
- if (!error)
- {
- error = (_GLFWerror*)calloc(1, sizeof(_GLFWerror));
- _glfwPlatformSetTls(&_glfw.errorSlot, error);
- _glfwPlatformLockMutex(&_glfw.errorLock);
- error->next = _glfw.errorListHead;
- _glfw.errorListHead = error;
- _glfwPlatformUnlockMutex(&_glfw.errorLock);
- }
- }
- else
- error = &_glfwMainThreadError;
- error->code = code;
- strcpy(error->description, description);
- if (_glfwErrorCallback)
- _glfwErrorCallback(code, description);
- }
- //////////////////////////////////////////////////////////////////////////
- ////// GLFW public API //////
- //////////////////////////////////////////////////////////////////////////
- GLFWAPI int glfwInit(void)
- {
- if (_glfw.initialized)
- return GLFW_TRUE;
- memset(&_glfw, 0, sizeof(_glfw));
- _glfw.hints.init = _glfwInitHints;
- if (!_glfwPlatformInit())
- {
- _glfw_terminate();
- return GLFW_FALSE;
- }
- if (!_glfwPlatformCreateMutex(&_glfw.errorLock) ||
- !_glfwPlatformCreateTls(&_glfw.errorSlot) ||
- !_glfwPlatformCreateTls(&_glfw.contextSlot))
- {
- _glfw_terminate();
- return GLFW_FALSE;
- }
- _glfwPlatformSetTls(&_glfw.errorSlot, &_glfwMainThreadError);
- _glfw.initialized = GLFW_TRUE;
- _glfw.timer.offset = _glfwPlatformGetTimerValue();
- glfwDefaultWindowHints();
- {
- int i;
- for (i = 0; _glfwDefaultMappings[i]; i++)
- {
- if (!glfwUpdateGamepadMappings(_glfwDefaultMappings[i]))
- {
- _glfw_terminate();
- return GLFW_FALSE;
- }
- }
- }
- return GLFW_TRUE;
- }
- GLFWAPI void glfwTerminate(void)
- {
- if (!_glfw.initialized)
- return;
- _glfw_terminate();
- }
- GLFWAPI void glfwInitHint(int hint, int value)
- {
- switch (hint)
- {
- case GLFW_JOYSTICK_HAT_BUTTONS:
- _glfwInitHints.hatButtons = value;
- return;
- case GLFW_COCOA_CHDIR_RESOURCES:
- _glfwInitHints.ns.chdir = value;
- return;
- case GLFW_COCOA_MENUBAR:
- _glfwInitHints.ns.menubar = value;
- return;
- }
- _glfwInputError(GLFW_INVALID_ENUM,
- "Invalid init hint 0x%08X", hint);
- }
- GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev)
- {
- if (major != NULL)
- *major = GLFW_VERSION_MAJOR;
- if (minor != NULL)
- *minor = GLFW_VERSION_MINOR;
- if (rev != NULL)
- *rev = GLFW_VERSION_REVISION;
- }
- GLFWAPI const char* glfwGetVersionString(void)
- {
- return _glfwPlatformGetVersionString();
- }
- GLFWAPI int glfwGetError(const char** description)
- {
- _GLFWerror* error;
- int code = GLFW_NO_ERROR;
- if (description)
- *description = NULL;
- if (_glfw.initialized)
- error = (_GLFWerror*)_glfwPlatformGetTls(&_glfw.errorSlot);
- else
- error = &_glfwMainThreadError;
- if (error)
- {
- code = error->code;
- error->code = GLFW_NO_ERROR;
- if (description && code)
- *description = error->description;
- }
- return code;
- }
- GLFWAPI GLFWerrorfun glfwSetErrorCallback(GLFWerrorfun cbfun)
- {
- _GLFW_SWAP_POINTERS(GLFWerrorfun, _glfwErrorCallback, cbfun);
- return cbfun;
- }
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