nsgl_context.h 2.4 KB

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  1. //========================================================================
  2. // GLFW 3.4 macOS - www.glfw.org
  3. //------------------------------------------------------------------------
  4. // Copyright (c) 2009-2019 Camilla Löwy <[email protected]>
  5. //
  6. // This software is provided 'as-is', without any express or implied
  7. // warranty. In no event will the authors be held liable for any damages
  8. // arising from the use of this software.
  9. //
  10. // Permission is granted to anyone to use this software for any purpose,
  11. // including commercial applications, and to alter it and redistribute it
  12. // freely, subject to the following restrictions:
  13. //
  14. // 1. The origin of this software must not be misrepresented; you must not
  15. // claim that you wrote the original software. If you use this software
  16. // in a product, an acknowledgment in the product documentation would
  17. // be appreciated but is not required.
  18. //
  19. // 2. Altered source versions must be plainly marked as such, and must not
  20. // be misrepresented as being the original software.
  21. //
  22. // 3. This notice may not be removed or altered from any source
  23. // distribution.
  24. //
  25. //========================================================================
  26. // NOTE: Many Cocoa enum values have been renamed and we need to build across
  27. // SDK versions where one is unavailable or the other deprecated
  28. // We use the newer names in code and these macros to handle compatibility
  29. #if MAC_OS_X_VERSION_MAX_ALLOWED < 101400
  30. #define NSOpenGLContextParameterSwapInterval NSOpenGLCPSwapInterval
  31. #define NSOpenGLContextParameterSurfaceOpacity NSOpenGLCPSurfaceOpacity
  32. #endif
  33. #define _GLFW_PLATFORM_CONTEXT_STATE _GLFWcontextNSGL nsgl
  34. #define _GLFW_PLATFORM_LIBRARY_CONTEXT_STATE _GLFWlibraryNSGL nsgl
  35. #include <stdatomic.h>
  36. // NSGL-specific per-context data
  37. //
  38. typedef struct _GLFWcontextNSGL
  39. {
  40. id pixelFormat;
  41. id object;
  42. } _GLFWcontextNSGL;
  43. // NSGL-specific global data
  44. //
  45. typedef struct _GLFWlibraryNSGL
  46. {
  47. // dlopen handle for OpenGL.framework (for glfwGetProcAddress)
  48. CFBundleRef framework;
  49. } _GLFWlibraryNSGL;
  50. GLFWbool _glfwInitNSGL(void);
  51. void _glfwTerminateNSGL(void);
  52. GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window,
  53. const _GLFWctxconfig* ctxconfig,
  54. const _GLFWfbconfig* fbconfig);
  55. void _glfwDestroyContextNSGL(_GLFWwindow* window);