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- // stb_dxt.h - Real-Time DXT1/DXT5 compressor
- // Based on original by fabian "ryg" giesen v1.04
- // Custom version, modified by Yann Collet
- //
- /*
- BSD 2-Clause License (http://www.opensource.org/licenses/bsd-license.php)
- Redistribution and use in source and binary forms, with or without
- modification, are permitted provided that the following conditions are
- met:
- * Redistributions of source code must retain the above copyright
- notice, this list of conditions and the following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the following disclaimer
- in the documentation and/or other materials provided with the
- distribution.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- You can contact the author at :
- - RygsDXTc source repository : http://code.google.com/p/rygsdxtc/
- */
- // use '#define STB_DXT_IMPLEMENTATION' before including to create the implementation
- //
- // USAGE:
- // call stb_compress_dxt_block() for every block (you must pad)
- // source should be a 4x4 block of RGBA data in row-major order;
- // A is ignored if you specify alpha=0; you can turn on dithering
- // and "high quality" using mode.
- //
- // version history:
- // v1.06 - (cyan) implement Fabian Giesen's comments
- // v1.05 - (cyan) speed optimizations
- // v1.04 - (ryg) default to no rounding bias for lerped colors (as per S3TC/DX10 spec);
- // single color match fix (allow for inexact color interpolation);
- // optimal DXT5 index finder; "high quality" mode that runs multiple refinement steps.
- // v1.03 - (stb) endianness support
- // v1.02 - (stb) fix alpha encoding bug
- // v1.01 - (stb) fix bug converting to RGB that messed up quality, thanks ryg & cbloom
- // v1.00 - (stb) first release
- #ifndef STB_INCLUDE_STB_DXT_H
- #define STB_INCLUDE_STB_DXT_H
- //*******************************************************************
- // Enable custom Optimisations
- // Comment this define if you want to revert to ryg's original code
- #define NEW_OPTIMISATIONS
- //*******************************************************************
- // compression mode (bitflags)
- #define STB_DXT_NORMAL 0
- #define STB_DXT_DITHER 1 // use dithering. dubious win. never use for normal maps and the like!
- #define STB_DXT_HIGHQUAL 2 // high quality mode, does two refinement steps instead of 1. ~30-40% slower.
- void rygCompress(unsigned char *dst, unsigned char *src, int w, int h, int isDxt5);
- // TODO remove these, not working properly..
- void rygCompressYCoCg(unsigned char *dst, unsigned char *src, int w, int h);
- void linearize(unsigned char * dst, const unsigned char * src, int n);
- void stb_compress_dxt_block(unsigned char *dest, const unsigned char *src, int alpha, int mode);
- #define STB_COMPRESS_DXT_BLOCK
- #ifdef STB_DXT_IMPLEMENTATION
- // configuration options for DXT encoder. set them in the project/makefile or just define
- // them at the top.
- // STB_DXT_USE_ROUNDING_BIAS
- // use a rounding bias during color interpolation. this is closer to what "ideal"
- // interpolation would do but doesn't match the S3TC/DX10 spec. old versions (pre-1.03)
- // implicitly had this turned on.
- //
- // in case you're targeting a specific type of hardware (e.g. console programmers):
- // NVidia and Intel GPUs (as of 2010) as well as DX9 ref use DXT decoders that are closer
- // to STB_DXT_USE_ROUNDING_BIAS. AMD/ATI, S3 and DX10 ref are closer to rounding with no bias.
- // you also see "(a*5 + b*3) / 8" on some old GPU designs.
- // #define STB_DXT_USE_ROUNDING_BIAS
- #include <stdlib.h>
- #include <math.h>
- #include <stddef.h>
- #include <string.h> // memset
- #include <assert.h>
- #include <iostream>
- #include <algorithm>
- static unsigned char stb__Expand5[32];
- static unsigned char stb__Expand6[64];
- static unsigned char stb__OMatch5[256][2];
- static unsigned char stb__OMatch6[256][2];
- static unsigned char stb__QuantRBTab[256+16];
- static unsigned char stb__QuantGTab[256+16];
- static int stb__Mul8Bit(int a, int b)
- {
- int t = a*b + 128;
- return (t + (t >> 8)) >> 8;
- }
- static void stb__From16Bit(unsigned char *out, unsigned short v)
- {
- int rv = (v & 0xf800) >> 11;
- int gv = (v & 0x07e0) >> 5;
- int bv = (v & 0x001f) >> 0;
- out[0] = stb__Expand5[rv];
- out[1] = stb__Expand6[gv];
- out[2] = stb__Expand5[bv];
- out[3] = 0;
- }
- static unsigned short stb__As16Bit(int r, int g, int b)
- {
- return (stb__Mul8Bit(r,31) << 11) + (stb__Mul8Bit(g,63) << 5) + stb__Mul8Bit(b,31);
- }
- // linear interpolation at 1/3 point between a and b, using desired rounding type
- static int stb__Lerp13(int a, int b)
- {
- #ifdef STB_DXT_USE_ROUNDING_BIAS
- // with rounding bias
- return a + stb__Mul8Bit(b-a, 0x55);
- #else
- // without rounding bias
- // replace "/ 3" by "* 0xaaab) >> 17" if your compiler sucks or you really need every ounce of speed.
- return (2*a + b) / 3;
- #endif
- }
- // lerp RGB color
- static void stb__Lerp13RGB(unsigned char *out, unsigned char *p1, unsigned char *p2)
- {
- out[0] = stb__Lerp13(p1[0], p2[0]);
- out[1] = stb__Lerp13(p1[1], p2[1]);
- out[2] = stb__Lerp13(p1[2], p2[2]);
- }
- /****************************************************************************/
- // compute table to reproduce constant colors as accurately as possible
- static void stb__PrepareOptTable(unsigned char *Table,const unsigned char *expand,int size)
- {
- int i,mn,mx;
- for (i=0;i<256;i++) {
- int bestErr = 256;
- for (mn=0;mn<size;mn++) {
- for (mx=0;mx<size;mx++) {
- int mine = expand[mn];
- int maxe = expand[mx];
- int err = abs(stb__Lerp13(maxe, mine) - i);
-
- // DX10 spec says that interpolation must be within 3% of "correct" result,
- // add this as error term. (normally we'd expect a random distribution of
- // +-1.5% error, but nowhere in the spec does it say that the error has to be
- // unbiased - better safe than sorry).
- err += abs(maxe - mine) * 3 / 100;
-
- if(err < bestErr)
- {
- Table[i*2+0] = mx;
- Table[i*2+1] = mn;
- bestErr = err;
- }
- }
- }
- }
- }
- static void stb__EvalColors(unsigned char *color,unsigned short c0,unsigned short c1)
- {
- stb__From16Bit(color+ 0, c0);
- stb__From16Bit(color+ 4, c1);
- stb__Lerp13RGB(color+ 8, color+0, color+4);
- stb__Lerp13RGB(color+12, color+4, color+0);
- }
- // Block dithering function. Simply dithers a block to 565 RGB.
- // (Floyd-Steinberg)
- static void stb__DitherBlock(unsigned char *dest, unsigned char *block)
- {
- int err[8],*ep1 = err,*ep2 = err+4, *et;
- int ch,y;
- // process channels seperately
- for (ch=0; ch<3; ++ch) {
- unsigned char *bp = block+ch, *dp = dest+ch;
- unsigned char *quant = (ch == 1) ? stb__QuantGTab+8 : stb__QuantRBTab+8;
- memset(err, 0, sizeof(err));
- for(y=0; y<4; ++y) {
- dp[ 0] = quant[bp[ 0] + ((3*ep2[1] + 5*ep2[0]) >> 4)];
- ep1[0] = bp[ 0] - dp[ 0];
- dp[ 4] = quant[bp[ 4] + ((7*ep1[0] + 3*ep2[2] + 5*ep2[1] + ep2[0]) >> 4)];
- ep1[1] = bp[ 4] - dp[ 4];
- dp[ 8] = quant[bp[ 8] + ((7*ep1[1] + 3*ep2[3] + 5*ep2[2] + ep2[1]) >> 4)];
- ep1[2] = bp[ 8] - dp[ 8];
- dp[12] = quant[bp[12] + ((7*ep1[2] + 5*ep2[3] + ep2[2]) >> 4)];
- ep1[3] = bp[12] - dp[12];
- bp += 16;
- dp += 16;
- et = ep1, ep1 = ep2, ep2 = et; // swap
- }
- }
- }
- // The color matching function
- static unsigned int stb__MatchColorsBlock(unsigned char *block, unsigned char *color,int dither)
- {
- unsigned int mask = 0;
- int dirr = color[0*4+0] - color[1*4+0];
- int dirg = color[0*4+1] - color[1*4+1];
- int dirb = color[0*4+2] - color[1*4+2];
- int dots[16];
- int stops[4];
- int i;
- int c0Point, halfPoint, c3Point;
- for(i=0;i<16;i++)
- dots[i] = block[i*4+0]*dirr + block[i*4+1]*dirg + block[i*4+2]*dirb;
- for(i=0;i<4;i++)
- stops[i] = color[i*4+0]*dirr + color[i*4+1]*dirg + color[i*4+2]*dirb;
- // think of the colors as arranged on a line; project point onto that line, then choose
- // next color out of available ones. we compute the crossover points for "best color in top
- // half"/"best in bottom half" and then the same inside that subinterval.
- //
- // relying on this 1d approximation isn't always optimal in terms of euclidean distance,
- // but it's very close and a lot faster.
- // http://cbloomrants.blogspot.com/2008/12/12-08-08-dxtc-summary.html
-
- c0Point = (stops[1] + stops[3]) >> 1;
- halfPoint = (stops[3] + stops[2]) >> 1;
- c3Point = (stops[2] + stops[0]) >> 1;
- if(!dither)
- {
- // the version without dithering is straightforward
- #ifdef NEW_OPTIMISATIONS
- const int indexMap[8] = { 0 << 30,2 << 30,0 << 30,2 << 30,3 << 30,3 << 30,1 << 30,1 << 30 };
- for(int i=0;i<16;i++)
- {
- int dot = dots[i];
- mask >>= 2;
- int bits =((dot < halfPoint) ? 4 : 0)
- | ((dot < c0Point) ? 2 : 0)
- | ((dot < c3Point) ? 1 : 0);
- mask |= indexMap[bits];
- }
- #else
- for (i=15;i>=0;i--) {
- int dot = dots[i];
- mask <<= 2;
- if(dot < halfPoint)
- mask |= (dot < c0Point) ? 1 : 3;
- else
- mask |= (dot < c3Point) ? 2 : 0;
- }
- #endif
- } else {
- // with floyd-steinberg dithering
- int err[8],*ep1 = err,*ep2 = err+4;
- int *dp = dots, y;
- c0Point <<= 4;
- halfPoint <<= 4;
- c3Point <<= 4;
- for(i=0;i<8;i++)
- err[i] = 0;
- for(y=0;y<4;y++)
- {
- int dot,lmask,step;
- dot = (dp[0] << 4) + (3*ep2[1] + 5*ep2[0]);
- if(dot < halfPoint)
- step = (dot < c0Point) ? 1 : 3;
- else
- step = (dot < c3Point) ? 2 : 0;
- ep1[0] = dp[0] - stops[step];
- lmask = step;
- dot = (dp[1] << 4) + (7*ep1[0] + 3*ep2[2] + 5*ep2[1] + ep2[0]);
- if(dot < halfPoint)
- step = (dot < c0Point) ? 1 : 3;
- else
- step = (dot < c3Point) ? 2 : 0;
- ep1[1] = dp[1] - stops[step];
- lmask |= step<<2;
- dot = (dp[2] << 4) + (7*ep1[1] + 3*ep2[3] + 5*ep2[2] + ep2[1]);
- if(dot < halfPoint)
- step = (dot < c0Point) ? 1 : 3;
- else
- step = (dot < c3Point) ? 2 : 0;
- ep1[2] = dp[2] - stops[step];
- lmask |= step<<4;
- dot = (dp[3] << 4) + (7*ep1[2] + 5*ep2[3] + ep2[2]);
- if(dot < halfPoint)
- step = (dot < c0Point) ? 1 : 3;
- else
- step = (dot < c3Point) ? 2 : 0;
- ep1[3] = dp[3] - stops[step];
- lmask |= step<<6;
- dp += 4;
- mask |= lmask << (y*8);
- { int *et = ep1; ep1 = ep2; ep2 = et; } // swap
- }
- }
- return mask;
- }
- // The color optimization function. (Clever code, part 1)
- static void stb__OptimizeColorsBlock(unsigned char *block, unsigned short *pmax16, unsigned short *pmin16)
- {
- unsigned char *minp, *maxp;
- double magn;
- int v_r,v_g,v_b;
- static const int nIterPower = 4;
- float covf[6],vfr,vfg,vfb;
- // determine color distribution
- int cov[6];
- int mu[3],min[3],max[3];
- int ch,i,iter;
- for(ch=0;ch<3;ch++)
- {
- const unsigned char *bp = ((const unsigned char *) block) + ch;
- int muv,minv,maxv;
- #ifdef NEW_OPTIMISATIONS
- # define MIN(a,b) (int)a + (((int)b-a) & (((int)b-a) >> 31))
- # define MAX(a,b) (int)a + (((int)b-a) & (((int)a-b) >> 31))
- # define RANGE(a,b,n) int min##n = MIN(a,b); int max##n = a+b - min##n; muv += a+b;
- # define MINMAX(a,b,n) int min##n = MIN(min##a, min##b); int max##n = MAX(max##a, max##b);
- muv = 0;
- RANGE(bp[0], bp[4], 1);
- RANGE(bp[8], bp[12], 2);
- RANGE(bp[16], bp[20], 3);
- RANGE(bp[24], bp[28], 4);
- RANGE(bp[32], bp[36], 5);
- RANGE(bp[40], bp[44], 6);
- RANGE(bp[48], bp[52], 7);
- RANGE(bp[56], bp[60], 8);
- MINMAX(1,2,9);
- MINMAX(3,4,10);
- MINMAX(5,6,11);
- MINMAX(7,8,12);
- MINMAX(9,10,13);
- MINMAX(11,12,14);
- minv = MIN(min13,min14);
- maxv = MAX(max13,max14);
- #else
- muv = minv = maxv = bp[0];
- for(i=4;i<64;i+=4)
- {
- muv += bp[i];
- if (bp[i] < minv) minv = bp[i];
- else if (bp[i] > maxv) maxv = bp[i];
- }
- #endif
- mu[ch] = (muv + 8) >> 4;
- min[ch] = minv;
- max[ch] = maxv;
- }
- // determine covariance matrix
- for (i=0;i<6;i++)
- cov[i] = 0;
- for (i=0;i<16;i++)
- {
- int r = block[i*4+0] - mu[0];
- int g = block[i*4+1] - mu[1];
- int b = block[i*4+2] - mu[2];
- cov[0] += r*r;
- cov[1] += r*g;
- cov[2] += r*b;
- cov[3] += g*g;
- cov[4] += g*b;
- cov[5] += b*b;
- }
- // convert covariance matrix to float, find principal axis via power iter
- for(i=0;i<6;i++)
- covf[i] = cov[i] / 255.0f;
- vfr = (float) (max[0] - min[0]);
- vfg = (float) (max[1] - min[1]);
- vfb = (float) (max[2] - min[2]);
- for(iter=0;iter<nIterPower;iter++)
- {
- float r = vfr*covf[0] + vfg*covf[1] + vfb*covf[2];
- float g = vfr*covf[1] + vfg*covf[3] + vfb*covf[4];
- float b = vfr*covf[2] + vfg*covf[4] + vfb*covf[5];
- vfr = r;
- vfg = g;
- vfb = b;
- }
- magn = fabs(vfr);
- if (fabs(vfg) > magn) magn = fabs(vfg);
- if (fabs(vfb) > magn) magn = fabs(vfb);
- if(magn < 4.0f)
- { // too small, default to luminance
- v_r = 299; // JPEG YCbCr luma coefs, scaled by 1000.
- v_g = 587;
- v_b = 114;
- } else {
- magn = 512.0 / magn;
- v_r = (int) (vfr * magn);
- v_g = (int) (vfg * magn);
- v_b = (int) (vfb * magn);
- }
- #ifdef NEW_OPTIMISATIONS
- // Pick colors at extreme points
- int mind, maxd;
- mind = maxd = block[0]*v_r + block[1]*v_g + block[2]*v_b;
- minp = maxp = block;
- for(i=1;i<16;i++)
- {
- int dot = block[i*4+0]*v_r + block[i*4+1]*v_g + block[i*4+2]*v_b;
- if (dot < mind) {
- mind = dot;
- minp = block+i*4;
- continue;
- }
- if (dot > maxd) {
- maxd = dot;
- maxp = block+i*4;
- }
- }
- #else
- int mind = 0x7fffffff,maxd = -0x7fffffff;
- // Pick colors at extreme points
- for(i=0;i<16;i++)
- {
- int dot = block[i*4+0]*v_r + block[i*4+1]*v_g + block[i*4+2]*v_b;
- if (dot < mind) {
- mind = dot;
- minp = block+i*4;
- }
- if (dot > maxd) {
- maxd = dot;
- maxp = block+i*4;
- }
- }
- #endif
- *pmax16 = stb__As16Bit(maxp[0],maxp[1],maxp[2]);
- *pmin16 = stb__As16Bit(minp[0],minp[1],minp[2]);
- }
- inline static int stb__sclamp(float y, int p0, int p1)
- {
- int x = (int) y;
- #ifdef NEW_OPTIMISATIONS
- x = x>p1 ? p1 : x;
- return x<p0 ? p0 : x;
- #else
- if (x < p0) return p0;
- if (x > p1) return p1;
- return x;
- #endif
- }
- // The refinement function. (Clever code, part 2)
- // Tries to optimize colors to suit block contents better.
- // (By solving a least squares system via normal equations+Cramer's rule)
- static int stb__RefineBlock(unsigned char *block, unsigned short *pmax16, unsigned short *pmin16, unsigned int mask)
- {
- static const int w1Tab[4] = { 3,0,2,1 };
- static const int prods[4] = { 0x090000,0x000900,0x040102,0x010402 };
- // ^some magic to save a lot of multiplies in the accumulating loop...
- // (precomputed products of weights for least squares system, accumulated inside one 32-bit register)
- float frb,fg;
- unsigned short oldMin, oldMax, min16, max16;
- int i, akku = 0, xx,xy,yy;
- int At1_r,At1_g,At1_b;
- int At2_r,At2_g,At2_b;
- unsigned int cm = mask;
- oldMin = *pmin16;
- oldMax = *pmax16;
- if((mask ^ (mask<<2)) < 4) // all pixels have the same index?
- {
- // yes, linear system would be singular; solve using optimal
- // single-color match on average color
- int r = 8, g = 8, b = 8;
- for (i=0;i<16;++i) {
- r += block[i*4+0];
- g += block[i*4+1];
- b += block[i*4+2];
- }
- r >>= 4; g >>= 4; b >>= 4;
- max16 = (stb__OMatch5[r][0]<<11) | (stb__OMatch6[g][0]<<5) | stb__OMatch5[b][0];
- min16 = (stb__OMatch5[r][1]<<11) | (stb__OMatch6[g][1]<<5) | stb__OMatch5[b][1];
- } else {
- At1_r = At1_g = At1_b = 0;
- At2_r = At2_g = At2_b = 0;
- for (i=0;i<16;++i,cm>>=2)
- {
- int step = cm&3;
- int w1 = w1Tab[step];
- int r = block[i*4+0];
- int g = block[i*4+1];
- int b = block[i*4+2];
- akku += prods[step];
- At1_r += w1*r;
- At1_g += w1*g;
- At1_b += w1*b;
- At2_r += r;
- At2_g += g;
- At2_b += b;
- }
- At2_r = 3*At2_r - At1_r;
- At2_g = 3*At2_g - At1_g;
- At2_b = 3*At2_b - At1_b;
- // extract solutions and decide solvability
- xx = akku >> 16;
- yy = (akku >> 8) & 0xff;
- xy = (akku >> 0) & 0xff;
- frb = 3.0f * 31.0f / 255.0f / (xx*yy - xy*xy);
- fg = frb * 63.0f / 31.0f;
- // solve.
- max16 = stb__sclamp((At1_r*yy - At2_r*xy)*frb+0.5f,0,31) << 11;
- max16 |= stb__sclamp((At1_g*yy - At2_g*xy)*fg +0.5f,0,63) << 5;
- max16 |= stb__sclamp((At1_b*yy - At2_b*xy)*frb+0.5f,0,31) << 0;
- min16 = stb__sclamp((At2_r*xx - At1_r*xy)*frb+0.5f,0,31) << 11;
- min16 |= stb__sclamp((At2_g*xx - At1_g*xy)*fg +0.5f,0,63) << 5;
- min16 |= stb__sclamp((At2_b*xx - At1_b*xy)*frb+0.5f,0,31) << 0;
- }
- *pmin16 = min16;
- *pmax16 = max16;
- return oldMin != min16 || oldMax != max16;
- }
- // Color block compression
- static void stb__CompressColorBlock(unsigned char *dest, unsigned char *block, int mode)
- {
- unsigned int mask;
- int i;
- int dither;
- int refinecount;
- unsigned short max16, min16;
- unsigned char dblock[16*4],color[4*4];
-
- dither = mode & STB_DXT_DITHER;
- refinecount = (mode & STB_DXT_HIGHQUAL) ? 2 : 1;
- // check if block is constant
- for (i=1;i<16;i++)
- if (((unsigned int *) block)[i] != ((unsigned int *) block)[0])
- break;
- if(i == 16)
- { // constant color
- int r = block[0], g = block[1], b = block[2];
- mask = 0xaaaaaaaa;
- max16 = (stb__OMatch5[r][0]<<11) | (stb__OMatch6[g][0]<<5) | stb__OMatch5[b][0];
- min16 = (stb__OMatch5[r][1]<<11) | (stb__OMatch6[g][1]<<5) | stb__OMatch5[b][1];
- } else
- {
- // first step: compute dithered version for PCA if desired
- if(dither)
- stb__DitherBlock(dblock,block);
- // second step: pca+map along principal axis
- stb__OptimizeColorsBlock(dither ? dblock : block,&max16,&min16);
- if (max16 != min16)
- {
- stb__EvalColors(color,max16,min16);
- mask = stb__MatchColorsBlock(block,color,dither);
- } else
- mask = 0;
- // third step: refine (multiple times if requested)
- for (i=0;i<refinecount;i++) {
- unsigned int lastmask = mask;
-
- if (stb__RefineBlock(dither ? dblock : block,&max16,&min16,mask))
- {
- if (max16 != min16)
- {
- stb__EvalColors(color,max16,min16);
- mask = stb__MatchColorsBlock(block,color,dither);
- } else
- {
- mask = 0;
- break;
- }
- }
-
- if(mask == lastmask)
- break;
- }
- }
- // write the color block
- if(max16 < min16)
- {
- unsigned short t = min16;
- min16 = max16;
- max16 = t;
- mask ^= 0x55555555;
- }
- dest[0] = (unsigned char) (max16);
- dest[1] = (unsigned char) (max16 >> 8);
- dest[2] = (unsigned char) (min16);
- dest[3] = (unsigned char) (min16 >> 8);
- dest[4] = (unsigned char) (mask);
- dest[5] = (unsigned char) (mask >> 8);
- dest[6] = (unsigned char) (mask >> 16);
- dest[7] = (unsigned char) (mask >> 24);
- }
- // Alpha block compression (this is easy for a change)
- static void stb__CompressAlphaBlock(unsigned char *dest,unsigned char *src,int mode)
- {
- int i,dist,bias,dist4,dist2,bits,mask;
- // find min/max color
- int mn,mx;
- mn = mx = src[3];
- for (i=1;i<16;i++)
- {
- if (src[i*4+3] < mn) mn = src[i*4+3];
- else if (src[i*4+3] > mx) mx = src[i*4+3];
- }
- // encode them
- ((unsigned char *)dest)[0] = mx;
- ((unsigned char *)dest)[1] = mn;
- dest += 2;
- #ifdef NEW_OPTIMISATIONS
- // mono-alpha shortcut
- if (mn==mx)
- {
- *(unsigned short*)dest = 0;
- dest += 2;
- *(unsigned int*)dest = 0;
- return;
- }
- #endif
- // determine bias and emit color indices
- // given the choice of mx/mn, these indices are optimal:
- // http://fgiesen.wordpress.com/2009/12/15/dxt5-alpha-block-index-determination/
- dist = mx-mn;
- //printf("mn = %i; mx = %i; dist = %i\n", mn, mx, dist);
- dist4 = dist*4;
- dist2 = dist*2;
- bias = (dist < 8) ? (dist - 1) : (dist/2 + 2);
- bias -= mn * 7;
- bits = 0, mask=0;
-
- for (i=0;i<16;i++)
- {
- int a = src[i*4+3]*7 + bias;
- int ind,t;
- // select index. this is a "linear scale" lerp factor between 0 (val=min) and 7 (val=max).
- t = (a >= dist4) ? -1 : 0; ind = t & 4; a -= dist4 & t;
- t = (a >= dist2) ? -1 : 0; ind += t & 2; a -= dist2 & t;
- ind += (a >= dist);
-
- // turn linear scale into DXT index (0/1 are extremal pts)
- ind = -ind & 7;
- ind ^= (2 > ind);
- // write index
- mask |= ind << bits;
- if((bits += 3) >= 8)
- {
- *dest++ = mask;
- mask >>= 8;
- bits -= 8;
- }
- }
- }
- static void stb__InitDXT()
- {
- int i;
- for(i=0;i<32;i++)
- stb__Expand5[i] = (i<<3)|(i>>2);
- for(i=0;i<64;i++)
- stb__Expand6[i] = (i<<2)|(i>>4);
- for(i=0;i<256+16;i++)
- {
- int v = i-8 < 0 ? 0 : i-8 > 255 ? 255 : i-8;
- stb__QuantRBTab[i] = stb__Expand5[stb__Mul8Bit(v,31)];
- stb__QuantGTab[i] = stb__Expand6[stb__Mul8Bit(v,63)];
- }
- stb__PrepareOptTable(&stb__OMatch5[0][0],stb__Expand5,32);
- stb__PrepareOptTable(&stb__OMatch6[0][0],stb__Expand6,64);
- }
- void stb_compress_dxt_block(unsigned char *dest, const unsigned char *src, int alpha, int mode)
- {
- static int init=1;
- if (init)
- {
- stb__InitDXT();
- init=0;
- }
- if (alpha)
- {
- stb__CompressAlphaBlock(dest,(unsigned char*) src,mode);
- dest += 8;
- }
- stb__CompressColorBlock(dest,(unsigned char*) src,mode);
- }
- int imin(int x, int y) { return (x < y) ? x : y; }
- static void extractBlock(const unsigned char *src, int x, int y,
- int w, int h, unsigned char *block)
- {
- int i, j;
- #ifdef NEW_OPTIMISATIONS
- if ((w-x >=4) && (h-y >=4))
- {
- // Full Square shortcut
- src += x*4;
- src += y*w*4;
- for (i=0; i < 4; ++i)
- {
- *(unsigned int*)block = *(unsigned int*) src; block += 4; src += 4;
- *(unsigned int*)block = *(unsigned int*) src; block += 4; src += 4;
- *(unsigned int*)block = *(unsigned int*) src; block += 4; src += 4;
- *(unsigned int*)block = *(unsigned int*) src; block += 4;
- src += (w*4) - 12;
- }
- return;
- }
- #endif
- int bw = imin(w - x, 4);
- int bh = imin(h - y, 4);
- int bx, by;
-
- const int rem[] =
- {
- 0, 0, 0, 0,
- 0, 1, 0, 1,
- 0, 1, 2, 0,
- 0, 1, 2, 3
- };
-
- for(i = 0; i < 4; ++i)
- {
- by = rem[(bh - 1) * 4 + i] + y;
- for(j = 0; j < 4; ++j)
- {
- bx = rem[(bw - 1) * 4 + j] + x;
- block[(i * 4 * 4) + (j * 4) + 0] =
- src[(by * (w * 4)) + (bx * 4) + 0];
- block[(i * 4 * 4) + (j * 4) + 1] =
- src[(by * (w * 4)) + (bx * 4) + 1];
- block[(i * 4 * 4) + (j * 4) + 2] =
- src[(by * (w * 4)) + (bx * 4) + 2];
- block[(i * 4 * 4) + (j * 4) + 3] =
- src[(by * (w * 4)) + (bx * 4) + 3];
- }
- }
- }
- // should be a pretty optimized 0-255 clamper
- inline static unsigned char clamp255(int n)
- {
- if(n > 255) n = 255;
- if(n < 0) n = 0;
- return n;
- }
- void rgbToYCoCgBlock(unsigned char * dst, const unsigned char * src)
- {
- // Calculate Co and Cg extents
- int extents = 0;
- int n = 0;
- int iY, iCo, iCg; //, r, g, b;
- int blockCo[16];
- int blockCg[16];
- int i;
- const unsigned char *px = src;
- for(i=0;i<n;i++)
- {
- iCo = (px[0]<<1) - (px[2]<<1);
- iCg = (px[1]<<1) - px[0] - px[2];
- if(-iCo > extents) extents = -iCo;
- if(iCo > extents) extents = iCo;
- if(-iCg > extents) extents = -iCg;
- if(iCg > extents) extents = iCg;
- blockCo[n] = iCo;
- blockCg[n++] = iCg;
- px += 4;
- }
- // Co = -510..510
- // Cg = -510..510
- float scaleFactor = 1.0f;
- if(extents > 127)
- scaleFactor = (float)extents * 4.0f / 510.0f;
- // Convert to quantized scalefactor
- unsigned char scaleFactorQuantized = (unsigned char)(ceil((scaleFactor - 1.0f) * 31.0f / 3.0f));
- // Unquantize
- scaleFactor = 1.0f + (float)(scaleFactorQuantized / 31.0f) * 3.0f;
- unsigned char bVal = (unsigned char)((scaleFactorQuantized << 3) | (scaleFactorQuantized >> 2));
- unsigned char *outPx = dst;
- n = 0;
- px = src;
- /*
- for(i=0;i<16;i++)
- {
- // Calculate components
- iY = (px[0] + (px[1]<<1) + px[2] + 2) / 4;
- iCo = ((blockCo[n] / scaleFactor) + 128);
- iCg = ((blockCg[n] / scaleFactor) + 128);
- if(iCo < 0) iCo = 0; else if(iCo > 255) iCo = 255;
- if(iCg < 0) iCg = 0; else if(iCg > 255) iCg = 255;
- if(iY < 0) iY = 0; else if(iY > 255) iY = 255;
- px += 4;
- outPx[0] = (unsigned char)iCo;
- outPx[1] = (unsigned char)iCg;
- outPx[2] = bVal;
- outPx[3] = (unsigned char)iY;
- outPx += 4;
- }*/
- for(i=0;i<16;i++)
- {
- // Calculate components
- int r = px[0];
- int g = (px[1] + 1) >> 1;
- int b = px[2];
- int tmp = (2 + r + b) >> 2;
-
- // Co
- iCo = clamp255(128 + ((r - b + 1) >> 1));
- // Y
- iY = clamp255(g + tmp);
- // Cg
- iCg = clamp255(128 + g - tmp);
- px += 4;
- outPx[0] = (unsigned char)iCo;
- outPx[1] = (unsigned char)iCg;
- outPx[2] = bVal;
- outPx[3] = (unsigned char)iY;
- outPx += 4;
- }
- }
- void rygCompress(unsigned char *dst, unsigned char *src, int w, int h, int isDxt5)
- {
-
- unsigned char block[64];
- int x, y;
-
- for(y = 0; y < h; y += 4)
- {
- for(x = 0; x < w; x += 4)
- {
- extractBlock(src, x, y, w, h, block);
- stb_compress_dxt_block(dst, block, isDxt5, 10);
- dst += isDxt5 ? 16 : 8;
- }
- }
- }
- void rygCompressYCoCg(unsigned char *dst, unsigned char *src, int w, int h)
- {
- unsigned char block[64];
- unsigned char ycocgblock[64];
- int x, y;
-
- for(y = 0; y < h; y += 4)
- {
- for(x = 0; x < w; x += 4)
- {
- extractBlock(src, x, y, w, h, block);
- rgbToYCoCgBlock(ycocgblock,block);
- stb_compress_dxt_block(dst, ycocgblock, 1, 10);
- dst += 16;
- }
- }
- }
- static void stbgl__compress(unsigned char *p, unsigned char *rgba, int w, int h, int isDxt5)
- {
- int i,j,y,y2;
- int alpha = isDxt5;
-
- for (j=0; j < w; j += 4) {
- int x=4;
- for (i=0; i < h; i += 4) {
- unsigned char block[16*4];
- if (i+3 >= w) x = w-i;
- for (y=0; y < 4; ++y) {
- if (j+y >= h) break;
- memcpy(block+y*16, rgba + w*4*(j+y) + i*4, x*4);
- }
- if (x < 4) {
- switch (x) {
- case 0: assert(0);
- case 1:
- for (y2=0; y2 < y; ++y2) {
- memcpy(block+y2*16+1*4, block+y2*16+0*4, 4);
- memcpy(block+y2*16+2*4, block+y2*16+0*4, 8);
- }
- break;
- case 2:
- for (y2=0; y2 < y; ++y2)
- memcpy(block+y2*16+2*4, block+y2*16+0*4, 8);
- break;
- case 3:
- for (y2=0; y2 < y; ++y2)
- memcpy(block+y2*16+3*4, block+y2*16+1*4, 4);
- break;
- }
- }
- y2 = 0;
- for(; y<4; ++y,++y2)
- memcpy(block+y*16, block+y2*16, 4*4);
- stb_compress_dxt_block(p, block, alpha, 10);
- p += alpha ? 16 : 8;
- }
- }
- // assert(p <= end);
- }
- static inline unsigned char linearize(unsigned char inByte)
- {
- float srgbVal = ((float)inByte) / 255.0f;
- float linearVal;
- if(srgbVal < 0.04045)
- linearVal = srgbVal / 12.92f;
- else
- linearVal = pow((srgbVal + 0.055f) / 1.055f, 2.4f);
- return (unsigned char)(floor(sqrt(linearVal)* 255.0 + 0.5));
- }
- void linearize(unsigned char * dst, const unsigned char * src, int n)
- {
- n*=4;
- for(int i = 0; i < n; i++)
- dst[i] = linearize(src[i]);
- }
- #endif // STB_DXT_IMPLEMENTATION
- #endif // STB_INCLUDE_STB_DXT_H
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