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- /*==============================================================================================================
- * Copyright (c) 2020 John Jackson
- * GSAsset: Asset Manager Util for Gunslinger
- * File: gs_asset.h
- * Github: https://github.com/MrFrenik/gunslinger
- * All Rights Reserved
- * MIT License
- * May all those that this source may reach be blessed by the LORD and find peace and joy in life.
- * Everyone who drinks of this water will be thirsty again; but whoever drinks of the water
- * that I will give him shall never thirst; John 4:13-14
- * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated
- * documentation files (the "Software"), to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
- * and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
- * The above copyright, blessing, biblical verse, notice and this permission notice shall be included in all
- * copies or substantial portions of the Software.
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED
- * TO THE WARRANTIES OF MECHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
- * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- * IN THE SOFTWARE.
-
- =================================================================================================================*/
- #ifndef GS_ASSET_H
- #define GS_ASSET_H
- /*
- USAGE: (IMPORTANT)
- =================================================================================================================
- Before including, define the gunslinger asset manager implementation like this:
- #define GS_ASSET_IMPL
- in EXACTLY ONE C or C++ file that includes this header, BEFORE the
- include, like this:
- #define GS_ASSET_IMPL
- #include "gs_asset.h"
- All other files should just #include "gs_asset.h" without the #define.
- MUST include "gs.h" and declare GS_IMPL BEFORE this file, since this file relies on that:
- #define GS_IMPL
- #include "gs.h"
- #define GS_ASSET_IMPL
- #include "gs_asset.h"
- ================================================================================================================
- */
- /*==== Interface ====*/
- /** @defgroup gs_asset_util Asset Util
- * Gunslinger Asset Util
- * @{
- */
- // Asset handle
- typedef struct gs_asset_s
- {
- uint64_t type_id;
- uint32_t asset_id;
- uint32_t importer_id; // 'Unique' id of importer, used for type safety
- } gs_asset_t;
- GS_API_DECL gs_asset_t __gs_asset_handle_create_impl(uint64_t type_id, uint32_t asset_id, uint32_t importer_id);
- #define gs_asset_handle_create(T, ID, IMPID)\
- __gs_asset_handle_create_impl(gs_hash_str64(gs_to_str(T)), ID, IMPID)
- typedef void (* gs_asset_load_func)(const char *,void *,...);
- typedef gs_asset_t (* gs_asset_default_func)(void *);
- typedef struct gs_asset_importer_desc_t {
- void (* load_from_file)(const char* path, void* out, ...);
- gs_asset_t (* default_asset)(void* out);
- } gs_asset_importer_desc_t;
- typedef struct gs_asset_importer_t
- {
- void* slot_array;
- void* slot_array_data_ptr;
- void* slot_array_indices_ptr;
- void* tmp_ptr;
- uint32_t tmpid;
- size_t data_size;
- gs_asset_importer_desc_t desc;
- uint32_t importer_id;
- gs_asset_t default_asset;
- } gs_asset_importer_t;
- GS_API_DECL void gs_asset_default_load_from_file( const char* path, void* out );
- GS_API_DECL gs_asset_t gs_asset_default_asset();
- GS_API_DECL void gs_asset_importer_set_desc(gs_asset_importer_t* imp, gs_asset_importer_desc_t* desc);
- #define gs_assets_get_importerp(AM, T)\
- (gs_hash_table_getp((AM)->importers, gs_hash_str64(gs_to_str(T))))
- #ifdef __cplusplus
- #define gsa_imsa(IMPORTER, T)\
- (decltype(gs_slot_array(T))(IMPORTER)->slot_array)
- #else
- #define gsa_imsa(IMPORTER, T)\
- ((gs_slot_array(T))(IMPORTER)->slot_array)
- #endif
- #define gs_assets_register_importer(AM, T, DESC)\
- do {\
- gs_asset_importer_t ai = gs_default_val();\
- ai.data_size = sizeof(T);\
- ai.importer_id = (AM)->free_importer_id++;\
- gs_asset_importer_set_desc(&ai, (gs_asset_importer_desc_t*)DESC);\
- size_t sz = 2 * sizeof(void*) + sizeof(T);\
- gs_slot_array(T) sa = NULL;\
- gs_slot_array_init((void**)&sa, sizeof(*sa));\
- gs_dyn_array_init((void**)&sa->indices, sizeof(uint32_t));\
- gs_dyn_array_init((void**)&sa->data, sizeof(T));\
- ai.slot_array = (void*)sa;\
- ai.tmp_ptr = (void*)&sa->tmp;\
- ai.slot_array_indices_ptr = (void*)sa->indices;\
- ai.slot_array_data_ptr = (void*)sa->data;\
- if (!ai.desc.load_from_file) {ai.desc.load_from_file = (gs_asset_load_func)&gs_asset_default_load_from_file;}\
- gs_hash_table_insert((AM)->importers, gs_hash_str64(gs_to_str(T)), ai);\
- } while(0)
- // Need a way to be able to print upon assert
- #define gs_assets_load_from_file(AM, T, PATH, ...)\
- (\
- /*gs_assert(gs_hash_table_key_exists((AM)->importers, gs_hash_str64(gs_to_str(T)))),*/\
- (AM)->tmpi = gs_hash_table_getp((AM)->importers, gs_hash_str64(gs_to_str(T))),\
- (AM)->tmpi->desc.load_from_file(PATH, (AM)->tmpi->tmp_ptr, ## __VA_ARGS__),\
- (AM)->tmpi->tmpid = gs_slot_array_insert_func(&(AM)->tmpi->slot_array_indices_ptr, &(AM)->tmpi->slot_array_data_ptr, (AM)->tmpi->tmp_ptr, (AM)->tmpi->data_size, NULL),\
- gs_asset_handle_create(T, (AM)->tmpi->tmpid, (AM)->tmpi->importer_id)\
- )
- #define gs_assets_create_asset(AM, T, DATA)\
- (\
- /*gs_assert(gs_hash_table_key_exists((AM)->importers, gs_hash_str64(gs_to_str(T)))),*/\
- (AM)->tmpi = gs_hash_table_getp((AM)->importers, gs_hash_str64(gs_to_str(T))),\
- (AM)->tmpi->tmp_ptr = (DATA),\
- (AM)->tmpi->tmpid = gs_slot_array_insert_func(&(AM)->tmpi->slot_array_indices_ptr, &(AM)->tmpi->slot_array_data_ptr, (AM)->tmpi->tmp_ptr, (AM)->tmpi->data_size, NULL),\
- gs_asset_handle_create(T, (AM)->tmpi->tmpid, (AM)->tmpi->importer_id)\
- )
- typedef struct gs_asset_manager_t
- {
- gs_hash_table(uint64_t, gs_asset_importer_t) importers; // Maps hashed types to importer
- gs_asset_importer_t* tmpi; // Temporary importer for caching
- uint32_t free_importer_id;
- } gs_asset_manager_t;
- GS_API_DECL gs_asset_manager_t gs_asset_manager_new();
- GS_API_DECL void gs_asset_manager_free(gs_asset_manager_t* am);
- GS_API_DECL void* __gs_assets_getp_impl(gs_asset_manager_t* am, uint64_t type_id, gs_asset_t hndl);
- #define gs_assets_getp(AM, T, HNDL)\
- (T*)(__gs_assets_getp_impl(AM, gs_hash_str64(gs_to_str(T)), HNDL))
- #define gs_assets_get(AM, T, HNDL)\
- *(gs_assets_getp(AM, T, HNDL));
- /** @} */ // end of gs_asset_util
- /*==== Implementation ====*/
- #ifdef GS_ASSET_IMPL
- gs_asset_t __gs_asset_handle_create_impl(uint64_t type_id, uint32_t asset_id, uint32_t importer_id)
- {
- gs_asset_t asset = gs_default_val();
- asset.type_id = type_id;
- asset.asset_id = asset_id;
- asset.importer_id = importer_id;
- return asset;
- }
- gs_asset_manager_t gs_asset_manager_new()
- {
- gs_asset_manager_t assets = gs_default_val();
- // Register default asset importers
- gs_asset_importer_desc_t tex_desc = gs_default_val();
- gs_asset_importer_desc_t font_desc = gs_default_val();
- gs_asset_importer_desc_t audio_desc = gs_default_val();
- gs_asset_importer_desc_t mesh_desc = gs_default_val();
- gs_asset_importer_desc_t asset_desc = gs_default_val();
- tex_desc.load_from_file = (gs_asset_load_func)&gs_asset_texture_load_from_file;
- font_desc.load_from_file = (gs_asset_load_func)&gs_asset_font_load_from_file;
- audio_desc.load_from_file = (gs_asset_load_func)&gs_asset_audio_load_from_file;
- mesh_desc.load_from_file = (gs_asset_load_func)&gs_asset_mesh_load_from_file;
- gs_assets_register_importer(&assets, gs_asset_t, &asset_desc);
- gs_assets_register_importer(&assets, gs_asset_texture_t, &tex_desc);
- gs_assets_register_importer(&assets, gs_asset_font_t, &font_desc);
- gs_assets_register_importer(&assets, gs_asset_audio_t, &audio_desc);
- gs_assets_register_importer(&assets, gs_asset_mesh_t, &mesh_desc);
- return assets;
- }
- void gs_asset_manager_free(gs_asset_manager_t* am)
- {
- // Free all data
- }
- void* __gs_assets_getp_impl(gs_asset_manager_t* am, uint64_t type_id, gs_asset_t hndl)
- {
- if (type_id != hndl.type_id) {
- gs_println("Warning: Type id: %zu doesn't match handle type id: %zu.", type_id, hndl.type_id);
- gs_assert(false);
- return NULL;
- }
- // Need to grab the appropriate importer based on type
- if (!gs_hash_table_key_exists(am->importers, type_id)) {
- gs_println("Warning: Importer type %zu does not exist.", type_id);
- gs_assert(false);
- return NULL;
- }
- gs_asset_importer_t* imp = gs_hash_table_getp(am->importers, type_id);
- // Vertify that importer id and handle importer id align
- if (imp->importer_id != hndl.importer_id) {
- gs_println("Warning: Importer id: %zu does not match handle importer id: %zu.",
- imp->importer_id, hndl.importer_id);
- gs_assert(false);
- return NULL;
- }
- // Need to get data index from slot array using hndl asset id
- size_t offset = (((sizeof(uint32_t) * hndl.asset_id) + 3) & (~3));
- uint32_t idx = *(uint32_t*)((char*)(imp->slot_array_indices_ptr) + offset);
- // Then need to return pointer to data at index
- size_t data_sz = imp->data_size;
- size_t s = data_sz == 8 ? 7 : 3;
- offset = (((data_sz * idx) + s) & (~s));
- return ((char*)(imp->slot_array_data_ptr) + offset);
- }
- void gs_asset_importer_set_desc(gs_asset_importer_t* imp, gs_asset_importer_desc_t* desc)
- {
- imp->desc = desc ? *desc : imp->desc;
- imp->desc.load_from_file = imp->desc.load_from_file ? (gs_asset_load_func)imp->desc.load_from_file
- : (gs_asset_load_func)&gs_asset_default_load_from_file;
- imp->desc.default_asset = imp->desc.default_asset ? (gs_asset_default_func)imp->desc.default_asset
- : (gs_asset_default_func)&gs_asset_default_asset;
- }
- gs_asset_t gs_asset_default_asset()
- {
- gs_asset_t a = gs_default_val();
- return a;
- }
- void gs_asset_default_load_from_file(const char* path, void* out)
- {
- // Nothing...
- }
- #undef GS_ASSET_IMPL
- #endif // GS_ASSET_IMPL
- #endif // GS_ASSET_H
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