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- #include <gs.h>
- #include "font.h"
- #include "tinyfiledialogs.h"
- #include "font/font_data.c"
- #define NK_INCLUDE_FIXED_TYPES
- #define NK_INCLUDE_STANDARD_IO
- #define NK_INCLUDE_STANDARD_VARARGS
- #define NK_INCLUDE_DEFAULT_ALLOCATOR
- #define NK_INCLUDE_VERTEX_BUFFER_OUTPUT
- #define NK_INCLUDE_FONT_BAKING
- #define NK_INCLUDE_DEFAULT_FONT
- #define NK_IMPLEMENTATION
- #define NK_GLFW_GL3_IMPLEMENTATION
- #define NK_KEYSTATE_BASED_INPUT
- #include "nuklear.h"
- #include "nuklear_glfw_gl3.h"
- #define MAX_VERTEX_BUFFER 512 * 1024
- #define MAX_ELEMENT_BUFFER 128 * 1024
- /*=======================================================================================================================================
- Custom Byte Buffer / Binary Serialization example
- The purpose of this example is to demonstrate how to serialize arbitrary data to disk using a custom byte buffer implementation.
- A simple pixel art editor is thrown in to demonstrate some of these ideas in practice.
- Libraries used :
- {
- * Nuklear UI: https://github.com/Immediate-Mode-UI/Nuklear
- * TinyFileDialog: https://github.com/native-toolkit/tinyfiledialogs
- }
- ========================================================================================================================================*/
- //================================================================
- void print_bin(uint8_t byte)
- {
- int i = CHAR_BIT; /* however many bits are in a byte on your platform */
- while(i--) {
- putchar('0' + ((byte >> i) & 1)); /* loop through and print the bits */
- }
- }
- // Forward Decls
- void pan_camera();
- /*==============
- // Byte Buffer
- ==============*/
- typedef struct byte_buffer_t
- {
- uint8_t* data;
- uint32_t position;
- uint32_t capacity;
- uint32_t size;
- } byte_buffer_t;
- #define byte_buffer_default_capacity 1024
- byte_buffer_t byte_buffer_new()
- {
- byte_buffer_t buffer = {0};
- buffer.data = malloc( byte_buffer_default_capacity );
- memset( buffer.data, 0, byte_buffer_default_capacity );
- buffer.capacity = byte_buffer_default_capacity;
- buffer.size = 0;
- buffer.position = 0;
- return buffer;
- }
- void byte_buffer_resize( byte_buffer_t* buffer, size_t sz );
- void __byte_buffer_write_impl( byte_buffer_t* buffer, void* data, size_t sz )
- {
- size_t total_write_size = buffer->position + sz;
- if ( total_write_size >= buffer->capacity )
- {
- size_t capacity = buffer->capacity ? buffer->capacity * 2 : byte_buffer_default_capacity;
- while ( capacity < total_write_size )
- {
- capacity *= 2;
- }
- byte_buffer_resize( buffer, capacity );
- }
- memcpy( buffer->data + buffer->position, data, sz );
- buffer->position += sz;
- buffer->size += sz;
- }
- // Generic write function
- #define byte_buffer_write( _buffer, T, _val )\
- do {\
- byte_buffer_t* _bb = (_buffer );\
- size_t _sz = sizeof(T);\
- T _v = _val;\
- __byte_buffer_write_impl( _bb, (void*)&(_v), _sz );\
- } while (0)
- // Generic read function
- #define byte_buffer_read( _buffer, T, _val_p )\
- do {\
- T* _v = (T*)(_val_p);\
- byte_buffer_t* _bb = (_buffer);\
- *(_v) = *(T*)( _bb->data + _bb->position );\
- _bb->position += sizeof(T);\
- } while (0)
- // Utiltiy functions
- void byte_buffer_clear( byte_buffer_t* buffer )
- {
- buffer->size = 0;
- buffer->position = 0;
- }
- void byte_buffer_free( byte_buffer_t* buffer )
- {
- byte_buffer_clear( buffer );
- free( buffer->data );
- buffer->data = NULL;
- buffer->capacity = 0;
- }
- void byte_buffer_resize( byte_buffer_t* buffer, size_t sz )
- {
- uint8_t* data = realloc( buffer->data, sz );
- if ( data == NULL ) {
- return;
- }
- buffer->data = data;
- buffer->capacity = sz;
- }
- void byte_buffer_seek_to_beg( byte_buffer_t* buffer )
- {
- buffer->position = 0;
- }
- void byte_buffer_seek_to_end( byte_buffer_t* buffer )
- {
- buffer->position = buffer->size;
- }
- // Writing
- gs_result
- byte_buffer_write_to_file( byte_buffer_t* buffer, const char* path )
- {
- gs_platform_i* platform = gs_engine_instance()->ctx.platform;
- gs_result res = platform->write_file_contents( path, "wb", buffer->data, sizeof(uint8_t), buffer->size );
- return res;
- }
- // Reading
- gs_result
- byte_buffer_read_from_file( byte_buffer_t* buffer, const char* path )
- {
- // Clear previous data if any
- if ( buffer->data )
- {
- byte_buffer_free( buffer );
- }
- gs_platform_i* platform = gs_engine_instance()->ctx.platform;
- buffer->size = platform->file_size_in_bytes( path );
- buffer->data = platform->read_file_contents( path, "rb", NULL );
- if ( !buffer->data )
- {
- gs_assert( false );
- return gs_result_failure;
- }
- buffer->position = 0;
- buffer->capacity = buffer->size;
- return gs_result_success;
- }
- //================================================================
- /*=========
- // NK - UI
- =========*/
- struct pixel_frame_t;
- _global struct nk_glfw g_nk_glfw = {0};
- _global struct nk_context* g_nk_ctx;
- _global struct nk_colorf g_nk_color;
- void nk_init_ui();
- void nk_do_ui( struct pixel_frame_t* pf );
- //================================================================
- /*=======================================
- // Texture Buffer For Simple Pixel Editor
- =======================================*/
- b32 color_equal( gs_color_t c0, gs_color_t c1 )
- {
- return (c0.r == c1.r) &&
- (c0.g == c1.g) &&
- (c0.b == c1.b) &&
- (c0.a == c1.a);
- }
- #define default_pixel_frame_width 128
- #define default_pixel_frame_height 128
- #define ui_frame_width 128
- #define ui_frame_height 128
- const char* pixel_frame_v_src = "\n"
- "#version 330 core\n"
- "layout(location = 0) in vec2 a_pos;\n"
- "layout(location = 1) in vec2 a_uv;\n"
- "uniform mat4 u_proj;\n"
- "uniform mat4 u_view;\n"
- "out vec2 uv;\n"
- "void main()\n"
- "{\n"
- " gl_Position = u_proj * u_view * vec4(a_pos, 0.0, 1.0);\n"
- " uv = a_uv;\n"
- "}";
- const char* pixel_frame_f_src = "\n"
- "#version 330 core\n"
- "uniform sampler2D u_tex;"
- "in vec2 uv;\n"
- "out vec4 frag_color;\n"
- "void main()\n"
- "{\n"
- " frag_color = texture(u_tex, uv);\n"
- "}";
- /*
- These will be all the required op codes for undo/redo in our pixel editor
- We'll treat our undo/redo buffer as a simple VM
- */
- typedef enum pixel_frame_action_op_code_type
- {
- pixel_frame_action_op_write_pixels = 0x00,
- pixel_frame_action_op_clear_pixels = 0x01
- } pixel_frame_action_op_code_type;
- typedef struct pixel_frame_delta_color_t
- {
- u8 r, g, b, a;
- u8 sign_bits;
- } pixel_frame_delta_color_t;
- typedef struct pixel_frame_action_write_t
- {
- uint16_t idx;
- u8 r, g, b, a;
- u8 sign_bits;
- } pixel_frame_action_write_t;
- typedef struct pixel_frame_t
- {
- gs_color_t* pixel_data;
- gs_color_t* ui_data;
- uint32_t pixel_frame_width;
- uint32_t pixel_frame_height;
- gs_resource( gs_texture ) bg_texture;
- gs_resource( gs_texture ) texture;
- gs_resource( gs_texture ) ui_texture;
- gs_resource( gs_shader ) shader;
- gs_resource( gs_uniform ) u_tex;
- gs_resource( gs_uniform ) u_proj;
- gs_resource( gs_uniform ) u_view;
- gs_resource( gs_vertex_buffer ) vbo;
- gs_resource( gs_index_buffer ) ibo;
- uint32_t paint_radius;
- b32 mouse_down;
- byte_buffer_t undo_buffer;
- byte_buffer_t redo_buffer;
- uint32_t current_write_size;
- } pixel_frame_t;
- typedef void ( *put_pixel_func )(void*, gs_color_t, int32_t, int32_t);
- // Bresenham Line -> from https://rosettacode.org/wiki/Bitmap/Bresenham%27s_line_algorithm
- void drawLine( void* data, gs_color_t color, int32_t x0, int32_t x1, int32_t y0, int32_t y1, put_pixel_func func )
- {
- int32_t dx = abs(x1-x0), sx = x0<x1 ? 1 : -1;
- int32_t dy = abs(y1-y0), sy = y0<y1 ? 1 : -1;
- int32_t err = (dx>dy ? dx : -dy)/2, e2;
-
- for(;;)
- {
- func( data, color, x0, y0 );
- if (x0==x1 && y0==y1) break;
- e2 = err;
- if (e2 >-dx) { err -= dy; x0 += sx; }
- if (e2 < dy) { err += dx; y0 += sy; }
- }
- }
- // Function to put pixels
- // at subsequence points
- void drawCircle( void* data, gs_color_t color, b32 filled, int32_t xc, int32_t yc, int32_t x, int32_t y, put_pixel_func func )
- {
- if ( filled )
- {
- drawLine( data, color, xc - x, xc + x, yc + y, yc + y, func );
- drawLine( data, color, xc - x, xc + x, yc - y, yc - y, func );
- drawLine( data, color, xc - y, xc + y, yc + x, yc + x, func );
- drawLine( data, color, xc - y, xc + y, yc - x, yc - x, func );
- }
- else
- {
- func( data, color, xc+x, yc+y );
- func( data, color, xc-x, yc+y );
- func( data, color, xc+x, yc-y );
- func( data, color, xc-x, yc-y );
- func( data, color, xc+y, yc+x );
- func( data, color, xc-y, yc+x );
- func( data, color, xc+y, yc-x );
- func( data, color, xc-y, yc-x );
- }
- }
- // Function for circle-generation
- // using Bresenham's algorithm
- void circleBres( void* data, gs_color_t color, b32 filled, int32_t xc, int32_t yc, int32_t r, put_pixel_func func )
- {
- int x = 0, y = r;
- int d = 3 - 2 * r;
- drawCircle( data, color, filled, xc, yc, x, y, func );
- while (y >= x)
- {
- // For each pixel we will
- // draw all eight pixels
- x++;
-
- // Check for decision parameter
- // and correspondingly
- // update d, x, y
- if (d > 0)
- {
- y--;
- d = d + 4 * (x - y) + 10;
- }
- else
- d = d + 4 * x + 6;
- drawCircle( data, color, filled, xc, yc, x, y, func );
- }
- }
- gs_texture_parameter_desc pixel_frame_texture_parameter_desc()
- {
- gs_texture_parameter_desc desc = gs_texture_parameter_desc_default();
- desc.mag_filter = gs_nearest;
- desc.min_filter = gs_nearest;
- desc.generate_mips = false;
- desc.width = default_pixel_frame_width;
- desc.height = default_pixel_frame_height;
- desc.num_comps = 4;
- return desc;
- }
- pixel_frame_t pixel_frame_new()
- {
- gs_graphics_i* gfx = gs_engine_instance()->ctx.graphics;
- pixel_frame_t pf = {0};
- gs_texture_parameter_desc desc = pixel_frame_texture_parameter_desc();
- const gs_color_t checker_blue = (gs_color_t){ 50, 80, 180, 100 };
- const gs_color_t checker_white = (gs_color_t){ 255, 255, 255, 100 };
- const uint32_t bg_width = 5;
- const uint32_t bg_height = 5;
- gs_color_t* bg_data = gs_malloc( bg_width * bg_height * sizeof(gs_color_t) );
- // Background image
- for ( uint32_t h = 0; h < bg_width; ++h )
- {
- for ( uint32_t w = 0; w < bg_height; ++w )
- {
- const uint32_t idx = h * bg_width + w;
- if ( h % 2 == 0 ) {
- bg_data[ idx ] = w % 2 == 0 ? checker_white : checker_blue;
- }
- else {
- bg_data[ idx ] = w % 2 == 0 ? checker_blue : checker_white;
- }
- }
- }
- desc.width = bg_width;
- desc.height = bg_height;
- desc.data = bg_data;
- pf.bg_texture = gfx->construct_texture( desc );
- gs_free( bg_data );
- pf.pixel_frame_width = default_pixel_frame_width;
- pf.pixel_frame_height = default_pixel_frame_height;
- pf.pixel_data = gs_malloc( default_pixel_frame_width * default_pixel_frame_height * sizeof(gs_color_t) );
- memset( pf.pixel_data, 0, default_pixel_frame_width * default_pixel_frame_height * sizeof(gs_color_t) );
- desc = pixel_frame_texture_parameter_desc();
- desc.data = pf.pixel_data;
- pf.texture = gfx->construct_texture( desc );
- // UI data
- desc.width = ui_frame_width;
- desc.height = ui_frame_height;
- pf.ui_data = gs_malloc( desc.width * desc.height * sizeof(gs_color_t) );
- desc.data = pf.ui_data;
- memset( pf.ui_data, 0, desc.width * desc.height * sizeof(gs_color_t) );
- pf.ui_texture = gfx->construct_texture( desc );
- pf.paint_radius = 1;
- pf.shader = gfx->construct_shader( pixel_frame_v_src, pixel_frame_f_src );
- pf.u_tex = gfx->construct_uniform( pf.shader, "u_tex", gs_uniform_type_sampler2d );
- pf.u_proj = gfx->construct_uniform( pf.shader, "u_proj", gs_uniform_type_mat4 );
- pf.u_view = gfx->construct_uniform( pf.shader, "u_view", gs_uniform_type_mat4 );
- // Vertex data layout for our mesh
- gs_vertex_attribute_type layout[] = {
- gs_vertex_attribute_float2, // Position
- gs_vertex_attribute_float2 // UV
- };
- // Count of our vertex attribute array
- u32 layout_count = sizeof( layout ) / sizeof( gs_vertex_attribute_type );
- // Vertex data for editor screen quad
- f32 v_data[] =
- {
- // Positions UVs
- -1.0f, -1.0f, 0.0f, 0.0f, // Top Left
- 1.0f, -1.0f, 1.0f, 0.0f, // Top Right
- -1.0f, 1.0f, 0.0f, 1.0f, // Bottom Left
- 1.0f, 1.0f, 1.0f, 1.0f // Bottom Right
- };
- u32 i_data[] = {
- 0, 3, 2, // First Triangle
- 0, 1, 3 // Second Triangle
- };
- // Construct vertex and index buffers
- pf.vbo = gfx->construct_vertex_buffer( layout, layout_count, v_data, sizeof(v_data) );
- pf.ibo = gfx->construct_index_buffer( i_data, sizeof(i_data) );
- pf.mouse_down = false;
- pf.undo_buffer = byte_buffer_new();
- pf.redo_buffer = byte_buffer_new();
- pf.current_write_size = 0;
- return pf;
- }
- b32 pixel_frame_action_is_recording( pixel_frame_t* pf )
- {
- return (pf->current_write_size != 0);
- }
- // Undo and Redo ops
- void pixel_frame_action_start_record( pixel_frame_t* pf, pixel_frame_action_op_code_type op )
- {
- // Cannot start another operation until the previous is done recording
- if ( pixel_frame_action_is_recording( pf ) ) {
- return;
- }
- gs_println( "Starting action..." );
- // Write op code into buffer
- byte_buffer_write( &pf->undo_buffer, uint32_t, (uint32_t)op );
- pf->current_write_size += sizeof( pixel_frame_action_op_code_type );
- // Clear out redo buffer from previous actions
- byte_buffer_clear( &pf->redo_buffer );
- }
- void pixel_frame_action_end_record( pixel_frame_t* pf )
- {
- if ( !pixel_frame_action_is_recording( pf ) ) {
- return;
- }
- if ( pf->current_write_size > sizeof(pixel_frame_action_op_code_type ) ) {
- // Write current write size into buffer then reset write size
- byte_buffer_write( &pf->undo_buffer, uint32_t, pf->current_write_size );
- }
- else {
- pf->undo_buffer.position -= sizeof(pixel_frame_action_op_code_type);
- pf->undo_buffer.size -= sizeof(pixel_frame_action_op_code_type);
- }
- gs_println( "Ending action: sz: %zu, undo_size: %zu, undo_cap: %zu, redo_cap: %zu", pf->current_write_size,
- pf->undo_buffer.size, pf->undo_buffer.capacity, pf->redo_buffer.capacity );
- pf->current_write_size = 0;
- }
- // Writing actions pushing ops into undo buffer
- void pixel_frame_write_action_op( pixel_frame_t* pf, pixel_frame_action_write_t data )
- {
- if ( !pixel_frame_action_is_recording( pf ) ) {
-
- return;
- }
- // Write pixels...okie dokie, what does that data look like?
- // Do I need to keep track of previous pixel data? Not really, right? Because we know the starting state for all pixel data. It's memset to nothing.
- // Push data into byte buffer
- byte_buffer_write( &pf->undo_buffer, pixel_frame_action_write_t, data );
- pf->current_write_size += sizeof( data );
- }
- void pixel_frame_undo_action( pixel_frame_t* pf )
- {
- if ( pixel_frame_action_is_recording( pf ) ) {
- return;
- }
- if ( pf->undo_buffer.position == 0 )
- {
- return;
- }
- // To undo, we'll transfer an action from the undo buffer into the redo buffer, assuming there is data to be read
- // Move position back to read size from buffer
- pf->undo_buffer.position -= sizeof(uint32_t);
- uint32_t sz;
- byte_buffer_read( &pf->undo_buffer, uint32_t, &sz );
- // Move back in buffer entire write size now, including size variable
- pf->undo_buffer.position -= (sz + sizeof(uint32_t));
- // Save current position. We'll use this reset ourselves after applying undo.
- uint32_t start_position = pf->undo_buffer.position;
- pixel_frame_action_op_code_type op;
- byte_buffer_read( &pf->undo_buffer, uint32_t, &op );
- switch ( op )
- {
- case pixel_frame_action_op_write_pixels:
- {
- const uint32_t num_pixels = (sz - sizeof(uint32_t)) / sizeof(pixel_frame_action_write_t);
- // Write op into redo buffer
- byte_buffer_write( &pf->redo_buffer, uint32_t, pixel_frame_action_op_write_pixels );
- // Write data into redo buffer and reset pixels before action
- for ( u32 i = 0; i < num_pixels; ++i )
- {
- pixel_frame_action_write_t wd;
- byte_buffer_read( &pf->undo_buffer, pixel_frame_action_write_t, &wd );
- // Compute new delta based on this change
- gs_color_t c = pf->pixel_data[ wd.idx ];
- u8 r = wd.r;
- u8 g = wd.g;
- u8 b = wd.b;
- u8 a = wd.a;
- gs_color_t p;
- p.r = ( wd.sign_bits & 0x01 ) ? c.r + r : c.r - r;
- p.g = ( wd.sign_bits & 0x02 ) ? c.g + g : c.g - g;
- p.b = ( wd.sign_bits & 0x04 ) ? c.b + b : c.b - b;
- p.a = ( wd.sign_bits & 0x08 ) ? c.a + a : c.a - a;
- pf->pixel_data[ wd.idx ] = p;
- // Calculate new delta for redo
- wd.sign_bits = 0x0;
- wd.sign_bits |= c.r > p.r ? 0x01 : 0x0;
- wd.sign_bits |= c.g > p.g ? 0x02 : 0x0;
- wd.sign_bits |= c.b > p.b ? 0x04 : 0x0;
- wd.sign_bits |= c.a > p.a ? 0x08 : 0x0;
- byte_buffer_write( &pf->redo_buffer, pixel_frame_action_write_t, wd );
- }
- // Write total size into redo buffer
- byte_buffer_write( &pf->redo_buffer, uint32_t, sz );
- // Set back to position before this action was recorded
- pf->undo_buffer.position = start_position;
- } break;
- default:
- {
- gs_assert( false );
- } break;
- }
- }
- typedef struct texture_t {
- uint32_t width;
- uint32_t height;
- uint32_t num_comps;
- void* pixels;
- } texture_t;
- void pixel_frame_redo_action( pixel_frame_t* pf )
- {
- if ( pixel_frame_action_is_recording( pf ) ) {
- return;
- }
- if ( pf->redo_buffer.position == 0 )
- {
- return;
- }
- // Same as undo
- pf->redo_buffer.position -= sizeof(uint32_t);
- uint32_t sz;
- byte_buffer_read( &pf->redo_buffer, uint32_t, &sz );
- // Move back in buffer entire write size now, including size variable
- pf->redo_buffer.position -= (sz + sizeof(uint32_t));
- // Save current position. We'll use this reset ourselves after applying undo.
- uint32_t start_position = pf->redo_buffer.position;
- pixel_frame_action_op_code_type op;
- byte_buffer_read( &pf->redo_buffer, uint32_t, &op );
- switch ( op )
- {
- case pixel_frame_action_op_write_pixels:
- {
- const uint32_t num_pixels = (sz - sizeof(uint32_t)) / sizeof(pixel_frame_action_write_t);
- // Write op into undo buffer
- byte_buffer_write( &pf->undo_buffer, uint32_t, pixel_frame_action_op_write_pixels );
- // Write data into redo buffer and reset pixels before action
- for ( u32 i = 0; i < num_pixels; ++i )
- {
- pixel_frame_action_write_t wd;
- byte_buffer_read( &pf->redo_buffer, pixel_frame_action_write_t, &wd );
- // Compute new delta based on this change
- gs_color_t c = pf->pixel_data[ wd.idx ];
- u8 r = wd.r;
- u8 g = wd.g;
- u8 b = wd.b;
- u8 a = wd.a;
- gs_color_t p;
- p.r = ( wd.sign_bits & 0x01 ) ? c.r + r : c.r - r;
- p.g = ( wd.sign_bits & 0x02 ) ? c.g + g : c.g - g;
- p.b = ( wd.sign_bits & 0x04 ) ? c.b + b : c.b - b;
- p.a = ( wd.sign_bits & 0x08 ) ? c.a + a : c.a - a;
- pf->pixel_data[ wd.idx ] = p;
- // Calculate new delta for redo
- wd.sign_bits = 0x0;
- wd.sign_bits |= c.r > p.r ? 0x01 : 0x0;
- wd.sign_bits |= c.g > p.g ? 0x02 : 0x0;
- wd.sign_bits |= c.b > p.b ? 0x04 : 0x0;
- wd.sign_bits |= c.a > p.a ? 0x08 : 0x0;
- byte_buffer_write( &pf->undo_buffer, pixel_frame_action_write_t, wd );
- }
- // Write total size into redo buffer
- byte_buffer_write( &pf->undo_buffer, uint32_t, sz );
- // Set back to position before this action was recorded
- pf->redo_buffer.position = start_position;
- } break;
- default:
- {
- gs_assert( false );
- } break;
- }
- }
- gs_vec2 pixel_frame_calculate_mouse_position( pixel_frame_t* pf, gs_camera* camera )
- {
- gs_platform_i* platform = gs_engine_instance()->ctx.platform;
- gs_vec2 ws = platform->window_size( platform->main_window() );
- gs_vec2 pmp = platform->mouse_position();
- gs_vec3 _tpmp = gs_camera_unproject( camera, (gs_vec3){pmp.x, pmp.y, 0.f}, ws.x, ws.y );
- gs_vec2 tpmp = (gs_vec2){_tpmp.x, _tpmp.y};
- tpmp.x = tpmp.x * 0.5f + 0.5f;
- tpmp.y = tpmp.y * 0.5f + 0.5f;
- tpmp.y = gs_map_range( 1.f, 0.f, 0.f, 1.f, tpmp.y );
- // Need to place mouse into frame
- f32 x_scale = tpmp.x;
- f32 y_scale = tpmp.y;
- return (gs_vec2){ x_scale * (f32)pf->pixel_frame_width, y_scale * (f32)pf->pixel_frame_height };
- }
- int32_t pixel_frame_compute_idx_from_position( pixel_frame_t* pf, int32_t x, int32_t y )
- {
- if ( x >= pf->pixel_frame_width || y >= pf->pixel_frame_height || x < 0 || y < 0 ) {
- return -1;
- }
- return ( y * pf->pixel_frame_width + x );
- }
- void pixel_frame_draw_pixel( void* data, gs_color_t color, int32_t x, int32_t y )
- {
- pixel_frame_t* pf = (pixel_frame_t*)data;
- if ( x < 0 || x >= pf->pixel_frame_width || y < 0 || y >= pf->pixel_frame_height )
- return;
- int32_t idx = pixel_frame_compute_idx_from_position( pf, x, y );
- if ( idx != -1 ) {
- // Get converted color from color picker
- gs_color_t c = color;
- gs_color_t p = pf->pixel_data[ idx ];
- // Compute delta and signs
- uint8_t sign_bits = 0x0;
- uint8_t r = (uint8_t)abs((int32_t)c.r - (int32_t)p.r);
- uint8_t g = (uint8_t)abs((int32_t)c.g - (int32_t)p.g);
- uint8_t b = (uint8_t)abs((int32_t)c.b - (int32_t)p.b);
- uint8_t a = (uint8_t)abs((int32_t)c.a - (int32_t)p.a);
- sign_bits |= c.r < p.r ? 0x01 : 0x0;
- sign_bits |= c.g < p.g ? 0x02 : 0x0;
- sign_bits |= c.b < p.b ? 0x04 : 0x0;
- sign_bits |= c.a < p.a ? 0x08 : 0x0;
- pixel_frame_action_write_t wd =
- {
- (uint16_t)idx,
- r, g, b, a,
- sign_bits
- };
- // Only write if there's an actual change
- if ( !color_equal( c, p ) ) {
- pixel_frame_write_action_op( pf, wd );
- pf->pixel_data[ idx ] = color;
- }
- }
- }
- void pixel_frame_draw_ui_pixel( void* data, gs_color_t color, int32_t x, int32_t y )
- {
- pixel_frame_t* pf = (pixel_frame_t*)data;
- if ( x >= ui_frame_width || x < 0 || y >= ui_frame_height || y < 0 )
- return;
- uint32_t idx = y * ui_frame_width + x;
-
- // Get converted color from color picker
- gs_color_t c = (gs_color_t){g_nk_color.r * 255, g_nk_color.g * 255, g_nk_color.b * 255, g_nk_color.a * 100};
- pf->ui_data[ idx ] = color;
- }
- void pixel_frame_clear_data( pixel_frame_t* pf )
- {
- if ( !pixel_frame_action_is_recording( pf ) )
- {
- // Start record
- pixel_frame_action_start_record( pf, pixel_frame_action_op_write_pixels );
- const gs_color_t clear_color = (gs_color_t){ 0, 0, 0, 0 };
- // Clear all data
- for ( uint32_t h = 0; h < pf->pixel_frame_height; ++h ) {
- for ( uint32_t w = 0; w < pf->pixel_frame_width; ++w ) {
- pixel_frame_draw_pixel( pf, clear_color, w, h );
- }
- }
- // End record
- pixel_frame_action_end_record( pf );
- }
- // memset( pf->pixel_data, 0, pf->pixel_frame_width * pf->pixel_frame_height * sizeof(gs_color_t) );
- }
- void pixel_frame_save_image_to_disk( pixel_frame_t* pf )
- {
- if ( pixel_frame_action_is_recording( pf ) ) {
- return;
- }
- // We'll just write it to 'test.bin'
- byte_buffer_t buffer = byte_buffer_new();
- // Serialize all pixel frame data to disk
- for ( uint32_t h = 0; h < pf->pixel_frame_height; ++h )
- {
- for ( uint32_t w = 0; w < pf->pixel_frame_width; ++w )
- {
- uint32_t idx = h * pf->pixel_frame_width + w;
- byte_buffer_write( &buffer, uint8_t, pf->pixel_data[ idx ].r );
- byte_buffer_write( &buffer, uint8_t, pf->pixel_data[ idx ].g );
- byte_buffer_write( &buffer, uint8_t, pf->pixel_data[ idx ].b );
- byte_buffer_write( &buffer, uint8_t, pf->pixel_data[ idx ].a );
- }
- }
- const char* filter_patterns[] = {
- "*.pix"
- };
- const char* file_name = tinyfd_saveFileDialog(
- "Save Image",
- "./image.pix",
- sizeof(filter_patterns) / sizeof(char*),
- filter_patterns,
- NULL
- );
- // Write to file if valid
- if ( file_name ) {
- byte_buffer_write_to_file( &buffer, file_name );
- }
- byte_buffer_free( &buffer );
- }
- void pixel_frame_load_image_from_disk( pixel_frame_t* pf )
- {
- if ( pixel_frame_action_is_recording( pf ) ) {
- return;
- }
- const char* filter_patterns[] = {
- "*.pix", "*.png"
- };
- const char* file_name = tinyfd_openFileDialog(
- "Open Image",
- "./",
- sizeof(filter_patterns) / sizeof(char*),
- filter_patterns,
- NULL,
- false
- );
- if ( file_name == NULL ) {
- return;
- }
- gs_platform_i* platform = gs_engine_instance()->ctx.platform;
- if ( !platform->file_exists( file_name ) ) {
- return;
- }
- char file_ext[256];
- gs_util_get_file_extension( file_ext, sizeof(file_ext), file_name );
- if ( gs_string_compare_equal( file_ext, "pix" ) )
- {
- byte_buffer_t buffer = byte_buffer_new();
- byte_buffer_read_from_file( &buffer, file_name );
- // Serialize all pixel frame data to disk
- for ( uint32_t h = 0; h < pf->pixel_frame_height; ++h )
- {
- for ( uint32_t w = 0; w < pf->pixel_frame_width; ++w )
- {
- uint32_t idx = h * pf->pixel_frame_width + w;
- byte_buffer_read( &buffer, uint8_t, &pf->pixel_data[ idx ].r );
- byte_buffer_read( &buffer, uint8_t, &pf->pixel_data[ idx ].g );
- byte_buffer_read( &buffer, uint8_t, &pf->pixel_data[ idx ].b );
- byte_buffer_read( &buffer, uint8_t, &pf->pixel_data[ idx ].a );
- }
- }
- // Clear out undo/redo buffers
- byte_buffer_clear( &pf->undo_buffer );
- byte_buffer_clear( &pf->redo_buffer );
- byte_buffer_free( &buffer );
- }
- else if ( gs_string_compare_equal( file_ext, "png" ) )
- {
- // Need to load in .png and then change size of texture...
- }
- }
- b32 pixel_frame_hovering_ui_window()
- {
- gs_platform_i* platform = gs_engine_instance()->ctx.platform;
- gs_vec2 mp = platform->mouse_position();
- gs_vec2 ws = platform->window_size(platform->main_window());
- uint32_t sw = 250.f;
- return mp.x < sw;
- }
- // Drag/drop texture into frame?
- // Save/Load images
- // Change colors (might just have a set number of colors - not sure how I'd represent 32 bit colors without some
- // complicated gui mechanism)
- // Radius for painting
- void pixel_frame_update( pixel_frame_t* pf, gs_camera* camera )
- {
- gs_platform_i* platform = gs_engine_instance()->ctx.platform;
- b32 need_update = false;
- static gs_vec2 original_mouse_position;
- b32 alt_down = platform->key_down( gs_keycode_lalt );
- b32 space_down = platform->key_down( gs_keycode_space );
- gs_vec2 mp = pixel_frame_calculate_mouse_position( pf, camera );
- const uint32_t mp_x = (uint32_t)mp.x;
- const uint32_t mp_y = pf->pixel_frame_height - (uint32_t)mp.y - 1;
- const int32_t idx = pixel_frame_compute_idx_from_position( pf, mp_x, mp_y );
- // Painting operation
- if ( platform->mouse_down( gs_mouse_lbutton ) && !pixel_frame_hovering_ui_window() )
- {
- if ( !alt_down && !space_down )
- {
- if ( !pf->mouse_down ) {
- pf->mouse_down = true;
- // Start recording
- pixel_frame_action_start_record( pf, pixel_frame_action_op_write_pixels );
- }
- if ( idx != -1 ) {
- // Get converted color from color picker
- gs_color_t col = (gs_color_t){g_nk_color.r * 255, g_nk_color.g * 255, g_nk_color.b * 255, g_nk_color.a * 255};
- if ( pf->paint_radius > 1 ) {
- circleBres( pf, col, true, mp.x, pf->pixel_frame_height - mp.y, pf->paint_radius, &pixel_frame_draw_pixel );
- } else {
- pixel_frame_draw_pixel( pf, col, mp_x, mp_y );
- }
- }
- }
- // Color picking
- else if ( alt_down )
- {
- if ( idx != -1 ) {
- gs_color_t c = pf->pixel_data[ idx ];
- g_nk_color.r = (f32)c.r / 255.f;
- g_nk_color.g = (f32)c.g / 255.f;
- g_nk_color.b = (f32)c.b / 255.f;
- g_nk_color.a = (f32)c.a / 255.f;
- }
- }
- // Camera pan
- else if ( space_down )
- {
- pan_camera();
- }
- }
- // Need to record actions here
- if ( platform->mouse_released( gs_mouse_lbutton ) )
- {
- // Start recording
- pixel_frame_action_end_record( pf );
- pf->mouse_down = false;
- }
- // Paint radius
- if ( platform->key_pressed( gs_keycode_lbracket ) )
- {
- pf->paint_radius = gs_max( (int32_t)1, (int32_t)pf->paint_radius - 1 );
- }
- if ( platform->key_pressed( gs_keycode_rbracket ) )
- {
- pf->paint_radius = gs_min( 20, pf->paint_radius + 1 );
- }
- if ( platform->key_down( gs_keycode_lctrl ) && platform->key_pressed( gs_keycode_z ) )
- {
- pixel_frame_undo_action( pf );
- }
- if ( platform->key_down( gs_keycode_lctrl ) && platform->key_pressed( gs_keycode_y ) )
- {
- pixel_frame_redo_action( pf );
- }
- if ( platform->key_down( gs_keycode_lctrl ) && platform->key_pressed( gs_keycode_s ) )
- {
- pixel_frame_save_image_to_disk( pf );
- }
- if ( platform->key_down( gs_keycode_lctrl ) && platform->key_pressed( gs_keycode_o ) )
- {
- pixel_frame_load_image_from_disk( pf );
- }
- if ( platform->key_pressed( gs_keycode_c ) )
- {
- pixel_frame_clear_data( pf );
- }
- // Update GPU texture data
- gs_graphics_i* gfx = gs_engine_instance()->ctx.graphics;
- gs_texture_parameter_desc desc = pixel_frame_texture_parameter_desc();
- desc.width = pf->pixel_frame_width;
- desc.height = pf->pixel_frame_height;
- desc.data = pf->pixel_data;
- gfx->update_texture_data( pf->texture, desc );
- // Draw ui into buffer
- memset( pf->ui_data, 0, ui_frame_width * ui_frame_height * sizeof(gs_color_t) );
- const gs_color_t col = (gs_color_t){ (u8)g_nk_color.r * 255, (u8)g_nk_color.g * 255, (u8)g_nk_color.b * 255, 50 };
- gs_vec2 ws = platform->window_size(platform->main_window());
- gs_vec2 m_pos = platform->mouse_position();
- f32 scl_x = m_pos.x / ws.x;
- f32 scl_y = m_pos.y / ws.y;
- if ( pf->paint_radius > 0 )
- {
- circleBres( pf, col, false, mp.x, ui_frame_height - mp.y, pf->paint_radius, &pixel_frame_draw_ui_pixel );
- }
- desc = pixel_frame_texture_parameter_desc();
- desc.width = ui_frame_width;
- desc.height = ui_frame_height;
- desc.data = pf->ui_data;
- gfx->update_texture_data( pf->ui_texture, desc );
- }
- void pixel_frame_render( pixel_frame_t* pf, gs_resource( gs_command_buffer ) cb, gs_camera* camera )
- {
- gs_graphics_i* gfx = gs_engine_instance()->ctx.graphics;
- gs_platform_i* platform = gs_engine_instance()->ctx.platform;
- gs_vec2 ws = platform->window_size(platform->main_window());
- gs_mat4 proj_mtx = gs_camera_get_projection( camera, ws.x, ws.y );
- gs_mat4 view_mtx = gs_camera_get_view( camera );
- f32 clear_color[4] = { 0.5f, 0.5f, 0.5f, 1.f };
- gfx->set_view_clear( cb, clear_color );
- // Bind shader
- gfx->bind_shader( cb, pf->shader );
- gfx->bind_uniform( cb, pf->u_proj, &proj_mtx );
- gfx->bind_uniform( cb, pf->u_view, &view_mtx );
- // Render background texture
- gfx->bind_texture( cb, pf->u_tex, pf->bg_texture, 0 );
- gfx->bind_vertex_buffer( cb, pf->vbo );
- gfx->bind_index_buffer( cb, pf->ibo );
- gfx->draw_indexed( cb, 6, 0 );
- // Render paint texture
- gfx->bind_texture( cb, pf->u_tex, pf->texture, 0 );
- gfx->bind_vertex_buffer( cb, pf->vbo );
- gfx->bind_index_buffer( cb, pf->ibo );
- gfx->draw_indexed( cb, 6, 0 );
- // Render ui texture
- gfx->bind_texture( cb, pf->u_tex, pf->ui_texture, 0 );
- gfx->bind_vertex_buffer( cb, pf->vbo );
- gfx->bind_index_buffer( cb, pf->ibo );
- gfx->draw_indexed( cb, 6, 0 );
- }
- //================================================================
- // Globals
- _global gs_resource( gs_command_buffer ) g_cb = {0};
- _global pixel_frame_t g_pixel_frame = {0};
- _global b32 g_app_running = true;
- _global gs_camera g_camera = {0};
- // Forward Decls.
- gs_result app_init(); // Use to init your application
- gs_result app_update(); // Use to update your application
- gs_result app_shutdown(); // Use to shutdown your appliaction
- void app_close_window_callback( void* window )
- {
- g_app_running = false;
- }
- typedef struct test_t
- {
- u32 unsigned_val;
- s32 signed_val;
- f32 float_val;
- f64 double_val;
- } test_t;
- void print_test( test_t* t )
- {
- gs_println( "test: { %zu, %d, %.2f, %.5f }",
- t->unsigned_val, t->signed_val, t->float_val, t->double_val );
- }
- int main( int argc, char** argv )
- {
- gs_application_desc app = {0};
- app.window_title = "Serialization Example";
- app.window_width = 1200;
- app.window_height = 600;
- app.init = &app_init;
- app.update = &app_update;
- app.shutdown = &app_shutdown;
- // Construct internal instance of our engine
- gs_engine* engine = gs_engine_construct( app );
- // Run the internal engine loop until completion
- gs_result res = engine->run();
- // Check result of engine after exiting loop
- if ( res != gs_result_success )
- {
- gs_println( "Error: Engine did not successfully finish running." );
- return -1;
- }
- gs_println( "Gunslinger exited successfully." );
- return 0;
- }
- void byte_buffer_test()
- {
- test_t t0 = {0};
- t0.unsigned_val = 5;
- t0.signed_val = -20;
- t0.float_val = -3.145f;
- t0.double_val = 2.37854;
- byte_buffer_t buffer = byte_buffer_new();
- // Serialize our test data structure into our buffer
- byte_buffer_write( &buffer, uint32_t, t0.unsigned_val );
- byte_buffer_write( &buffer, int32_t, t0.signed_val );
- byte_buffer_write( &buffer, float, t0.float_val );
- byte_buffer_write( &buffer, double, t0.double_val );
- // Seek back to beginning
- byte_buffer_seek_to_beg( &buffer );
- // Read values into our new test data
- test_t t1 = {0};
- byte_buffer_read( &buffer, uint32_t, &t1.unsigned_val );
- byte_buffer_read( &buffer, int32_t, &t1.signed_val );
- byte_buffer_read( &buffer, float, &t1.float_val );
- byte_buffer_read( &buffer, double, &t1.double_val );
- print_test( &t1 );
- // Write to file
- byte_buffer_write_to_file( &buffer, "./test.bin" );
- // Read back from file
- byte_buffer_read_from_file( &buffer, "./test.bin" );
- // Read back into new object
- test_t t2 = {0};
- // Read back entire object from memory
- byte_buffer_read( &buffer, uint32_t, &t2.unsigned_val );
- byte_buffer_read( &buffer, int32_t, &t2.signed_val );
- byte_buffer_read( &buffer, float, &t2.float_val );
- byte_buffer_read( &buffer, double, &t2.double_val );
- print_test( &t2 );
- // Clean up byte buffer memory
- byte_buffer_free( &buffer );
- }
- // Here, we'll initialize all of our application data, which in this case is our graphics resources
- gs_result app_init()
- {
- // Cache instance of graphics/platform apis from engine
- gs_graphics_i* gfx = gs_engine_instance()->ctx.graphics;
- gs_platform_i* platform = gs_engine_instance()->ctx.platform;
- // Set callback for when window close button is pressed
- platform->set_window_close_callback( platform->main_window(), &app_close_window_callback );
- byte_buffer_test();
- g_pixel_frame = pixel_frame_new();
- // This is a descriptor for our texture. It includes various metrics, such as the width, height, texture format,
- // and holds the actual uncompressed texture data for the texture. After using it for loading a raw texture
- // from file, it's the responsibility of the user to free the data.
- gs_texture_parameter_desc desc = gs_texture_parameter_desc_default();
- // Construct command buffer ( the command buffer is used to allow for immediate drawing at any point in our program )
- g_cb = gfx->construct_command_buffer();
- // Construct camera parameters
- g_camera.transform = gs_vqs_default();
- g_camera.transform.position = (gs_vec3){-1.f, 0.f, -1.f};
- g_camera.fov = 60.f;
- g_camera.near_plane = 0.1f;
- g_camera.far_plane = 1000.f;
- g_camera.ortho_scale = 2.f;
- g_camera.proj_type = gs_projection_type_orthographic;
- nk_init_ui();
- return gs_result_success;
- }
- gs_result app_update()
- {
- // Grab global instance of engine
- gs_engine* engine = gs_engine_instance();
- // Platform api
- gs_platform_i* platform = engine->ctx.platform;
- // Main window size
- gs_vec2 ws = platform->window_size( platform->main_window() );
- gs_vec2 fbs = platform->frame_buffer_size( platform->main_window() );
- // If we press the escape key, exit the application
- if ( platform->key_pressed( gs_keycode_esc ) || !g_app_running )
- {
- return gs_result_success;
- }
- const f32 dt = platform->time.delta;
- const f32 t = platform->elapsed_time();
- /*=================
- // Camera controls
- ==================*/
- if ( platform->key_down( gs_keycode_q ) ) {
- g_camera.ortho_scale += 0.1f;
- }
- if ( platform->key_down( gs_keycode_e ) ) {
- g_camera.ortho_scale -= 0.1f;
- }
- if (platform->key_down(gs_keycode_a)) {
- g_camera.transform.position.x -= 0.1f;
- }
- if (platform->key_down(gs_keycode_d)) {
- g_camera.transform.position.x += 0.1f;
- }
- if (platform->key_down(gs_keycode_w)) {
- g_camera.transform.position.y += 0.1f;
- }
- if (platform->key_down(gs_keycode_s)) {
- g_camera.transform.position.y -= 0.1f;
- }
- if ( platform->mouse_down( gs_mouse_mbutton ) )
- {
- // Need to transform the camera's position by the transformation of the mouse in world space only...I think
- gs_vec2 md = platform->mouse_delta();
- gs_vec2 mc = platform->mouse_position();
- gs_vec3 wc = (gs_vec3){mc.x, mc.y, 0.f};
- gs_vec3 pmp = gs_camera_unproject( &g_camera, wc, ws.x, ws.y );
- gs_vec3 pmp_d = gs_camera_unproject( &g_camera, (gs_vec3){mc.x + md.x, mc.y + md.y, 0.f}, ws.x, ws.y );
- gs_vec3 delta = gs_vec3_sub( pmp, pmp_d );
- g_camera.transform.position.x += delta.x;
- g_camera.transform.position.y += delta.y;
- }
- f32 mwx, mwy;
- platform->mouse_wheel( &mwx, &mwy );
- g_camera.ortho_scale = gs_clamp( g_camera.ortho_scale - mwy * 0.2f, 0.2f, 10.f );
- /*===============
- // Update scene
- ================*/
- pixel_frame_update( &g_pixel_frame, &g_camera );
- /*===============
- // Render scene
- ================*/
- // Graphics api instance
- gs_graphics_i* gfx = engine->ctx.graphics;
- // Set clear color and clear screen
- f32 clear_color[4] = { 0.1f, 0.1f, 0.1f, 1.f };
- gfx->set_view_clear( g_cb, clear_color );
- gfx->set_view_port( g_cb, fbs.x, fbs.y );
- gfx->set_depth_enabled( g_cb, false );
- gfx->set_blend_mode( g_cb, gs_blend_mode_src_alpha, gs_blend_mode_one_minus_src_alpha );
- pixel_frame_render( &g_pixel_frame, g_cb, &g_camera );
- // Submit command buffer for rendering
- gfx->submit_command_buffer( g_cb );
- // Handle ui
- nk_do_ui( &g_pixel_frame );
- return gs_result_in_progress;
- }
- gs_result app_shutdown()
- {
- gs_println( "Goodbye, Gunslinger." );
- return gs_result_success;
- }
- void pan_camera()
- {
- gs_platform_i* platform = gs_engine_instance()->ctx.platform;
- gs_vec2 ws = platform->window_size( platform->main_window() );
- gs_vec2 md = platform->mouse_delta();
- gs_vec2 mc = platform->mouse_position();
- gs_vec3 wc = (gs_vec3){mc.x, mc.y, 0.f};
- gs_vec3 pmp = gs_camera_unproject( &g_camera, wc, ws.x, ws.y );
- gs_vec3 pmp_d = gs_camera_unproject( &g_camera, (gs_vec3){mc.x + md.x, mc.y + md.y, 0.f}, ws.x, ws.y );
- gs_vec3 delta = gs_vec3_sub( pmp, pmp_d );
- g_camera.transform.position.x += delta.x;
- g_camera.transform.position.y += delta.y;
- }
- void nk_init_ui()
- {
- g_nk_color = (struct nk_colorf){0.f, 0.f, 0.f, 1.f};
- gs_platform_i* platform = gs_engine_instance()->ctx.platform;
- GLFWwindow* win = platform->raw_window_handle( platform->main_window() );
- g_nk_ctx = nk_glfw3_init(&g_nk_glfw, win, 0);
- struct nk_font_atlas* atlas;
- nk_glfw3_font_stash_begin(&g_nk_glfw, &atlas);
- nk_glfw3_font_stash_end(&g_nk_glfw);
- }
- void nk_do_ui( struct pixel_frame_t* pf )
- {
- gs_platform_i* platform = gs_engine_instance()->ctx.platform;
- gs_vec2 ws = platform->window_size(platform->main_window());
- // Do the ui stuff
- nk_glfw3_new_frame(&g_nk_glfw);
- /* GUI */
- if (nk_begin(g_nk_ctx, "Demo", nk_rect(0, 0, 250, ws.y), NK_WINDOW_BORDER))
- {
- nk_layout_row_dynamic(g_nk_ctx, 20, 1);
- nk_label(g_nk_ctx, "Color", NK_TEXT_LEFT);
- {
- nk_layout_row_dynamic(g_nk_ctx, 120, 1);
- g_nk_color = nk_color_picker(g_nk_ctx, g_nk_color, NK_RGBA);
- nk_layout_row_dynamic(g_nk_ctx, 25, 1);
- g_nk_color.r = nk_propertyf(g_nk_ctx, "#R:", 0, g_nk_color.r, 1.0f, 0.01f,0.005f);
- g_nk_color.g = nk_propertyf(g_nk_ctx, "#G:", 0, g_nk_color.g, 1.0f, 0.01f,0.005f);
- g_nk_color.b = nk_propertyf(g_nk_ctx, "#B:", 0, g_nk_color.b, 1.0f, 0.01f,0.005f);
- g_nk_color.a = nk_propertyf(g_nk_ctx, "#A:", 0, g_nk_color.a, 1.0f, 0.01f,0.005f);
- }
- // nk_layout_row_begin( g_nk_ctx, NK_STATIC, 2, 3 );
- {
- g_pixel_frame.paint_radius = nk_propertyi(g_nk_ctx, "Paint Radius", 0, g_pixel_frame.paint_radius, 20, 1, 0.8f);
- // nk_layout_row_static(g_nk_ctx, 30, 80, 1);
- if (nk_button_label(g_nk_ctx, "Save"))
- {
- pixel_frame_save_image_to_disk( pf );
- }
- // nk_layout_row_static(g_nk_ctx, 30, 80, 1);
- if (nk_button_label(g_nk_ctx, "Load"))
- {
- pixel_frame_load_image_from_disk( pf );
- }
- }
- // nk_layout_row_end( g_nk_ctx );
- }
- nk_end(g_nk_ctx);
- nk_glfw3_render(&g_nk_glfw, NK_ANTI_ALIASING_ON, MAX_VERTEX_BUFFER, MAX_ELEMENT_BUFFER);
- }
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