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Internals: Fixed function name typo.

ocornut 1 year ago
parent
commit
0000739c08
2 changed files with 4 additions and 4 deletions
  1. 3 3
      imgui.cpp
  2. 1 1
      imgui_internal.h

+ 3 - 3
imgui.cpp

@@ -7633,7 +7633,7 @@ void ImGui::SetWindowHitTestHole(ImGuiWindow* window, const ImVec2& pos, const I
     window->HitTestHoleOffset = ImVec2ih(pos - window->Pos);
     window->HitTestHoleOffset = ImVec2ih(pos - window->Pos);
 }
 }
 
 
-void ImGui::SetWindowHiddendAndSkipItemsForCurrentFrame(ImGuiWindow* window)
+void ImGui::SetWindowHiddenAndSkipItemsForCurrentFrame(ImGuiWindow* window)
 {
 {
     window->Hidden = window->SkipItems = true;
     window->Hidden = window->SkipItems = true;
     window->HiddenFramesCanSkipItems = 1;
     window->HiddenFramesCanSkipItems = 1;
@@ -10377,7 +10377,7 @@ bool ImGui::BeginTooltipEx(ImGuiTooltipFlags tooltip_flags, ImGuiWindowFlags ext
             if (window->Active)
             if (window->Active)
             {
             {
                 // Hide previous tooltip from being displayed. We can't easily "reset" the content of a window so we create a new one.
                 // Hide previous tooltip from being displayed. We can't easily "reset" the content of a window so we create a new one.
-                SetWindowHiddendAndSkipItemsForCurrentFrame(window);
+                SetWindowHiddenAndSkipItemsForCurrentFrame(window);
                 ImFormatString(window_name, IM_ARRAYSIZE(window_name), "##Tooltip_%02d", ++g.TooltipOverrideCount);
                 ImFormatString(window_name, IM_ARRAYSIZE(window_name), "##Tooltip_%02d", ++g.TooltipOverrideCount);
             }
             }
     ImGuiWindowFlags flags = ImGuiWindowFlags_Tooltip | ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_AlwaysAutoResize;
     ImGuiWindowFlags flags = ImGuiWindowFlags_Tooltip | ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_AlwaysAutoResize;
@@ -12548,7 +12548,7 @@ bool ImGui::BeginTooltipHidden()
 {
 {
     ImGuiContext& g = *GImGui;
     ImGuiContext& g = *GImGui;
     bool ret = Begin("##Tooltip_Hidden", NULL, ImGuiWindowFlags_Tooltip | ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_AlwaysAutoResize);
     bool ret = Begin("##Tooltip_Hidden", NULL, ImGuiWindowFlags_Tooltip | ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_AlwaysAutoResize);
-    SetWindowHiddendAndSkipItemsForCurrentFrame(g.CurrentWindow);
+    SetWindowHiddenAndSkipItemsForCurrentFrame(g.CurrentWindow);
     return ret;
     return ret;
 }
 }
 
 

+ 1 - 1
imgui_internal.h

@@ -2909,7 +2909,7 @@ namespace ImGui
     IMGUI_API void          SetWindowSize(ImGuiWindow* window, const ImVec2& size, ImGuiCond cond = 0);
     IMGUI_API void          SetWindowSize(ImGuiWindow* window, const ImVec2& size, ImGuiCond cond = 0);
     IMGUI_API void          SetWindowCollapsed(ImGuiWindow* window, bool collapsed, ImGuiCond cond = 0);
     IMGUI_API void          SetWindowCollapsed(ImGuiWindow* window, bool collapsed, ImGuiCond cond = 0);
     IMGUI_API void          SetWindowHitTestHole(ImGuiWindow* window, const ImVec2& pos, const ImVec2& size);
     IMGUI_API void          SetWindowHitTestHole(ImGuiWindow* window, const ImVec2& pos, const ImVec2& size);
-    IMGUI_API void          SetWindowHiddendAndSkipItemsForCurrentFrame(ImGuiWindow* window);
+    IMGUI_API void          SetWindowHiddenAndSkipItemsForCurrentFrame(ImGuiWindow* window);
     inline ImRect           WindowRectAbsToRel(ImGuiWindow* window, const ImRect& r) { ImVec2 off = window->DC.CursorStartPos; return ImRect(r.Min.x - off.x, r.Min.y - off.y, r.Max.x - off.x, r.Max.y - off.y); }
     inline ImRect           WindowRectAbsToRel(ImGuiWindow* window, const ImRect& r) { ImVec2 off = window->DC.CursorStartPos; return ImRect(r.Min.x - off.x, r.Min.y - off.y, r.Max.x - off.x, r.Max.y - off.y); }
     inline ImRect           WindowRectRelToAbs(ImGuiWindow* window, const ImRect& r) { ImVec2 off = window->DC.CursorStartPos; return ImRect(r.Min.x + off.x, r.Min.y + off.y, r.Max.x + off.x, r.Max.y + off.y); }
     inline ImRect           WindowRectRelToAbs(ImGuiWindow* window, const ImRect& r) { ImVec2 off = window->DC.CursorStartPos; return ImRect(r.Min.x + off.x, r.Min.y + off.y, r.Max.x + off.x, r.Max.y + off.y); }
     inline ImVec2           WindowPosRelToAbs(ImGuiWindow* window, const ImVec2& p)  { ImVec2 off = window->DC.CursorStartPos; return ImVec2(p.x + off.x, p.y + off.y); }
     inline ImVec2           WindowPosRelToAbs(ImGuiWindow* window, const ImVec2& p)  { ImVec2 off = window->DC.CursorStartPos; return ImVec2(p.x + off.x, p.y + off.y); }