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Examples: SDL2: Accomodate for vcpkg install having headers in SDL2/SDL.h vs SDL.h + vcpkg related comments.

ocornut 4 years ago
parent
commit
020d1ced1d

+ 1 - 0
docs/CHANGELOG.txt

@@ -49,6 +49,7 @@ Other Changes:
   implying that the file is required.
 - Backends: OpenGL3: Handle GL_CLIP_ORIGIN on <4.5 contexts if "GL_ARB_clip_control" extension is detected. (#4170, #3998)
 - Examples: Updated all .vcxproj to VS2015 (toolset v140) to facilitate usage with vcpkg.
+- Examples: SDL2: Accomodate for vcpkg install having headers in SDL2/SDL.h vs SDL.h.
 
 
 -----------------------------------------------------------------------

+ 4 - 3
examples/example_allegro5/README.md

@@ -23,9 +23,10 @@ You may install Allegro using vcpkg:
 ```
 git clone https://github.com/Microsoft/vcpkg
 cd vcpkg
-.\bootstrap-vcpkg.bat
-.\vcpkg install allegro5
-.\vcpkg integrate install    ; optional, automatically register include/libs in Visual Studio
+bootstrap-vcpkg.bat
+vcpkg install allegro5 --triplet=x86-windows	; for win32
+vcpkg install allegro5 --triplet=x64-windows	; for win64
+vcpkg integrate install						    ; register include / libs in Visual Studio
 ```
 
 Build:

+ 8 - 0
examples/example_allegro5/main.cpp

@@ -2,6 +2,14 @@
 // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
 // Read online: https://github.com/ocornut/imgui/tree/master/docs
 
+// On Windows, you can install Allegro5 using vcpkg:
+//   git clone https://github.com/Microsoft/vcpkg
+//   cd vcpkg
+//   bootstrap - vcpkg.bat
+//   vcpkg install allegro5 --triplet=x86-windows   ; for win32
+//   vcpkg install allegro5 --triplet=x64-windows   ; for win64
+//   vcpkg integrate install                        ; register include and libs in Visual Studio
+
 #include <stdint.h>
 #include <allegro5/allegro.h>
 #include <allegro5/allegro_primitives.h>

+ 8 - 0
examples/example_glut_opengl2/main.cpp

@@ -6,6 +6,14 @@
 // !!! If someone or something is teaching you GLUT today, you are being abused. Please show some resistance. !!!
 // !!! Nowadays, prefer using GLFW or SDL instead!
 
+// On Windows, you can install Freeglut using vcpkg:
+//   git clone https://github.com/Microsoft/vcpkg
+//   cd vcpkg
+//   bootstrap - vcpkg.bat
+//   vcpkg install freeglut --triplet=x86-windows   ; for win32
+//   vcpkg install freeglut --triplet=x64-windows   ; for win64
+//   vcpkg integrate install                        ; register include and libs in Visual Studio
+
 #include "imgui.h"
 #include "imgui_impl_glut.h"
 #include "imgui_impl_opengl2.h"

+ 4 - 4
examples/example_sdl_directx11/example_sdl_directx11.vcxproj

@@ -91,7 +91,7 @@
     <ClCompile>
       <WarningLevel>Level4</WarningLevel>
       <Optimization>Disabled</Optimization>
-      <AdditionalIncludeDirectories>..\..;..\..\backends;%SDL2_DIR%\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <AdditionalIncludeDirectories>..\..;..\..\backends;%SDL2_DIR%\include;$(VcpkgCurrentInstalledDir)include\SDL2;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
     </ClCompile>
     <Link>
       <GenerateDebugInformation>true</GenerateDebugInformation>
@@ -105,7 +105,7 @@
     <ClCompile>
       <WarningLevel>Level4</WarningLevel>
       <Optimization>Disabled</Optimization>
-      <AdditionalIncludeDirectories>..\..;..\..\backends;%SDL2_DIR%\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <AdditionalIncludeDirectories>..\..;..\..\backends;%SDL2_DIR%\include;$(VcpkgCurrentInstalledDir)include\SDL2;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
     </ClCompile>
     <Link>
       <GenerateDebugInformation>true</GenerateDebugInformation>
@@ -121,7 +121,7 @@
       <Optimization>MaxSpeed</Optimization>
       <FunctionLevelLinking>true</FunctionLevelLinking>
       <IntrinsicFunctions>true</IntrinsicFunctions>
-      <AdditionalIncludeDirectories>..\..;..\..\backends;%SDL2_DIR%\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <AdditionalIncludeDirectories>..\..;..\..\backends;%SDL2_DIR%\include;$(VcpkgCurrentInstalledDir)include\SDL2;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
       <BufferSecurityCheck>false</BufferSecurityCheck>
     </ClCompile>
     <Link>
@@ -141,7 +141,7 @@
       <Optimization>MaxSpeed</Optimization>
       <FunctionLevelLinking>true</FunctionLevelLinking>
       <IntrinsicFunctions>true</IntrinsicFunctions>
-      <AdditionalIncludeDirectories>..\..;..\..\backends;%SDL2_DIR%\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <AdditionalIncludeDirectories>..\..;..\..\backends;%SDL2_DIR%\include;$(VcpkgCurrentInstalledDir)include\SDL2;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
       <BufferSecurityCheck>false</BufferSecurityCheck>
     </ClCompile>
     <Link>

+ 4 - 0
examples/example_sdl_opengl2/README.md

@@ -1,6 +1,10 @@
 
 # How to Build
 
+- On Windows with Visual Studio's IDE
+
+Use the provided project file (.vcxproj). Add to solution (imgui_examples.sln) if necessary.
+
 - On Windows with Visual Studio's CLI
 
 ```

+ 4 - 4
examples/example_sdl_opengl2/example_sdl_opengl2.vcxproj

@@ -90,7 +90,7 @@
     <ClCompile>
       <WarningLevel>Level4</WarningLevel>
       <Optimization>Disabled</Optimization>
-      <AdditionalIncludeDirectories>..\..;..\..\backends;%SDL2_DIR%\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <AdditionalIncludeDirectories>..\..;..\..\backends;%SDL2_DIR%\include;$(VcpkgCurrentInstalledDir)include\SDL2;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
     </ClCompile>
     <Link>
       <GenerateDebugInformation>true</GenerateDebugInformation>
@@ -104,7 +104,7 @@
     <ClCompile>
       <WarningLevel>Level4</WarningLevel>
       <Optimization>Disabled</Optimization>
-      <AdditionalIncludeDirectories>..\..;..\..\backends;%SDL2_DIR%\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <AdditionalIncludeDirectories>..\..;..\..\backends;%SDL2_DIR%\include;$(VcpkgCurrentInstalledDir)include\SDL2;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
     </ClCompile>
     <Link>
       <GenerateDebugInformation>true</GenerateDebugInformation>
@@ -120,7 +120,7 @@
       <Optimization>MaxSpeed</Optimization>
       <FunctionLevelLinking>true</FunctionLevelLinking>
       <IntrinsicFunctions>true</IntrinsicFunctions>
-      <AdditionalIncludeDirectories>..\..;..\..\backends;%SDL2_DIR%\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <AdditionalIncludeDirectories>..\..;..\..\backends;%SDL2_DIR%\include;$(VcpkgCurrentInstalledDir)include\SDL2;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
       <BufferSecurityCheck>false</BufferSecurityCheck>
     </ClCompile>
     <Link>
@@ -140,7 +140,7 @@
       <Optimization>MaxSpeed</Optimization>
       <FunctionLevelLinking>true</FunctionLevelLinking>
       <IntrinsicFunctions>true</IntrinsicFunctions>
-      <AdditionalIncludeDirectories>..\..;..\..\backends;%SDL2_DIR%\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <AdditionalIncludeDirectories>..\..;..\..\backends;%SDL2_DIR%\include;$(VcpkgCurrentInstalledDir)include\SDL2;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
       <BufferSecurityCheck>false</BufferSecurityCheck>
     </ClCompile>
     <Link>

+ 4 - 0
examples/example_sdl_opengl3/README.md

@@ -1,6 +1,10 @@
 
 # How to Build
 
+- On Windows with Visual Studio's IDE
+
+Use the provided project file (.vcxproj). Add to solution (imgui_examples.sln) if necessary.
+
 - On Windows with Visual Studio's CLI
 
 ```

+ 4 - 4
examples/example_sdl_opengl3/example_sdl_opengl3.vcxproj

@@ -90,7 +90,7 @@
     <ClCompile>
       <WarningLevel>Level4</WarningLevel>
       <Optimization>Disabled</Optimization>
-      <AdditionalIncludeDirectories>..\..;..\..\backends;%SDL2_DIR%\include;..\libs\gl3w;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <AdditionalIncludeDirectories>..\..;..\..\backends;%SDL2_DIR%\include;$(VcpkgCurrentInstalledDir)include\SDL2;..\libs\gl3w;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
     </ClCompile>
     <Link>
       <GenerateDebugInformation>true</GenerateDebugInformation>
@@ -104,7 +104,7 @@
     <ClCompile>
       <WarningLevel>Level4</WarningLevel>
       <Optimization>Disabled</Optimization>
-      <AdditionalIncludeDirectories>..\..;..\..\backends;%SDL2_DIR%\include;..\libs\gl3w;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <AdditionalIncludeDirectories>..\..;..\..\backends;%SDL2_DIR%\include;$(VcpkgCurrentInstalledDir)include\SDL2;..\libs\gl3w;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
     </ClCompile>
     <Link>
       <GenerateDebugInformation>true</GenerateDebugInformation>
@@ -120,7 +120,7 @@
       <Optimization>MaxSpeed</Optimization>
       <FunctionLevelLinking>true</FunctionLevelLinking>
       <IntrinsicFunctions>true</IntrinsicFunctions>
-      <AdditionalIncludeDirectories>..\..;..\..\backends;%SDL2_DIR%\include;..\libs\gl3w;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <AdditionalIncludeDirectories>..\..;..\..\backends;%SDL2_DIR%\include;$(VcpkgCurrentInstalledDir)include\SDL2;..\libs\gl3w;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
       <BufferSecurityCheck>false</BufferSecurityCheck>
     </ClCompile>
     <Link>
@@ -140,7 +140,7 @@
       <Optimization>MaxSpeed</Optimization>
       <FunctionLevelLinking>true</FunctionLevelLinking>
       <IntrinsicFunctions>true</IntrinsicFunctions>
-      <AdditionalIncludeDirectories>..\..;..\..\backends;%SDL2_DIR%\include;..\libs\gl3w;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <AdditionalIncludeDirectories>..\..;..\..\backends;%SDL2_DIR%\include;$(VcpkgCurrentInstalledDir)include\SDL2;..\libs\gl3w;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
       <BufferSecurityCheck>false</BufferSecurityCheck>
     </ClCompile>
     <Link>

+ 4 - 4
examples/example_sdl_vulkan/example_sdl_vulkan.vcxproj

@@ -90,7 +90,7 @@
     <ClCompile>
       <WarningLevel>Level4</WarningLevel>
       <Optimization>Disabled</Optimization>
-      <AdditionalIncludeDirectories>..\..;..\..\backends;%VULKAN_SDK%\include;%SDL2_DIR%\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <AdditionalIncludeDirectories>..\..;..\..\backends;%VULKAN_SDK%\include;%SDL2_DIR%\include;$(VcpkgCurrentInstalledDir)include\SDL2;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
     </ClCompile>
     <Link>
       <GenerateDebugInformation>true</GenerateDebugInformation>
@@ -104,7 +104,7 @@
     <ClCompile>
       <WarningLevel>Level4</WarningLevel>
       <Optimization>Disabled</Optimization>
-      <AdditionalIncludeDirectories>..\..;..\..\backends;%VULKAN_SDK%\include;%SDL2_DIR%\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <AdditionalIncludeDirectories>..\..;..\..\backends;%VULKAN_SDK%\include;%SDL2_DIR%\include;$(VcpkgCurrentInstalledDir)include\SDL2;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
     </ClCompile>
     <Link>
       <GenerateDebugInformation>true</GenerateDebugInformation>
@@ -120,7 +120,7 @@
       <Optimization>MaxSpeed</Optimization>
       <FunctionLevelLinking>true</FunctionLevelLinking>
       <IntrinsicFunctions>true</IntrinsicFunctions>
-      <AdditionalIncludeDirectories>..\..;..\..\backends;%VULKAN_SDK%\include;%SDL2_DIR%\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <AdditionalIncludeDirectories>..\..;..\..\backends;%VULKAN_SDK%\include;%SDL2_DIR%\include;$(VcpkgCurrentInstalledDir)include\SDL2;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
       <BufferSecurityCheck>false</BufferSecurityCheck>
     </ClCompile>
     <Link>
@@ -140,7 +140,7 @@
       <Optimization>MaxSpeed</Optimization>
       <FunctionLevelLinking>true</FunctionLevelLinking>
       <IntrinsicFunctions>true</IntrinsicFunctions>
-      <AdditionalIncludeDirectories>..\..;..\..\backends;%VULKAN_SDK%\include;%SDL2_DIR%\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <AdditionalIncludeDirectories>..\..;..\..\backends;%VULKAN_SDK%\include;%SDL2_DIR%\include;$(VcpkgCurrentInstalledDir)include\SDL2;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
       <BufferSecurityCheck>false</BufferSecurityCheck>
     </ClCompile>
     <Link>

+ 1 - 1
imconfig.h

@@ -68,7 +68,7 @@
 
 //---- Use FreeType to build and rasterize the font atlas (instead of stb_truetype which is embedded by default in Dear ImGui)
 // Requires FreeType headers to be available in the include path. Requires program to be compiled with 'misc/freetype/imgui_freetype.cpp' (in this repository) + the FreeType library (not provided).
-// On Windows you may use vcpkg with 'vcpkg install freetype' + 'vcpkg integrate install'.
+// On Windows you may use vcpkg with 'vcpkg install freetype --triplet=x64-windows' + 'vcpkg integrate install'.
 //#define IMGUI_ENABLE_FREETYPE
 
 //---- Use stb_truetype to build and rasterize the font atlas (default)

+ 1 - 1
misc/freetype/README.md

@@ -5,7 +5,7 @@ Build font atlases using FreeType instead of stb_truetype (which is the default
 
 ### Usage
 
-1. Get latest FreeType binaries or build yourself (under Windows you may use vcpkg with `vcpkg install freetype`, `vcpkg integrate install`).
+1. Get latest FreeType binaries or build yourself (under Windows you may use vcpkg with `vcpkg install freetype --triplet=x64-windows`, `vcpkg integrate install`).
 2. Add imgui_freetype.h/cpp alongside your project files.
 3. Add `#define IMGUI_ENABLE_FREETYPE` in your [imconfig.h](https://github.com/ocornut/imgui/blob/master/imconfig.h) file