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@@ -499,14 +499,16 @@ namespace ImGui
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// - To use old behavior (single size font, size specified in AddFontXXX() call:
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// - Use 'PushFont(font, font->LegacySize)' at call site
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// - Or set 'ImFontConfig::Flags |= ImFontFlags_DefaultToLegacySize' before calling AddFont(), and then 'PushFont(font)' will use this size.
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- // - External scale factors are applied over the provided value.
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- // *IMPORTANT* If you want to scale an existing font size:
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- // - OK: PushFontSize(style.FontSizeBase * factor) (= value before external scale factors applied).
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- // - KO: PushFontSize(GetFontSize() * factor) (= value after external scale factors applied. external scale factors are style.FontScaleMain + per-viewport scales.).
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+ // *IMPORTANT* External scale factors are applied over the provided value. If you want to scale an existing font size:
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+ // - OK: PushFontSize(style.FontSizeBase * 2.0f) (= value before external scale factors applied).
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+ // - NOT OK: PushFontSize(GetFontSize() * 2.0f) (= value after external scale factors applied. External scale factors are: 'style.FontScaleMain * style.FontScaleDpi * maybe more').
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IMGUI_API void PushFont(ImFont* font, float font_size_base = -1); // use NULL as a shortcut to push default font. Use <0.0f to keep current font size.
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IMGUI_API void PopFont();
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- IMGUI_API void PushFontSize(float font_size_base);
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+ IMGUI_API void PushFontSize(float font_size_base); // keep current font, change its size. Final 'font size = font_size_base * external scale factors'.
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IMGUI_API void PopFontSize();
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+ IMGUI_API ImFont* GetFont(); // get current font
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+ IMGUI_API float GetFontSize(); // get current font size (= height in pixels) AFTER external scale factors applied. *IMPORTANT* DO NOT PASS THIS VALUE TO PushFont()/PushFontSize()! Use ImGui::GetStyle().FontSizeBase to get value before external scale factors.
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+ IMGUI_API ImFontBaked* GetFontBaked(); // get current font bound at current size // == GetFont()->GetFontBaked(GetFontSize())
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// Parameters stacks (shared)
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IMGUI_API void PushStyleColor(ImGuiCol idx, ImU32 col); // modify a style color. always use this if you modify the style after NewFrame().
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@@ -530,10 +532,7 @@ namespace ImGui
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// Style read access
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// - Use the ShowStyleEditor() function to interactively see/edit the colors.
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- IMGUI_API ImFont* GetFont(); // get current font
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- IMGUI_API float GetFontSize(); // get current font size (= height in pixels) of current font with external scale factors applied. Use ImGui::GetStyle().FontSizeBase to get value before external scale factors.
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IMGUI_API ImVec2 GetFontTexUvWhitePixel(); // get UV coordinate for a white pixel, useful to draw custom shapes via the ImDrawList API
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- IMGUI_API ImFontBaked* GetFontBaked(); // get current font bound at current size // == GetFont()->GetFontBaked(GetFontSize())
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IMGUI_API ImU32 GetColorU32(ImGuiCol idx, float alpha_mul = 1.0f); // retrieve given style color with style alpha applied and optional extra alpha multiplier, packed as a 32-bit value suitable for ImDrawList
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IMGUI_API ImU32 GetColorU32(const ImVec4& col); // retrieve given color with style alpha applied, packed as a 32-bit value suitable for ImDrawList
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IMGUI_API ImU32 GetColorU32(ImU32 col, float alpha_mul = 1.0f); // retrieve given color with style alpha applied, packed as a 32-bit value suitable for ImDrawList
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