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Removed obsolete comment

ocornut 10 年之前
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063d26a191
共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 1 1
      imgui.h

+ 1 - 1
imgui.h

@@ -399,7 +399,7 @@ namespace ImGui
     IMGUI_API bool          IsMouseDragging(int button = 0, float lock_threshold = -1.0f);      // is mouse dragging. if lock_threshold < -1.0f uses io.MouseDraggingThreshold
     IMGUI_API ImVec2        GetMousePos();                                                      // shortcut to ImGui::GetIO().MousePos provided by user, to be consistent with other calls
 	IMGUI_API ImVec2		GetMousePosOnOpeningCurrentPopup();									// retrieve backup of mouse positioning at the time of opening popup we have BeginPopup() into
-    IMGUI_API ImVec2        GetMouseDragDelta(int button = 0, float lock_threshold = -1.0f);    // dragging amount since clicking, also see: GetItemActiveDragDelta(). if lock_threshold < -1.0f uses io.MouseDraggingThreshold
+    IMGUI_API ImVec2        GetMouseDragDelta(int button = 0, float lock_threshold = -1.0f);    // dragging amount since clicking. if lock_threshold < -1.0f uses io.MouseDraggingThreshold
     IMGUI_API void          ResetMouseDragDelta(int button = 0);                                //
     IMGUI_API ImGuiMouseCursor GetMouseCursor();                                                // get desired cursor type, reset in ImGui::NewFrame(), this updated during the frame. valid before Render(). If you use software rendering by setting io.MouseDrawCursor ImGui will render those for you
     IMGUI_API void          SetMouseCursor(ImGuiMouseCursor type);                              // set desired cursor type