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@@ -9503,6 +9503,29 @@ void ImDrawList::AddImage(ImTextureID user_texture_id, const ImVec2& a, const Im
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PopTextureID();
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PopTextureID();
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}
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}
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+//-----------------------------------------------------------------------------
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+// ImDrawData
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+//-----------------------------------------------------------------------------
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+
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+// For backward compatibility: convert all buffers from indexed to de-indexed, in case you cannot render indexed. Note: this is slow and most likely a waste of resources. Always prefer indexed rendering!
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+void ImDrawData::DeIndexAllBuffers()
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+{
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+ ImVector<ImDrawVert> new_vtx_buffer;
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+ total_vtx_count = total_idx_count = 0;
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+ for (int i = 0; i < cmd_lists_count; i++)
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+ {
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+ ImDrawList* cmd_list = cmd_lists[i];
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+ if (cmd_list->idx_buffer.empty())
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+ continue;
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+ new_vtx_buffer.resize(cmd_list->idx_buffer.size());
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+ for (size_t i = 0; i < cmd_list->idx_buffer.size(); i++)
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+ new_vtx_buffer[i] = cmd_list->vtx_buffer[cmd_list->idx_buffer[i]];
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+ cmd_list->vtx_buffer.swap(new_vtx_buffer);
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+ cmd_list->idx_buffer.resize(0);
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+ total_vtx_count += (int)cmd_list->vtx_buffer.size();
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+ }
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+}
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+
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// ImFontAtlias
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// ImFontAtlias
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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