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Internals: rename recently added TreeNodeIsOpen() -> TreeNodeGetOpen(). (#7553, #1131, #2958, #2079, #722)

Amend ac7d6fb
ocornut 1 year ago
parent
commit
070c046cd1
2 changed files with 2 additions and 2 deletions
  1. 1 1
      imgui_internal.h
  2. 1 1
      imgui_widgets.cpp

+ 1 - 1
imgui_internal.h

@@ -3466,7 +3466,7 @@ namespace ImGui
     // Widgets: Tree Nodes
     IMGUI_API bool          TreeNodeBehavior(ImGuiID id, ImGuiID storage_id, ImGuiTreeNodeFlags flags, const char* label, const char* label_end = NULL);
     IMGUI_API void          TreePushOverrideID(ImGuiID id);
-    IMGUI_API bool          TreeNodeIsOpen(ImGuiID storage_id);
+    IMGUI_API bool          TreeNodeGetOpen(ImGuiID storage_id);
     IMGUI_API void          TreeNodeSetOpen(ImGuiID storage_id, bool open);
     IMGUI_API bool          TreeNodeUpdateNextOpen(ImGuiID storage_id, ImGuiTreeNodeFlags flags);   // Return open state. Consume previous SetNextItemOpen() data, if any. May return true when logging.
 

+ 1 - 1
imgui_widgets.cpp

@@ -6260,7 +6260,7 @@ bool ImGui::TreeNodeExV(const void* ptr_id, ImGuiTreeNodeFlags flags, const char
     return TreeNodeBehavior(id, id, flags, label, label_end);
 }
 
-bool ImGui::TreeNodeIsOpen(ImGuiID storage_id)
+bool ImGui::TreeNodeGetOpen(ImGuiID storage_id)
 {
     ImGuiContext& g = *GImGui;
     ImGuiStorage* storage = g.CurrentWindow->DC.StateStorage;