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@@ -307,6 +307,7 @@
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When you are not sure about a old symbol or function name, try using the Search/Find function of your IDE to look for comments or references in all imgui files.
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You can read releases logs https://github.com/ocornut/imgui/releases for more details.
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+ - 2018/08/22 (1.63) - renamed IsItemDeactivatedAfterChange() to IsItemDeactivatedAfterEdit() for consistency with new IsItemEdited() API. Kept redirection function (will obsolete soonish as IsItemDeactivatedAfterChange() is very recent).
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- 2018/08/21 (1.63) - renamed ImGuiTextEditCallback to ImGuiInputTextCallback, ImGuiTextEditCallbackData to ImGuiInputTextCallbackData for consistency. Kept redirection types (will obsolete).
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- 2018/08/21 (1.63) - removed ImGuiInputTextCallbackData::ReadOnly since it is a duplication of (ImGuiInputTextCallbackData::Flags & ImGuiInputTextFlags_ReadOnly).
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- 2018/08/01 (1.63) - removed per-window ImGuiWindowFlags_ResizeFromAnySide beta flag in favor of a global io.ConfigResizeWindowsFromEdges to enable the feature.
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@@ -2339,7 +2340,7 @@ void ImGui::KeepAliveID(ImGuiID id)
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void ImGui::MarkItemValueChanged(ImGuiID id)
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{
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- // This marking is solely to be able to provide info for IsItemDeactivatedAfterChange().
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+ // This marking is solely to be able to provide info for IsItemDeactivatedAfterEdit().
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// ActiveId might have been released by the time we call this (as in the typical press/release button behavior) but still need need to fill the data.
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(void)id; // Avoid unused variable warnings when asserts are compiled out.
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ImGuiContext& g = *GImGui;
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@@ -5205,7 +5206,7 @@ bool ImGui::IsItemDeactivated()
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return (g.ActiveIdPreviousFrame == window->DC.LastItemId && g.ActiveIdPreviousFrame != 0 && g.ActiveId != window->DC.LastItemId);
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}
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-bool ImGui::IsItemDeactivatedAfterChange()
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+bool ImGui::IsItemDeactivatedAfterEdit()
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{
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ImGuiContext& g = *GImGui;
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return IsItemDeactivated() && (g.ActiveIdPreviousFrameValueChanged || (g.ActiveId == 0 && g.ActiveIdValueChanged));
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