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fixed space issues

Gustav 9 gadi atpakaļ
vecāks
revīzija
08a9e78da5

+ 5 - 5
examples/sdl_opengl3_example/imgui_impl_sdl_gl3.cpp

@@ -279,15 +279,15 @@ void    ImGui_ImplSdlGL3_InvalidateDeviceObjects()
     if (g_ElementsHandle) glDeleteBuffers(1, &g_ElementsHandle);
     if (g_ElementsHandle) glDeleteBuffers(1, &g_ElementsHandle);
     g_VaoHandle = g_VboHandle = g_ElementsHandle = 0;
     g_VaoHandle = g_VboHandle = g_ElementsHandle = 0;
 
 
-    if(g_ShaderHandle && g_VertHandle ) glDetachShader(g_ShaderHandle, g_VertHandle);
-    if(g_VertHandle ) glDeleteShader(g_VertHandle);
+    if (g_ShaderHandle && g_VertHandle) glDetachShader(g_ShaderHandle, g_VertHandle);
+    if (g_VertHandle) glDeleteShader(g_VertHandle);
     g_VertHandle = 0;
     g_VertHandle = 0;
 
 
-    if(g_ShaderHandle && g_FragHandle ) glDetachShader(g_ShaderHandle, g_FragHandle);
-    if(g_FragHandle ) glDeleteShader(g_FragHandle);
+    if (g_ShaderHandle && g_FragHandle) glDetachShader(g_ShaderHandle, g_FragHandle);
+    if (g_FragHandle) glDeleteShader(g_FragHandle);
     g_FragHandle = 0;
     g_FragHandle = 0;
 
 
-    if(g_ShaderHandle ) glDeleteProgram(g_ShaderHandle);
+    if (g_ShaderHandle) glDeleteProgram(g_ShaderHandle);
     g_ShaderHandle = 0;
     g_ShaderHandle = 0;
 
 
     if (g_FontTexture)
     if (g_FontTexture)