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Internals: Reintroducing LastActiveIdTimer because it is useful and to reduce merge conflicts. (#1537)

omar пре 7 година
родитељ
комит
08e20ae465
2 измењених фајлова са 12 додато и 0 уклоњено
  1. 8 0
      imgui.cpp
  2. 4 0
      imgui_internal.h

+ 8 - 0
imgui.cpp

@@ -2115,7 +2115,14 @@ void ImGui::SetActiveID(ImGuiID id, ImGuiWindow* window)
     ImGuiContext& g = *GImGui;
     g.ActiveIdIsJustActivated = (g.ActiveId != id);
     if (g.ActiveIdIsJustActivated)
+    {
         g.ActiveIdTimer = 0.0f;
+        if (id != 0)
+        {
+            g.LastActiveId = id;
+            g.LastActiveIdTimer = 0.0f;
+        }
+    }
     g.ActiveId = id;
     g.ActiveIdAllowNavDirFlags = 0;
     g.ActiveIdAllowOverlap = false;
@@ -3568,6 +3575,7 @@ void ImGui::NewFrame()
         ClearActiveID();
     if (g.ActiveId)
         g.ActiveIdTimer += g.IO.DeltaTime;
+    g.LastActiveIdTimer += g.IO.DeltaTime;
     g.ActiveIdPreviousFrame = g.ActiveId;
     g.ActiveIdIsAlive = false;
     g.ActiveIdIsJustActivated = false;

+ 4 - 0
imgui_internal.h

@@ -627,6 +627,8 @@ struct ImGuiContext
     ImVec2                  ActiveIdClickOffset;                // Clicked offset from upper-left corner, if applicable (currently only set by ButtonBehavior)
     ImGuiWindow*            ActiveIdWindow;
     ImGuiInputSource        ActiveIdSource;                     // Activating with mouse or nav (gamepad/keyboard)
+    ImGuiID                 LastActiveId;                       // Store the last non-zero ActiveId, useful for animation.
+    float                   LastActiveIdTimer;                  // Store the last non-zero ActiveId timer since the beginning of activation, useful for animation.
     ImGuiWindow*            MovingWindow;                       // Track the window we clicked on (in order to preserve focus). The actually window that is moved is generally MovingWindow->RootWindow.
     ImVector<ImGuiColMod>   ColorModifiers;                     // Stack for PushStyleColor()/PopStyleColor()
     ImVector<ImGuiStyleMod> StyleModifiers;                     // Stack for PushStyleVar()/PopStyleVar()
@@ -762,6 +764,8 @@ struct ImGuiContext
         ActiveIdClickOffset = ImVec2(-1,-1);
         ActiveIdWindow = NULL;
         ActiveIdSource = ImGuiInputSource_None;
+        LastActiveId = 0;
+        LastActiveIdTimer = 0.0f;
         MovingWindow = NULL;
         NextTreeNodeOpenVal = false;
         NextTreeNodeOpenCond = 0;