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@@ -1527,7 +1527,7 @@ ImGuiID ImGuiWindow::GetID(const void* ptr)
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return id;
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}
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-inline ImGuiWindow* ImGui::GetCurrentWindow()
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+ImGuiWindow* ImGui::GetCurrentWindow()
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{
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// If this ever crash it probably means that ImGui::NewFrame() has never been called (which is illegal). We should always have a CurrentWindow in the stack (there is an implicit "Debug" window)
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ImGuiState& g = *GImGui;
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@@ -4408,7 +4408,7 @@ ImVec2 ImGui::GetContentRegionMax()
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return mx;
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}
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-inline ImVec2 ImGui::GetContentRegionAvail()
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+ImVec2 ImGui::GetContentRegionAvail()
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{
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ImGuiWindow* window = GetCurrentWindow();
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return GetContentRegionMax() - (window->DC.CursorPos - window->Pos);
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@@ -4894,7 +4894,7 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
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return pressed;
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}
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-inline ImVec2 ImGui::CalcItemSize(ImVec2 size, float default_x, float default_y)
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+ImVec2 ImGui::CalcItemSize(ImVec2 size, float default_x, float default_y)
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{
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ImGuiState& g = *GImGui;
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ImVec2 content_max;
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@@ -5611,7 +5611,7 @@ bool ImGui::InputScalarAsWidgetReplacement(const ImRect& aabb, const char* label
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}
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// Parse display precision back from the display format string
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-inline int ImGui::ParseFormatPrecision(const char* fmt, int default_precision)
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+int ImGui::ParseFormatPrecision(const char* fmt, int default_precision)
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{
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int precision = default_precision;
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while ((fmt = strchr(fmt, '%')) != NULL)
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@@ -5631,7 +5631,7 @@ inline int ImGui::ParseFormatPrecision(const char* fmt, int default_precision)
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return precision;
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}
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-inline float ImGui::RoundScalar(float value, int decimal_precision)
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+float ImGui::RoundScalar(float value, int decimal_precision)
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{
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// Round past decimal precision
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// So when our value is 1.99999 with a precision of 0.001 we'll end up rounding to 2.0
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@@ -8265,7 +8265,7 @@ void ImGui::ItemSize(const ImVec2& size, float text_offset_y)
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window->DC.CurrentLineHeight = window->DC.CurrentLineTextBaseOffset = 0.0f;
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}
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-inline void ImGui::ItemSize(const ImRect& bb, float text_offset_y)
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+void ImGui::ItemSize(const ImRect& bb, float text_offset_y)
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{
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ItemSize(bb.GetSize(), text_offset_y);
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}
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