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@@ -14469,6 +14469,11 @@ static void ImGui::WindowSelectViewport(ImGuiWindow* window)
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// Code explicitly request a viewport
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window->Viewport = (ImGuiViewportP*)FindViewportByID(g.NextWindowData.ViewportId);
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window->ViewportId = g.NextWindowData.ViewportId; // Store ID even if Viewport isn't resolved yet.
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+ if (window->Viewport && (window->Flags & ImGuiWindowFlags_DockNodeHost) != 0 && window->Viewport->Window != NULL)
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+ {
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+ window->Viewport->Window = window;
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+ window->Viewport->ID = window->ViewportId = window->ID; // Overwrite ID (always owned by node)
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+ }
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lock_viewport = true;
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}
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else if ((flags & ImGuiWindowFlags_ChildWindow) || (flags & ImGuiWindowFlags_ChildMenu))
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@@ -15919,14 +15924,7 @@ static void ImGui::DockNodeRemoveWindow(ImGuiDockNode* node, ImGuiWindow* window
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if (node->Windows.Size == 1 && !node->IsCentralNode() && node->HostWindow)
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{
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ImGuiWindow* remaining_window = node->Windows[0];
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- if (node->HostWindow->ViewportOwned && node->IsRootNode())
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- {
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- // Transfer viewport back to the remaining loose window
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- IMGUI_DEBUG_LOG_VIEWPORT("[viewport] Node %08X transfer Viewport %08X=>%08X for Window '%s'\n", node->ID, node->HostWindow->Viewport->ID, remaining_window->ID, remaining_window->Name);
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- IM_ASSERT(node->HostWindow->Viewport->Window == node->HostWindow);
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- node->HostWindow->Viewport->Window = remaining_window;
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- node->HostWindow->Viewport->ID = remaining_window->ID;
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- }
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+ // Note: we used to transport viewport ownership here.
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remaining_window->Collapsed = node->HostWindow->Collapsed;
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}
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@@ -16262,6 +16260,7 @@ static void ImGui::DockNodeUpdate(ImGuiDockNode* node)
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single_window->ViewportId = node->HostWindow->ViewportId;
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if (node->HostWindow->ViewportOwned)
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{
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+ single_window->Viewport->ID = single_window->ID;
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single_window->Viewport->Window = single_window;
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single_window->ViewportOwned = true;
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}
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