|
@@ -2306,7 +2306,7 @@ struct ImGuiContext
|
|
float NavHighlightActivatedTimer;
|
|
float NavHighlightActivatedTimer;
|
|
ImGuiID NavNextActivateId; // Set by ActivateItemByID(), queued until next frame.
|
|
ImGuiID NavNextActivateId; // Set by ActivateItemByID(), queued until next frame.
|
|
ImGuiActivateFlags NavNextActivateFlags;
|
|
ImGuiActivateFlags NavNextActivateFlags;
|
|
- ImGuiInputSource NavInputSource; // Keyboard or Gamepad mode? THIS CAN ONLY BE ImGuiInputSource_Keyboard or ImGuiInputSource_Mouse
|
|
|
|
|
|
+ ImGuiInputSource NavInputSource; // Keyboard or Gamepad mode? THIS CAN ONLY BE ImGuiInputSource_Keyboard or ImGuiInputSource_Gamepad
|
|
ImGuiSelectionUserData NavLastValidSelectionUserData; // Last valid data passed to SetNextItemSelectionUser(), or -1. For current window. Not reset when focusing an item that doesn't have selection data.
|
|
ImGuiSelectionUserData NavLastValidSelectionUserData; // Last valid data passed to SetNextItemSelectionUser(), or -1. For current window. Not reset when focusing an item that doesn't have selection data.
|
|
ImS8 NavCursorHideFrames;
|
|
ImS8 NavCursorHideFrames;
|
|
//ImGuiID NavActivateInputId; // Removed in 1.89.4 (July 2023). This is now part of g.NavActivateId and sets g.NavActivateFlags |= ImGuiActivateFlags_PreferInput. See commit c9a53aa74, issue #5606.
|
|
//ImGuiID NavActivateInputId; // Removed in 1.89.4 (July 2023). This is now part of g.NavActivateId and sets g.NavActivateFlags |= ImGuiActivateFlags_PreferInput. See commit c9a53aa74, issue #5606.
|