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@@ -2182,13 +2182,10 @@ static void AddDrawListToRenderList(ImVector<ImDrawList*>& out_render_list, ImDr
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draw_list->CmdBuffer.pop_back();
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out_render_list.push_back(draw_list);
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- if (sizeof(ImDrawIdx) < 4)
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- {
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- // Check that draw_list doesn't use more vertices than indexable (default ImDrawIdx = 2 bytes = 64K vertices)
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- // If this assert triggers because you are drawing lots of stuff manually, a workaround is to use BeginChild()/EndChild() to put your draw commands in a new draw list
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- unsigned int max_vtx_idx = (unsigned int)1 << (sizeof(ImDrawIdx)*8);
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- IM_ASSERT(draw_list->_VtxCurrentIdx <= max_vtx_idx);
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- }
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+ // Check that draw_list doesn't use more vertices than indexable (default ImDrawIdx = 2 bytes = 64K vertices)
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+ // If this assert triggers because you are drawing lots of stuff manually, A) workaround by calling BeginChild()/EndChild() to put your draw commands in multiple draw lists, B) #define ImDrawIdx to a 'unsigned int' in imconfig.h and render accordingly.
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+ const unsigned long long int max_vtx_idx = (unsigned long long int)1L << (sizeof(ImDrawIdx)*8);
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+ IM_ASSERT((unsigned long long int)draw_list->_VtxCurrentIdx <= max_vtx_idx);
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GImGui->IO.MetricsRenderVertices += draw_list->VtxBuffer.Size;
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GImGui->IO.MetricsRenderIndices += draw_list->IdxBuffer.Size;
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